Silent Hill: The Short Message (2024, PlayStation 5)
|
Art Director |
Silent Hill: The Short Message (2024, PlayStation 5)
|
Art Director |
TurboGrafx-16 Mini (2020, Dedicated console)
|
Project Manager (Art Unit) |
Metal Gear: Survive (2018, PlayStation 4)
|
Art Manager |
Metal Gear: Survive (2018, PlayStation 4)
|
Concept Art Direction |
Metal Gear Solid V: The Phantom Pain (2015, PlayStation 4)
|
Lead Environment Artists |
Metal Gear Solid V: The Phantom Pain (2015, Windows)
|
Lead Environment Artists |
Metal Gear Solid V: Ground Zeroes (2014, Windows)
|
Lead Environment Artist |
Metal Gear Solid V: Ground Zeroes (2014, Windows)
|
Lead Environment Artists |
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360)
|
Lead Environment Artist |
Metal Gear Solid V: Ground Zeroes (2014, Xbox 360)
|
Lead Environment Artists |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Octocamo Artists |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Lead Background Artist |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
Lead Artist |
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3)
|
In-game Lighting |
Metal Gear Solid 3: Subsistence (2005, PlayStation 2)
|
Lead Artist |
Metal Gear Solid 3: Snake Eater (Premium Package) (2004, PlayStation 2)
|
Lead Artists |
Metal Gear Solid 3: Snake Eater (2004, PlayStation 2)
|
Lead Artists |
Metal Gear Solid: The Twin Snakes (2004, GameCube)
|
Mechanical Model Supervisors |
Metal Gear Solid 2: Substance (2003, Windows)
|
Mechanical Art Director |
Metal Gear Solid 2: Substance (2003, Windows)
|
Background Part |
Metal Gear Solid 2: Substance (2002, PlayStation 2)
|
Mechanical Art Director |
Metal Gear Solid 2: Substance (2002, PlayStation 2)
|
Background Part |
Metal Gear Solid 2: Substance (2002, Xbox)
|
Mechanical Art Director |
Metal Gear Solid 2: Substance (2002, Xbox)
|
Background Part |
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2)
|
Mechanical Art Director |
Metal Gear Solid 2: Sons of Liberty (2001, PlayStation 2)
|
Background Part |
Metal Gear Solid: VR Missions (1999, PlayStation)
|
Maps modeled by |
Metal Gear Solid: VR Missions (1999, PlayStation)
|
Objects modeled by |
Metal Gear Solid (1998, PlayStation)
|
Scenery modeling |
Metal Gear Solid (1998, PlayStation)
|
Texture artists |
Metal Gear Solid (1998, PlayStation)
|
Scenery graphics filtering |
Metal Gear Solid (1998, PlayStation)
|
Machines modeling |
Metal Gear Solid (1998, PlayStation)
|
Texture for machines |
Metal Gear Solid (1998, PlayStation)
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Telop artist |