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Enric J. Álvarez Benito

aka: Enric Álvarez Benito, Enric Alvarez, Enric Álvarez
Moby ID: 66288

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I started as a level designer making some levels for Duke Nukem 3D, a long time ago :) Then I was literally shocked by Quake and of course I started making levels for it. It was very HARD, because it is much more difficult building deathmatch levels than single player levels in my opinion and little experience of course.

One year ago, a good friend of mine sent me an email, in which he let me know that Rebel Act had a position, as a level designer, available. I sent a few Quake and Quake 2 levels to Rebel Act and a few months later they hired me...

[Source: Blade Universe web site]

Credited on 12 games

Displaying most recent · View all

Metroid Dread (2021, Nintendo Switch) Executive Manager
Spacelords (2017, PlayStation 4) Original Story
Metroid: Samus Returns (2017, Nintendo 3DS) Executive Manager
Castlevania: Lords of Shadow 2 - Revelations (2014, Windows) Written by
Castlevania: Lords of Shadow 2 (2014, PlayStation 3) A Game Written and Directed by
Castlevania: Lords of Shadow - Ultimate Edition (2013, Windows) A Game Directed by
Castlevania: Lords of Shadow - Mirror of Fate (2013, Nintendo 3DS) Head of Studio
Castlevania: Lords of Shadow (2010, PlayStation 3) A Game Directed by
Clive Barker's Jericho (2007, Windows) Project Leader
American McGee presents Scrapland (2005, Xbox) Story & Game Design
Blade: The Edge of Darkness (Edicion Especial) (2001, Windows) Level Design
Blade of Darkness (2001, Windows) Level Design

[ full credits ]

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