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David Pursley

aka: Dave Pursley, Dave Pursely
Moby ID: 63504

Biography edit · view history

David Pursley began his video game career at Blizzard Ent. in early 1996 as a traditional/digital artist and has since worked at Black Isle (Interplay), EA, Point of View, and inXile Entertainment.

David has spent the last few years maintaining a focus on the art of User Interface and concept despite past extensive modeling, texturing and a little animation experience.

Credited on 20 games

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LEGO 2K Drive (2023, Nintendo Switch) Additional Development
Depth (2014, Windows) User Interface Artist
Icewind Dale: Enhanced Edition (2014, Linux) Artists
Hunted: The Demon's Forge (2011, Windows) UI Art
Monster Mayhem: Build and Battle (2009, Nintendo DS) Additional Art
Line Rider 2: Unbound (2008, Nintendo DS) Additional Art
Baby Pals (2007, Nintendo DS) Additional Art
Brunswick Pro Bowling (2007, PlayStation 2) Artists
NASCAR 07 (2006, PlayStation 2) Core Artists
NASCAR 06: Total Team Control (2005, PlayStation 2) Core Artists
Trigger Man (2004, PlayStation 2) Artists
Command & Conquer: Generals - Zero:Hour (2003, Windows) Additional Art
Command & Conquer: Generals (2003, Windows) Artists
Baldur's Gate: Dark Alliance (2002, GameCube) Additional VO Animation
Icewind Dale (2002, Macintosh) Artists
Icewind Dale: Heart of Winter (2001, Windows) Artists
StarCraft: Brood War (1999, Macintosh) Artists
StarCraft (Demo Version) (1998, Windows) 3D Artwork
Diablo (1998, Macintosh) 3D Cinematic Art
StarCraft (1998, Windows) 3D Artwork

[ full credits ]

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