Timothy Sweeney

aka: Tim Sweeney
Moby ID: 837

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Tim Sweeney founded Epic Games in 1991. He has been developing games and technology from the time of early PC gaming to the present day. He wrote the original Unreal Engine in 1995-1998, which introduced several breakthrough technologies including dynamic colored lighting, volumetric fog, and real-time what-you-see-is-what-you-get 3D level-building tools.

Sweeney then directed the company's engine development through the PlayStation 2 and Xbox generation, where Unreal Engine 2 powered many successful games including Splinter Cell, Rainbow Six 3, Unreal Tournament 2004, Lineage II, Harry Potter and the Sorcerer's Stone, and many others.

He currently serves as CEO and Chief Architect while Epic Games develops Unreal Engine 3, which will power many of the industry's leading next-generation console and PC games.

Credited on 78 games

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Gungrave: G.O.R.E (2022, Windows) Special Thanks to
Oddworld: Soulstorm (2021, Windows) Epic Games
Super Meat Boy Forever (2020, Windows) Super Special Thanks
Robo Recall: Unplugged (2019, Quest) Special Thanks
Fortnite: Battle Royale (2018, iPhone) Designed, Developed, and Published by Epic Games
Fortnite (Standard Founder's Pack) (2017, Windows) Designed, Developed, and Published by Epic Games
Bulletstorm: Full Clip Edition (2017, Xbox One) CEO
Robo Recall (2017, Windows) Designed, Developed and Published by
Battle Breakers (2017, iPhone) Epic Business & Publishing
Shadow Complex: Remastered (2015, Windows) Epic Games
Gears of War: Ultimate Edition (2015, Xbox One) Unreal Engine Programmers
Dirty Bomb (2015, Windows) Special Thanks
AirMech (2015, Xbox One) Special Thanks
Infinity Blade III (2013, iPad) CEO
Gears of War: Judgment (2013, Xbox 360) Chairman/CEO
Caverns of Khron (2012, Windows) Special Thanks
Infinity Blade II (2011, iPhone) CEO/Technical Director
Dungeon Defenders (2011, Windows) Jeremy Stieglitz
Gears of War 3 (2011, Xbox 360) CEO
Duke Nukem Forever (2011, Windows) Special Thanks

[ full credits ]

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