Joe Koberstein

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After graduating from art school in 1992, Joe Koberstein worked in both outdoor and corporate advertising. He moved to Los Angeles in 1995 where he pursued a career in publishing, working for the magazine, DieHard GameFan. He earned notability in the game industry and attracted work from Ascii Entertainment and various studios in L.A. Joe's work went international in 1997 when he did consulting and concepts for BodySonic in Tokyo, Japan. Joe currently works for Raven Software as a 2-D and 3-D Lead Artist. Game credits include Hexen II Mission Pack, Heretic II, Elite Force, Soldier of Fortune and Soldier of Fortune 2: Double Helix.

Source: Selected articles from Raven Software Official Website - Company - Art

Credited on 22 games

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Call of Duty: Vanguard (2021, Windows) Raven
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Art
Call of Duty: Warzone (2020, Windows) Art
Call of Duty: WWII (2017, Windows) Raven Software
Call of Duty: Infinite Warfare (2016, PlayStation 4) Raven
Call of Duty: Black Ops III (2015, Windows) Studio Artists
Call of Duty: MW3 (2011, PlayStation 3) Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment
Call of Duty: Black Ops (2010, Windows) Raven Software
Singularity (2010, Windows) Singularity Team
Wolfenstein (2009, PlayStation 3) Additional Development
X-Men Origins: Wolverine - Uncaged Edition (2009, Windows) Wolverine Team
Quake 4 (2005, Xbox 360) Special Thanks
X-Men: Legends (2004, GameCube) Special Thanks to
Star Wars: Jedi Knight - Jedi Academy (2003, Windows) Artists
Soldier of Fortune II: Double Helix (2002, Windows) Lead Artist
Soldier of Fortune: Platinum Edition (2001, Windows) Art Directors
Soldier of Fortune: Gold Edition (2000, Windows) Art Director
Star Trek: Voyager - Elite Force (2000, Windows) Additional 2-D Art
Soldier of Fortune (2000, Windows) Art Director
Heretic II (1998, Windows) Additional Graphics / Artwork

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