Scott Johnson
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Scott Johnson was a graphic artist at Canvas Software in the late eighties. Although unconfirmed this developer entry assumes he stayed involved in the games industry and went on to work at MicroProse Software, Psygnosis, and eventually Rage Software.
Credited on 16 games
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Incoming Forces (2002 on Windows) | Design |
Millennium Soldier: Expendable (1999 on Dreamcast) | QA and Playtesting |
Incoming: The Final Conflict (1998 on Windows) | Game Design |
Assault Rigs (1997 on SEGA Saturn) | Arena Design |
Darklight Conflict (1997 on DOS) | Design |
Pyrotechnica (1995 on DOS) | Design Assistance |
Impossible Mission 2025 (1994 on Amiga) | Game design |
B-17 Flying Fortress (1992 on DOS) | Quality Assurance |
Jump Jet (1992 on DOS) | Software Evaluation |
The Legacy: Realm of Terror (1992 on DOS) | Special Thanks To |
Knights of the Sky (1991 on Atari ST) | Quality Assurance |
David Leadbetter's Greens (1991 on DOS) | Additional thanks to |
Badlands Pete (1990 on Atari ST) | Documentation by |
Super Cycle (1987 on ZX Spectrum) | Artwork |
Road Runner (1987 on Atari ST) | Best Boy |
BreakThru (1986 on Amstrad CPC) | Graphics by |
[ full credits ]
Frequent Collaborators
- 6 games with Andrew Luckett
- 6 games with Peter Woods
- 5 games with Andrew Parton
- 5 games with Steven Cain
- 5 games with Philip McDonnell
- 5 games with Paul Hibbard-Teall
- 4 games with John Broomhall
- 4 games with Nick Stokes
- 4 games with John Heap
- 4 games with Peter Moreland
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