Erik de Neve

Moby ID: 6086

Biography edit · view history

Erik de Neve has programmed 2D animating effects, software rendering optimization, 3D import/export plug-ins, and UnrealEd's animation browser interface, among other tasks, for Unreal, Unreal Tournament, UT2003, UT2004, and the free UnrealEngine2 Runtime.

Credited on 9 games

Displaying most recent · View all

Shadow Ops: Red Mercury (2004, Windows) Special Thanks
Unreal Tournament 2004 (DVD Special Edition) (2004, Windows) Programming
Unreal Tournament 2004 (2004, Windows) Programming
Unreal II: The Awakening (2003, Windows) Engine Programming
Devastation (2003, Windows) Special Thanks To
Unreal Championship (2002, Xbox) Programming
Unreal Tournament 2003 (2002, Windows) Programming
Unreal Tournament (1999, Windows) Programming
Unreal (1998, Windows) Programming

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: