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James Phinney

Moby ID: 9161

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James Phinney started as a programmer at Chaos Studios, which later became Blizzard Entertainment. He worked on Warcraft II and Diablo, then as lead designer and producer on StarCraft. James also wrote the story and dialogue for Shiny Entertainment's Sacrifice. He is currently employed at ArenaNet as a game designer.

Credited on 17 games

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Gigantic (2017, Windows) Design
State of Decay (2013, Xbox 360) Design
Guild Wars 2 (2012, Windows) Design Director
Guild Wars: Eye of the North (2007, Windows) Designers
Guild Wars: Nightfall (2006, Windows) Designers
Guild Wars: Factions (2006, Windows) Designers
Guild Wars (2005, Windows) Designers
Sacrifice (2000, Windows) Story and Game Script Writer
StarCraft (1999, Macintosh) Producer
StarCraft: Brood War (1998, Windows) Thanks To
StarCraft (Demo Version) (1998, Windows) Producers
Norse by Norse West: The Return of the Lost Vikings (1997, SNES) Level Design
Diablo (1997, Windows) Associate Producer
WarCraft II: Tides of Darkness (Demo Version) (1996, DOS) Dunsel
WarCraft II: Beyond the Dark Portal (1996, DOS) QA Assault Team
WarCraft II: Tides of Darkness (1995, DOS) Manual Design and Layout
Justice League: Task Force (1995, SNES) Thanks to

[ full credits ]

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