Alex Lindsay
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Alex Lindsay started mucking about on his grandfather's Commodore 64, drawing pictures by hand and moved on to a little assembly coding, via music composition. His best friend at the time was an Action Replay cartridge.
Too skint to own an Amiga, he moved on to the PC, and was composing Scream Tracker 3 files before long. He also messed about rotating wireframe text and basic perspective projections in GWBasic after learning about matrices at school.
By the time he owned his own computer (instead of convincing his dad to upgrade yet again) he'd written a 2D sprite engine in horrible C++ and used a multiplayer shooter prototype to gain employment at Beam Software.
There he spent increasingly more time dominating office matches of Quake and Quake 2 in between small stints of actual work - which started for real with Looney Tunes Space Race, which was fun doing on the DreamCast, freaky machine that it is. Check out those shadows! The bouncing barrels!
While Beam Software changed via Infogrames to Atari, he thrashed out other titles, working as a jack-of-all-trades, writing metagame, memory card, replay, networking and graphics code. Particularly fond of his memory card code on Grand Prix Challenge, as long as he never ever has to fix it again.
Possibly killed more PlayStation 2 dev kits than anyone else during that stint...
Moved to ThatGame, which changed to IR Gurus, to work on Heroes of the Pacific, getting all nasty with Xbox and PC shaders and custom PS2 assembly.
In his spare time he dreams of Bubble Bobble pickups, and wishes every game had them.
Credited on 20 games
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NHL 22 (2021 on Xbox Series) | Sr Engineering Managers |
Madden NFL 22 (2021 on Windows) | Sr. Engineering Managers |
Star Wars: Squadrons (2020 on Xbox One) | Engineering |
Madden NFL 21 (2020 on Windows) | Engineering Manager |
Obliteracers (2016 on Windows) | Special Thanks |
Need for Speed: No Limits (2015 on iPad) | Engine Team |
FIFA 14 (2013 on Windows) | Programming Team |
JASF: Jane's Advanced Strike Fighters (2011 on Windows) | Programming |
AFL Live (2011 on PlayStation 3) | Additional Programming |
Dead Space 2 (2011 on Windows) | Senior Engineers |
Heroes Over Europe (2009 on Xbox 360) | Programmers |
Ashes Cricket 2009 (2009 on Windows) | Engine Programmers |
Heatseeker (2007 on PSP) | Technology Group |
Lucinda Green's Equestrian Challenge (2006 on Windows) | Additional Programming |
Heroes of the Pacific (2005 on PlayStation 2) | Senior Programmers |
TransFormers (2004 on PlayStation 2) | Visual Effects Programmers |
Grand Prix Challenge (2002 on PlayStation 2) | Game Programmers |
Looney Tunes: Space Race (2000 on Dreamcast) | Programmers |
GP 500 (1999 on Windows) | UI Systems & Rules Programmer |
KKND2: Krossfire (1998 on Windows) | Mission Editor Programming |
[ full credits ]
Frequent Collaborators
- 9 games with Justin Halliday
- 9 games with Jamie Andersen
- 9 games with Shaun Stamper
- 8 games with Paul Baulch
- 8 games with Alex McNeilly
- 8 games with Catherine Rendell
- 7 games with Shane Collier
- 7 games with Sam Crook
- 7 games with Matthew McKinnon
- 7 games with Sean Baxter
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