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John Rowlands

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Having enjoyed playing video games for many years, a career developing them was an obvious choice for John Rowlands and he has been involved in the UK games industry since leaving college in 1988.

As John’s brother (Steve Rowlands) shared his passion for playing and developing games it seemed a natural choice to set up a development partnership together. John would program the games with Steve providing the visual and audio assets. Both would combine their gaming experience and creativity when designing each product. Starting off developing games for the Commodore 64, they would go on to create a string of original award-winning games on a range of platforms. These include 8-bit home computers, handheld consoles and arcade machines. The company they founded was called Apex Computer Productions.

John is currently developing games for Java-enabled mobile phones at Infinite Lives.

Curriculum Vitae 1988*: Cyberdyne Warrior - Hewson – Commodore 64 - co-design and all programming

Credited on 11 games

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Trivial Pursuit: Unhinged (2004, PlayStation 2) Artech Special Thanks to
Mat Hoffman's Pro BMX 2 (2002, Game Boy Advance) Robot 2
Mat Hoffman's Pro BMX (2001, Game Boy Advance) Programming
Mat Hoffman's Pro BMX (2001, Game Boy Color) Programming (HotGen)
Road Champs: BXS Stunt Biking (2000, Game Boy Color) Programming
Mayhem in Monsterland (1993, Commodore 64) Design and programming by
Creatures 2: Torture Trouble (1992, Commodore 64) Coding by
4th Dimension (1990, Commodore 64) By
Creatures (1990, Commodore 64) Programming
Cyberdyne Warrior (1989, Commodore 64) By
Retrograde (1989, Commodore 64) Conceived and created by

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