Tim Coolidge

Moby ID: 83714

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Being a gamer all his life, Tim moved to Los Angeles in 1999 to pursue his career in games - he started as a game tester at then Dreamworks Interactive, and then moved on as a Jr. Game Designer at Kronos Digital on "Fear Effect 2"; soon he was promoted to be the co-lead on the game.

From Kronos he moved on to Electronic Arts Los Angeles as a Game Designer. Since then, Tim has been a Game Designer on games titles ranging from FPS to RTS.

Game Credits:* "Medal of Honor", "Boom Bots" and "Jurassic Park" - Game Tester (Dreamworks Interactive) * "Fear Effect 2" - Jr. Designer & Co-Lead Designer (Kronos Digital) * "Medal Of Honor – Rising Sun" - Level Lead Designer (EA) * "Medal Of Honor - European Assault" - Designer (EA) * "Golden Eye" - Senior Designer - (EA)

  • "The Lord of the Rings: The Battle for Middle-Earth II"(XBox360) - Lead Designer - (EA)

  • "Command & Conquer 3"(XBox360) - Lead Designer - (EA)

  • "Guardians of Middle Earth" - Design Director - (WB)

Tim Coolidge was Lead Designer for "The Lord of the Rings: The Battle for Middle-Earth II" and "Command & Conquer 3 Tiberium Wars", both on Xbox360 by Electronic Arts. Tim and his team were first to find smart solutions to implement PC keyboard control schemes to a single console controller.

Tim was also a System Design Lead & Interim Design Director on Tiberium (EA).

Tim moved to the Pacific Northwest with his family and joined Monolith Productions as Lead Designer in August 2008.

Recent: He recently shipped "Guardians of Middle Earth" at Warner Brothers/Monolith. The first full MOBA to be brought to consoles.

He is now working at Microsoft on an unannounced project.

Credited on 13 games

Displaying most recent · View all

Heroes of Dragon Age (2013, iPhone) Additional Thanks
Guardians of Middle-earth (2013, Windows) Design Director
F.E.A.R. 2: Reborn (2009, PlayStation 3) Design
Medal of Honor: Airborne (2007, Xbox 360) Development Team
Command & Conquer 3: Tiberium Wars (2007, Xbox 360) Lead Designer
Medal of Honor: Vanguard (2007, PlayStation 2) Development Team Special Thanks
Medal of Honor: European Assault (2005, PlayStation 2) Level Designers
GoldenEye: Rogue Agent (2004, PlayStation 2) Game Design
Medal of Honor: Rising Sun (2003, GameCube) Design Team
Fear Effect 2: Retro Helix (2001, PlayStation) Game Designers
LEGO Alpha Team (2000, Windows) Testers
BoomBots (1999, PlayStation) Quality Assurance
Medal of Honor (1999, PlayStation) Additional Testing

[ full credits ]

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