Christopher Sawyer
aka: C. W. Sawyer, Chris Sawyer
Biography edit · view history
Chris Sawyer is an independent game developer based in Scotland, specializing in constructional / strategic / simulation style PC games.
Chris entered the games industry in 1983, writing games in Z80 machine code on the Memotech MTX home computer, and then the Amstrad CPC series home computer. From 1988 to 1993, Chris specialized in PC conversions of Amiga games, and was involved in many well-known projects, including Virus (1989), Campaign (1992), Birds of Prey (1992), Dino Dini's Goal (1993), and Frontier Elite 2 (1993).
Since 1993, Chris has been developing original games on the PC, the first of which was Transport Tycoon, released through Microprose in 1994. A 'World Editor' version of Transport Tycoon followed in mid-1995, followed by Transport Tycoon Deluxe at the end of that year.
Chris's second big project was RollerCoaster Tycoon, released through Hasbro Interactive early in 1999, followed by two add-on packs: Corkscrew Follies in late 1999 and Loopy Landscapes in September 2000.
Following the success of the original, 2002 saw the release of RollerCoaster Tycoon 2, followed by its expansions, Wacky Worlds and Time Twister, both released in 2003 and without Sawyer's input, as they were made by Frontier Developments. While RollerCoaster Tycoon 2 brought mostly technical improvements, many fans still consider it a peak of the series. Atari continued working on the franchise with Sawyer as an executive producer instead of lead developer from 2004 onwards with RollerCoaster Tycoon 3 and its expansion packs, Soaked! and Wild!. The 2014 RollerCoaster Tycoon 4 Mobile and 2016 RollerCoaster Tycoon World were developed without Sawyer's input. Chris Sawyer still holds the rights to the franchise, and is credited in every title in the series.
In 2004, Chris Sawyer released Chris Sawyer's Locomotion, using the modified engine of RollerCoaster Tycoon 2 in an attempt to make a spritual sequel to Transport Tycoon, a wish he long wanted to fulfill, but the game was met with lukewarm response. In 2013, his newly founded independent company, 31X Ltd., released the mobile version of Transport Tycoon for the iOS and Android, using the visuals from Chris Sawyer's Locomotion.
Credited on 33 games
Displaying most recent · View all
RollerCoaster Tycoon: Classic (2017 on Windows) | Big Rock |
RollerCoaster Tycoon: Classic (2016 on Android) | 'Sweet Dreams' |
RollerCoaster Tycoon: World (2016 on Windows) | Original Concept by |
Cities in Motion (2011 on Windows) | Special Thanks |
Worldwide Soccer Manager 2009 (2008 on Windows) | England (Non-League) |
RollerCoaster Tycoon 3: Wild! (2005 on Windows) | Executive Producers |
RollerCoaster Tycoon 3: Soaked! (2005 on Windows) | Executive Producers |
RollerCoaster Tycoon 3 (2004 on Windows) | Executive Producers |
Chris Sawyer's Locomotion (2004 on Windows) | Programmed by |
OpenTTD (2004 on Windows) | For an amazing game! |
RollerCoaster Tycoon 2: Triple Thrill Pack (2004 on Windows) | Design and Programming |
RollerCoaster Tycoon: Gold Edition (2003 on Xbox) | Design |
RollerCoaster Tycoon 2 (2002 on Windows) | Design and Programming |
RollerCoaster Tycoon: Loopy Landscapes (2000 on Windows) | Lead Design |
RollerCoaster Tycoon: Corkscrew Follies (1999 on Windows) | Design and Programming |
RollerCoaster Tycoon (1999 on Windows) | Design |
Transport Tycoon (1997 on PlayStation) | Programming |
Transport Tycoon Deluxe (1996 on Windows) | Designed & Programmed by |
Transport Tycoon: World Editor (1995 on DOS) | Designed by |
Frontier: First Encounters (1995 on DOS) | Programming |
[ full credits ]
Frequent Collaborators
- 18 games with Jacqui Lyons
- 12 games with Simon Foster
- 10 games with Allister Brimble
- 10 games with David Braben
- 9 games with Elizabeth Mackney
- 9 games with John Wardley
- 9 games with Steve Martin
- 7 games with Paul Collin
- 6 games with Michael Craighead
- 6 games with Thomas J. Zahorik
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