🕹️ New release: Lunar Lander Beyond

Mineshi Kimura

aka: 木村 峰士
Moby ID: 57939

Credits (52 credits on 21 games)

Production
Castlevania: Grimoire of Souls (2019, iPhone) Manager
Super Smash Bros. Ultimate (2018, Nintendo Switch) Original Game Supervisors (Konami Digital Entertainment)
Design
Metal Gear Solid V: The Phantom Pain (2015, Windows) Concept Map Designers
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4) Concept Map Designers
Metal Gear Solid 2: Substance (2003, Windows) Design Unit
Metal Gear Solid 2: Substance (2002, PlayStation 2) Design Unit
Metal Gear Solid 2: Substance (2002, Xbox) Design Unit
Metal Gear Solid: VR Missions (1999, PlayStation) Scenery modeled by
Metal Gear Solid (1998, PlayStation) Screen layout
Art/Graphics
Silent Hill: The Short Message (2024, PlayStation 5) Art Director
Silent Hill: The Short Message (2024, PlayStation 5) Art Director
TurboGrafx-16 Mini (2020, Dedicated console) Project Manager (Art Unit)
Metal Gear: Survive (2018, PlayStation 4) Art Manager
Metal Gear: Survive (2018, PlayStation 4) Concept Art Direction
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4) Lead Environment Artists
Metal Gear Solid V: The Phantom Pain (2015, Windows) Lead Environment Artists
Metal Gear Solid V: Ground Zeroes (2014, Windows) Lead Environment Artist
Metal Gear Solid V: Ground Zeroes (2014, Windows) Lead Environment Artists
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360) Lead Environment Artist
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360) Lead Environment Artists
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3) Octocamo Artists
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3) Lead Background Artist
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3) Lead Artist
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3) In-game Lighting
Metal Gear Solid 3: Subsistence (2005, PlayStation 2) Lead Artist
Metal Gear Solid 3: Snake Eater (Premium Package) (2004, PlayStation 2) Lead Artists
Metal Gear Solid 3: Snake Eater (2004, PlayStation 2) Lead Artists
Metal Gear Solid: The Twin Snakes (2004, GameCube) Mechanical Model Supervisors
Metal Gear Solid 2: Substance (2003, Windows) Mechanical Art Director
Metal Gear Solid 2: Substance (2003, Windows) Background Part
Metal Gear Solid 2: Substance (2002, PlayStation 2) Mechanical Art Director
Metal Gear Solid 2: Substance (2002, PlayStation 2) Background Part
Metal Gear Solid 2: Substance (2002, Xbox) Mechanical Art Director
Metal Gear Solid 2: Substance (2002, Xbox) Background Part
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2) Mechanical Art Director
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2) Background Part
Metal Gear Solid: VR Missions (1999, PlayStation) Maps modeled by
Metal Gear Solid: VR Missions (1999, PlayStation) Objects modeled by
Metal Gear Solid (1998, PlayStation) Scenery modeling
Metal Gear Solid (1998, PlayStation) Texture artists
Metal Gear Solid (1998, PlayStation) Scenery graphics filtering
Metal Gear Solid (1998, PlayStation) Machines modeling
Metal Gear Solid (1998, PlayStation) Texture for machines
Metal Gear Solid (1998, PlayStation) Telop artist
Quality Assurance
Tokimeki Memorial Drama Series: Vol.1 - Nijiiro no Seisyun (1997, PlayStation) Bug Check (バグチェック) (木村峰士)
Public Relations
Super Bomberman R Online (2021, Windows) Project Manager (Art Unit)
Creative Services
Metal Gear: Survive (2018, PlayStation 4) Art Direction
Metal Gear Solid V: Ground Zeroes (2014, Windows) Artwork
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360) Artwork
Thanks
Contra: Rogue Corps (2019, PlayStation 4) Special Thanks
Zone of the Enders: The 2nd Runner - M∀RS (2018, Windows) Special Thanks
Zone of the Enders: The 2nd Runner (2003, PlayStation 2) Special Thanks