Tim Stellmach
Biography edit · view history
(Exerpted from Interview with Tim Stellmach on Breaking In)
I started out as a playtester for Blue Sky Productions on Ultima Underworld: The Stygian Abyss. I'd gone to school with Doug Church and Jon Maiara, a couple of the programmers on the project at the time, and I expressed an interest in what they were doing. The job involved a lot of playing the game, often repeatedly playing the same scenario trying to isolate the specific circumstances that caused a bug, which takes a lot of perseverance. As the developer's playtest group expanded I ended up coordinating the process, building and managing a database of trouble reports.
After Ultima Underworld, I had my foot in the door when they started hiring designers for Ultima Underworld II. Back in those days the job description of full-time game designer was still fairly new, so I was able to jump straight to the position of lead designer (in a group of three). I was then a designer on the games System Shock and Terra Nova, and then started being a lead designer again, only this time on original projects like Thief: The Dark Project (as opposed to my post on Underworld II, a sequel). All of this constituted eight years or so at the same company, Looking Glass Studios, which only ended when they went out of business. I did some consulting while searching for a new job, looking to do something a bit different, and finally settled on my current position at Vicarious Visions.
Credited on 46 games
Displaying most recent · View all
System Shock (2023 on Windows) | Designers |
Underworld Ascendant (2018 on Windows) | Lead Designer |
Underworld Overlord (2018 on Android) | Wizard |
System Shock: Enhanced Edition (2015 on Windows) | Designers |
Transformers: War for Cybertron - Decepticons (2010 on Nintendo DS) | VV Special Thanks |
Transformers: War for Cybertron - Autobots (2010 on Nintendo DS) | VV Special Thanks |
Marvel Ultimate Alliance 2 (2009 on Xbox 360) | Level Design |
Guitar Hero: On Tour (2008 on Nintendo DS) | VV Special Thanks |
Kung Fu Panda (2008 on Nintendo DS) | Special Thanks |
Bee Movie Game (2007 on Nintendo DS) | VV Special Thanks |
Tony Hawk's Proving Ground (2007 on Nintendo DS) | Design Director |
Shrek the Third (2007 on Game Boy Advance) | VV Special Thanks |
Shrek the Third (2007 on Nintendo DS) | QA Special Thanks |
Spider-Man 3 (2007 on PlayStation 2) | Special Thanks |
Spider-Man 3 (2007 on Game Boy Advance) | VV Special Thanks |
Marvel Ultimate Alliance (2006 on PSP) | Special Thanks |
Over the Hedge: Hammy Goes Nuts! (2006 on Game Boy Advance) | VV Special Thanks |
Over the Hedge (2006 on Nintendo DS) | Special Thanks |
Over the Hedge (2006 on Game Boy Advance) | VV Special Thanks |
Madagascar: Operation Penguin (2005 on Game Boy Advance) | VV Special Thanks |
[ full credits ]

Tim Stellmach
Senior Designer
Vicarious Visions
Frequent Collaborators
- 32 games with Karthik Bala
- 27 games with Steve Derrick
- 25 games with Dianna Davies
- 25 games with Ida Thornburg
- 24 games with Guha Bala
- 22 games with Indra Yee
- 22 games with Gary Bolduc
- 22 games with Michael Hill
- 22 games with Nehme Frangie
- 21 games with Robert Trevellyan
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