Scott Spanburg

Moby ID: 83

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Scott's first game at MicroProse was Airborne Ranger for the C64. Scott then went on to design and program M1 Tank Platoon for PC-DOS. Next was Knights of the Sky, F-15 Strike Eagle III, Virtual Karts, M1Tank Platoon 2 and Gunship 2.

Credited on 22 games

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XCOM: Chimera Squad (2020, Windows) Design & Gameplay
Sid Meier's Civilization VI (2016, Windows) Gameplay Engineers
The Elder Scrolls Online (2014, Windows) Game Engineers
F.3.A.R. (2011, Windows) AI Engineers
Fracture (2008, PlayStation 3) Programmers
Dungeons & Dragons: Heroes (2003, Xbox) Programming Staff
Gunship! (2000, Windows) Executive Producer
M1 Tank Platoon II (1998, Windows) Producer
Fleet Defender Gold (1995, Windows 16-bit) Producer
Virtual Karts (1995, DOS) Production
1942: The Pacific Air War Gold (1994, Windows 16-bit) 3D Object Driver Programming
Fleet Defender (1994, DOS) Producer
1942: The Pacific Air War (1994, DOS) 3D Object Driver Programming
F-15 Strike Eagle III (1992, DOS) Programming
Hyperspeed (1991, DOS) Programming Tools
Knights of the Sky (1990, DOS) Programming
M1 Tank Platoon (1990, Amiga) Game Design
Airborne Ranger (1988, DOS) Programming
Delta Patrol (1986, Amiga) By
The Goonies (1985, Commodore 64) Programmed by

[ full credits ]

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