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Benson Russell

Moby ID: 42913

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Benson Russell is a ten-year veteran game designer who co-founded his first studio in 1998.

His original claim to fame was as the designer of the D-Day level in Medal of Honor: Allied Assault for PC, which helped define the "wow moment" factor in gaming. Benson designed for the Star Trek license, the Medal of Honor franchise, and spent several years at the Electronic Arts Los Angeles studio on both game design and central technology teams.

Since 2007, Benson has been a senior designer at SCEA's Naughty Dog Studios in Santa Monica, CA and designed for their hit title Uncharted: Drake's Fortune. He is currently working on Naughty Dog's Uncharted 2: Among Thieves, which earned the Best of Show nod for The 2009 Best of E3 Game Critics Awards, among other distinctions.

Credited on 18 games

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The Walking Dead: Onslaught (2020, Windows) Additional Design
Call of Duty: Infinite Warfare (2016, PlayStation 4) Infinity Ward
Uncharted 4: A Thief's End (2016, PlayStation 4) Special Thanks
The Last of Us: Remastered (2014, PlayStation 4) Game Designers
The Last of Us: Left Behind (2014, PlayStation 3) Game Designers
The Last of Us (2013, PlayStation 3) Game Designers
Uncharted 3: Drake's Deception (2011, PlayStation 3) Game Designers
Uncharted 2: Among Thieves (2009, PlayStation 3) Game Designers
Uncharted: Drake's Fortune (2007, PlayStation 3) Game Design
Medal of Honor: Airborne (2007, Windows) Additional Design
Medal of Honor: European Assault (2005, PlayStation 2) Level Designers
Medal of Honor: Pacific Assault (2004, Windows) Design Team
Medal of Honor: Allied Assault - Breakthrough (2003, Windows) Design
Star Trek: Elite Force II (2003, Windows) Level Designer, Lead Scriptor
Medal of Honor: Allied Assault (2002, Windows) Level Design
CIA Operative: Solo Missions (2001, Windows) Team
Laser Arena (2000, Windows) Level / Scenario Design
SiN: Wages of Sin (1999, Windows) Level Design

[ full credits ]

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