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Matthew Medina

aka: Mat Medina
Moby ID: 72147

Biography edit · view history

Matthew Medina has been in the game industry since 1992, starting off as a part-time game tester while finishing school at the Art Institute of Seattle. Upon graduating in 1993, he worked as a console game artist with Software Creations of America. Matthew also worked for Electronic Arts, Cavedog Entertainment and Nonstop Entertainment. He is currently employed as an artist at ArenaNet.

Source: ArenaNet official company homepage.

Credited on 21 games

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Avatar: Frontiers of Pandora (2023, Windows) Narrative Designers
Guild Wars 2: Heart of Thorns (2015, Windows) Design
Consortium (2014, Windows) Concept Artists
Guild Wars 2 (2012, Windows) Design
Guild Wars: Eye of the North (2007, Windows) Artists
Guild Wars: Nightfall (2006, Windows) Artists
Guild Wars: Factions (2006, Windows) Art Process Manager
Guild Wars (2005, Windows) Artists
Need for Speed: Hot Pursuit 2 (2002, Windows) Cart Art
FIFA 99 (1998, PlayStation) Artists
World Cup 98 (1998, PlayStation) Lead Artist
FIFA: Road to World Cup 98 (1997, PlayStation) Lead Artist
FIFA Soccer 97 (1996, PlayStation) Lead Artist
Foreman for Real (1995, Game Boy) Additional Artwork
Putt-Putt and Fatty Bear's Activity Pack (1995, Windows) Testing
Fatty Bear's Birthday Surprise (1995, Windows) Testing
The Tick (1994, SNES) Artwork
Putt-Putt Goes to the Moon (1993, Windows 3.x) Testing
Fatty Bear's FunPack (1993, DOS) Testing
Putt-Putt's Fun Pack (1993, Macintosh) Testing

[ full credits ]

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