Daniel Berke
aka:
Dan Berke
Moby ID: 94980
Biography edit · view history
Dan Berke has a degree in Computer & Systems Engineering from Rensselaer Polytechnic Institute. After graduating in 1993, he got sucked into the defense industry and moved to San Diego to work on satellite telemetry systems. However, his goal was always to get into professional game programming, and in 1995 he got his break. He was hired at what turned out to be a doomed start-up game company. Five months later, he quit and went to another start-up game development house.
Over the course of his two years at Screaming Pink, Inc., Dan was on the core team for the Sega Saturn version of Earthworm Jim 2 and was the lead programmer on the Sony PlayStation version, which unfortunately was only released in Europe. After two years, Dan left Screaming Pink to move on to bigger and better things. As fate would have it, he wound up moving to Seattle to work for Electronic Arts. His EA releases include Need for Speed III: Hot Pursuit and Need for Speed: High Stakes. He then worked at Monolith Productions developing action games for the PlayStation 2, such as No One Lives Forever. He also spent some time at Microsoft Game Studios where he contributed to Rise of Nations: Rise of Legends. Currently he works at Amaze Entertainment on children's adventure games.
Dan Berke also co-founded 11th Dimension Entertainment with Matthew Engle in 1990. He is responsible for all programming, product management, and anything remotely technical. They created two Ultima-inspired games, Excelsior Phase One: Lysandia and Excelsior Phase Two: Errondor.
Credited on 21 games
Displaying most recent · View all
Lips (2008, Xbox 360) | XNA LIVE Server SDEs |
Banjo-Kazooie: Nuts & Bolts (2008, Xbox 360) | XNA LIVE Server |
Gears of War 2 (2008, Xbox 360) | Lead Developers |
Gears of War 2 (Limited Edition) (2008, Xbox 360) | Developers |
Rise of Nations: Rise of Legends (2006, Windows) | Microsoft Tools and Technology |
Lemony Snicket's A Series of Unfortunate Events (2004, Windows) | Additional Engineering |
DreamWorks Shark Tale (2004, Windows) | Programmers |
Shrek 2 (2004, Windows) | Engine & Tools Development |
Disney's Brother Bear (2003, Windows) | Additional Programming |
Disneyā¢Pixar Finding Nemo (2003, Macintosh) | Lead Programmer |
Disneyā¢Pixar Finding Nemo: Nemo's Underwater World of Fun (2003, Windows) | Amaze Engine and Tools Development |
The Operative: No One Lives Forever (2002, PlayStation 2) | Engine Engineer |
The Operative: No One Lives Forever - Game of the Year Edition (2001, Windows) | Engineer |
Excelsior Phase Two: Errondor (2000, Windows) | Programming |
Ultimate Hunt Challenge Pack (2000, Windows) | Special Thanks |
Deer Hunt Challenge (1999, Windows) | Special Thanks |
Need for Speed: High Stakes (1999, Windows) | Programmers |
Need for Speed III: Hot Pursuit (1998, Windows) | Programmers |
Earthworm Jim 2 (1996, PlayStation) | Programming |
Excelsior Phase One: Lysandia (1993, DOS) | Concept and Design |
[ full credits ]
Frequent Collaborators
People- 8 games with Mark Yeend
- 7 games with Caesar Filori
- 6 games with Michael Dean
- 6 games with Kris Summers
- 6 games with Stephanie Hjertager
- 6 games with Jack Brummet
- 6 games with Todd Gilbertsen
- 6 games with Phillip Trumbo
- 6 games with Christian Kimball
- 6 games with Daniel Elenbaas
Companies
- 6 games with Amaze Entertainment, Inc.
- 5 games with Microsoft Corporation
- 5 games with Xbox Game Studios
- 4 games with Epic Games, Inc.
- 4 games with Electronic Arts, Inc.
- 4 games with 1C Company
- 4 games with NBG EDV Handels- und Verlags GmbH
- 4 games with CDP Sp. z o.o.
- 3 games with Volt Information Services, Inc.
- 3 games with Epic Games Tools LLC
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: