Sara Verrilli

aka: Sara Verilli
Moby ID: 4993

Biography edit · view history

Sara Verrilli has spent her professional career in the videogame industry, starting with the day she walked out of MIT's Course V graduate studies and into a position as QA Lead at Looking Glass Technologies for System Shock. However, her game organizing endeavors started much earlier; she helped found a role-playing club at her high school by disguising it as a bridge group.

Since then, she's been a game designer, a product manager, a producer, and a QA manager, in no particular order. A veteran of both Looking Glass Technologies and Irrational Games, she's worked on eight major published games, and several more that never made it out the door.

In 2009 she is a Lead Producer at the US Singapore-MIT GAMBIT Game Lab.

Credited on 19 games

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System Shock (2023, Windows) Quality Assurance
BioShock: Remastered (2016, Windows) Assistant Leads
System Shock: Enhanced Edition (2015, Windows) Looking Glass Playtest
Waker (2009, Browser) Embedded Staff
Woosh (2009, Browser) Embedded Staff
Rosemary (2009, Windows) Special Thanks
Abandon (2009, Windows) Quality Assurance Mentors
BioShock (2008, PlayStation 3) Assistant QA Leads
Akrasia (2008, Windows) With special thanks to
SWAT 4 (2005, Windows) Script
Thief II: The Metal Age (2000, Windows) Design
Thief: Gold (1999, Windows) Lead Designer
Flight Unlimited III (1999, Windows) Pilot Voices
Thief: The Dark Project (1998, Windows) Designers
Flight Unlimited II (1997, Windows) Editorial Assistance
British Open Championship Golf (1997, Windows) Playtesters
Terra Nova: Strike Force Centauri (1996, DOS) Voiceovers
Flight Unlimited (1995, DOS) Quality Assurance
System Shock (1994, DOS) Looking Glass Quality Assurance

[ full credits ]

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