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Angelo Theodorou

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Angelo Theodorou was born in 1983 and entered the game industry in November 2008, working for seven months as an intern programmer at Raylight.

In 2010 he started working for SpinVector and contributed to Bang!, AXL: Full Boost and From Cheese.

Some years later, at the end of 2012, he moved away from Italy and from the game industry when he started working in UK for ARM, in a role still close to games and to real-time graphics.

In 2015 he moved back to games and to game technology when he started working for NaturalMotion, contributing to the Echo engine and to games like Clumsy Ninja and Dawn of Titans.

Since 2017 he is working for Electronic Arts as a Rendering Engineer in the Frostbite Engine team.

Credited on 15 games

Displaying most recent · View all

Plants vs. Zombies: Battle for Neighborville (2019 on PlayStation 4) Special Thanks
FIFA 20 (2019 on Windows) Rendering
Madden NFL 20 (2019 on Windows) Rendering
Anthem (2019 on Windows) Rendering
Battlefield V (2018 on Windows) Rendering
FIFA 19 (2018 on Windows) Rendering
Riot: Civil Unrest (2017 on Windows) Crowd and Police Voices
Star Wars: Battlefront II (2017 on Xbox One) Rendering
Need for Speed: Payback (2017 on Windows) Frostbite Rendering
FIFA 18 (2017 on Windows) Rendering
Madden NFL 18 (2017 on PlayStation 4) Rendering
CSR Racing 2 (2015 on Android) Additional Support
From Cheese (2012 on Android) S-Pen and UI Programming
AXL: Full Boost (2012 on iPhone) Programming
Bang! (2011 on iPhone) Programming

[ full credits ]

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