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Jan Goh

aka: Jan Sacharuk
Moby ID: 419025

Biography edit · view history

Jan Goh worked for the BioWare studio of EA until November 2008, when he moved to the EA Montreal studio.

While at BioWare from 2001-2008, Jan worked as the primary combat gameplay programmer on Jade Empire, as well as on an unannounced project that never saw the light of day. He contributed some additional programming to Mass Effect.

Jan Goh changed his name from Jan Sacharuk in the summer of 2007.

Jan is an avid cyclist and has a great fondness for pastry. His primary professional interests are in AI, interfaces and, currently, audio. He holds a BSc. in Math Sciences, with a minor in Earth and Atmospheric Science.

Credited on 13 games

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Skull and Bones (2024, PlayStation 5) Gameplay Programmer – Tools
Tom Clancy's Rainbow Six: Siege (2020, PlayStation 5) Gameplay Programmer
Assassin's Creed: Valhalla (2020, PlayStation 4) AI / Gameplay Programmers
Assassin's Creed: Odyssey (2018, PlayStation 4) Gameplay Programmers
Assassin's Creed: Origins (2017, PlayStation 4) AI / Gameplay Programmers
Watch_Dogs (2014, Windows) Multiplayer Programmers
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) Gameplay Programming
Mass Effect (2012, PlayStation 3) Additional Programming
Army of Two: The 40th Day (2010, PlayStation 3) Audio Programmer
Mass Effect (2007, Xbox 360) Add'l Programming
Jade Empire: Special Edition (2007, Windows) Programming
Jade Empire (Limited Edition) (2005, Xbox) Programming
Jade Empire (2005, Xbox) Programming

[ full credits ]

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