Brandon Reinhart

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Brandon Reinhart has worked in games development since 1998. He has worked for Epic Games, Inc. on Unreal Tournament and Unreal Tournament PS2. While working for Epic he developed gameplay code, a Linux port of the Unreal engine, and a Playstation 2 port of the Unreal engine. At 3D Realms Entertainment, he developed gameplay code for Duke Nukem Forever.

Brandon is currently employed at Valve Software as a programmer and designer and is involved in the development of Team Fortress 2 and Dota 2.

Credited on 23 games

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Artifact: Foundry (2021, Windows) Valve
Half-Life: Alyx (2020, Windows) Valve
Dota: Underlords (2019, Windows) Valve
Artifact (2018, Windows) Valve
The Lab (2016, Windows) Valve is
AirMech (2015, Xbox One) Special Thanks
Counter-Strike: Global Offensive (2012, Windows) Valve
Duke Nukem Forever (2011, PlayStation 3) Additional Programming
Terraria (2011, Windows) Special Thanks to
Portal 2 (2011, Windows) Personnel
Alien Swarm (2010, Windows) Valve
Left 4 Dead 2 (2009, Xbox 360) Valve
Left 4 Dead (2008, Windows) Development Team
Prey (2007, Macintosh) Preytesters
Star Wars: Galaxies - The Total Experience (2005, Windows) Live Design
Star Wars: Galaxies - Episode III Rage of the Wookiees (2005, Windows) Designers
Star Wars: Galaxies - Jump to Lightspeed (2004, Windows) JTL Designers
Star Wars: Galaxies - An Empire Divided (2003, Windows) Designers
Tactical Ops: Assault on Terror (2002, Windows) Special Thanks to
Max Payne (2001, Windows) 3D Realms Strike Team

[ full credits ]

developer photo

Brandon Reinhart
circa 2009

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