Moby ID: 61325
Biography edit · view history
In 2001, Doug Oglesby was a 2D/3D Design Artist with Red Storm.
Quoted from Doug's biography on the Red Storm web site:
Life Before Red Storm
Hated high school. Went to college in art. Grew hair long. Majored in ceramics. Decided I was a lousy potter. Went to Mexico and did the Indiana Jones thing in an Aztec Pyramid. Danced with an old pre-Columbian dancer guy who could not be convinced that I wasn't a woman. Had great ice cream and seafood that later gave me hepatitis. Came back, changed major to art history. Got bored, dropped out. Met future wife, got degree in commercial art, moved to mountains and worked for insane dog-napper on crappy news rag. Got first check, moved to Raleigh and got job as artist for WRAL-TV. Developed taste for double mocha latte with half shot of raspberry syrup. Mmmm. Cut hair to shoulder length. Had baby, with assistance of wife. Got Emmy, two international broadcast awards, quit and got job with doomed game company. Escaped to Virtus Corporation before company collapse. Got real hair cut.
Define "free time". Most non-work time I spend with my family (Darlene, Ian, and brand-new-bouncing-baby Benjamin), occasionally reading a book, going to the zoo, or writing stories. I am accused of Having a Life.
Credited on 22 games
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|Assassin's Creed: Mirage (2023, Windows)||Additional Lead UI Artist|
|Tom Clancy's Rainbow Six: Extraction (2022, Windows)||Lead UI Artist|
|Tom Clancy's The Division 2 (2019, Windows)||UI Art Lead|
|Battlesloths 2025: The Great Pizza Wars (2017, Windows)||Invisible Collective Special Thanks|
|Star Trek: Bridge Crew (2017, PlayStation 4)||Additional Developers|
|Tom Clancy's The Division (2016, Windows)||PC UI Art Lead|
|Far Cry 4 (2014, Windows)||Graphic Designers|
|Rocksmith: All-new 2014 Edition (2013, Windows)||UI Artists|
|Far Cry 3 (2012, PlayStation 3)||Artists|
|Tom Clancy's Ghost Recon: Future Soldier (2012, Xbox 360)||UI Artists|
|Tom Clancy's Ghost Recon: Advanced Warfighter (2006, Xbox 360)||Art|
|Tom Clancy's Rainbow Six: Lockdown (2005, PlayStation 2)||Environmental Art|
|Tom Clancy's Ghost Recon: Island Thunder (2002, Windows)||Artists|
|The Sum of All Fears (2002, Game Boy Advance)||Artists|
|The Sum of All Fears (2002, Windows)||Artists|
|Tom Clancy's Ghost Recon (2001, Windows)||Special Thanks|
|Shadow Watch (2000, Windows)||Lead Concept Artist|
|Anne McCaffrey's Freedom: First Resistance (2000, Windows)||Additional Character Design|
|Tom Clancy's ruthless.com (1998, Windows)||Lead Artist|
|Tom Clancy's Rainbow Six (1998, Windows)||Additional Graphics|
[ full credits ]
- 16 games with Steven Reid
- 15 games with Yves Guillemot
- 15 games with Elizabeth Loverso
- 14 games with Paul D'Agostino
- 13 games with Christine Burgess-Quémard
- 13 games with Laurent Detoc
- 12 games with Stéphane Catherine
- 12 games with Serge Hascoët
- 12 games with Jonathan Corum
- 12 games with Richard E. Dansky
- 17 games with Red Storm Entertainment, Inc.
- 17 games with Ubisoft Entertainment SA
- 8 games with Ubisoft SRL
- 8 games with Ubisoft, Inc.
- 7 games with Valve Corporation
- 6 games with ak tronic Software & Services GmbH
- 5 games with Ubisoft GmbH
- 4 games with Soundelux Ltd.
- 4 games with Shanghai UBIsoft Computer...
- 4 games with Ubisoft Montréal