🐳 Featured Group: Gameplay feature: Auto-mapping

Craig Filshie

Moby ID: 50589

Credited on 18 games

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Grand Theft Auto: The Trilogy - The Definitive Edition (2021, Windows) Design
Red Dead Redemption II (2019, Windows) Data Analysis
Grand Theft Auto V (2013, Xbox 360) Senior Scripter
Grand Theft Auto: San Andreas (2012, PlayStation 3) Lead Level Design
L.A. Noire: The Complete Edition (2011, Windows) Level Design
L.A. Noire (2011, Xbox 360) Level Design
Grand Theft Auto IV: The Lost and Damned (2010, Windows) Level Designers
Grand Theft Auto: The Ballad of Gay Tony (2010, Windows) Level Designers
Grand Theft Auto: Episodes from Liberty City (2010, Windows) Level Design
Grand Theft Auto IV (2008, PlayStation 3) Level Design
Grand Theft Auto: San Andreas (Special Edition) (2005, PlayStation 2) Lead Level Design
Rockstar Games Double Pack: Grand Theft Auto (2003, Xbox) Design By
Grand Theft Auto: Vice City (2003, Windows) Mission Design
Grand Theft Auto III (2001, PlayStation 2) Design
Grand Theft Auto 2 (1999, Windows) Multiplay Level Design
Tanktics (1999, Windows) Level Designers
Space Station Silicon Valley (1998, Nintendo 64) Level Design
The Lemmings Chronicles (1995, Amiga) Playtesting - DMA Design

[ full credits ]

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