Dan Liebgold

Moby ID: 9168

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Dan has worked as an AI, tools, gameplay, and general programmer on such games as Diablo, Starcraft, Sacrifice, Jak II, and Jak III. He joined Blizzard after graduating from UCLA in 1996 and contributed to the 'battle.net' project and to Starcraft. He was tools, AI, and gameplay programmer for Sacrifice while at Shiny Entertainment. He is currently working as an AI and gameplay programmer for Naughty Dog Inc. on the Jak series of games.

Credited on 18 games

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Uncharted: The Lost Legacy (2017, PlayStation 4) Additional Thanks
Uncharted 4: A Thief's End (2016, PlayStation 4) Programmers
The Last of Us: Remastered (2014, PlayStation 4) Programmers
The Last of Us: Left Behind (2014, PlayStation 3) Special Thanks to the Kennel
The Last of Us (2013, PlayStation 3) Special Thanks to the Kennel
Uncharted 3: Drake's Deception (2011, PlayStation 3) Programmers
Uncharted 2: Among Thieves (2009, PlayStation 3) Lead Programmers
Uncharted: Drake's Fortune (2007, PlayStation 3) Lead Programmers
Jak X: Combat Racing (2005, PlayStation 2) Developed By
Jak 3 (2004, PlayStation 2) Developed by
Jak II (2003, PlayStation 2) Created and Developed by Naughty Dog, Inc
Sacrifice (2000, Windows) Tools/AI Programming
StarCraft: Brood War (1998, Windows) Thanks To
StarCraft (Demo Version) (1998, Windows) Programming
StarCraft (1998, Windows) Programming
Diablo (1997, Windows) Battle.net Programming
WarCraft II: Tides of Darkness (1996, Macintosh) Dunsel
WarCraft II: Tides of Darkness (Demo Version) (1996, Macintosh) Dunsel

[ full credits ]

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