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Mark Vittek

Moby ID: 4651

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Joined Origin Systems of Austin, Texas in 199. Level designer and scripting programmer for Serpent Isle and Ultima 8 Lead Designer for Crusader No: Remorse and Crusader: No Regret Lead World Builder for Ultima Online 2 (canceled) World Builder for Brute Force - Digital Anvil

Credited on 17 games

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Wizard101 (2008, Windows) Design
BlackSite: Area 51 (2007, Windows) Additional Game Design
Brute Force (2003, Xbox) Design
Crusader: No Regret (1996, DOS) Lead Designer
Crusader: No Remorse (1995, DOS) Lead Designer
Pagan: Ultima VIII (1994, DOS) Level / Scenario Design
Pagan: Ultima VIII (1994, DOS) Writing Team
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994, DOS) Quality Assurance
Ultima VII: Part Two - The Silver Seed (1993, DOS) Usecoders
Ultima VII: Part Two - Serpent Isle (1993, DOS) Programming
Ultima VII: The Black Gate (1992, DOS) Quality Assurance
Ultima Underworld: The Stygian Abyss (1992, DOS) Quality Assurance
Wing Commander II: Vengeance of the Kilrathi - Special Operations 2 (1992, DOS) Quality Assurance
Ultima VI: The False Prophet (1991, FM Towns) English Quality Assurance
Ultima: Worlds of Adventure 2 - Martian Dreams (1991, DOS) Quality Assurance
Wing Commander II: Vengeance of the Kilrathi - Special Operations 1 (1991, DOS) Quality Assurance
Wing Commander II: Vengeance of the Kilrathi (1991, DOS) Quality Assurance

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