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Alexandre Richer

Moby ID: 392558

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After working in software development for about 6 years, Alexandre joined the gaming industry in 2008 as a UI developer on Deus Ex: Human Revolution. Since then, he's worked with many talented people on various projects (Tomb Raider, Deus Ex: Mankind Divided) before leaving Eidos for Ubisoft. After optimizing the UI of Watch_Dogs 1 to ship it on various console, he took a leadership role on Watch_Dogs 2 and built a great team of talented UI programmers. With this team, Watch_Dogs 2 came to life. This same team went on helping to ship the latest Far Cry 5.

Now Alex has taken a leadership position role on a massive unannounced project at Ubisoft Montreal where he leads various talents ranging from art to programming across multiple studios around the world.

Credited on 11 games

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Arena Battle Champions (2022, Android) Engineers
Far Cry 5 (2018, PlayStation 4) UI Programmers
Deus Ex: Breach (2017, Windows) Special Thanks
Watch_Dogs 2 (2016, PlayStation 4) Team Lead UI/Presentation
Deus Ex: Mankind Divided (2016, Windows) Special Thanks
Watch_Dogs (2014, Windows) Menu & Interface Programmers
Deus Ex: Human Revolution - Director's Cut (2013, Windows) Programmers
Tomb Raider (2013, PlayStation 3) Programmers
Deus Ex: Human Revolution - The Missing Link (2011, Windows) Additional Programming
Deus Ex: Human Revolution (2011, Windows) Programmers
Deus Ex: Human Revolution (Augmented Edition) (2011, Windows) Programmers

[ full credits ]

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