WarCraft III: Reign of Chaos

aka: Muoshou Zhengba: Hunluan zhi Zhi, WC3, WC3:RoC, WarCraft 3
Moby ID: 6860
Windows Specs
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Description official descriptions

Warcraft III: Reign of Chaos is a fantasy themed real-time strategy game with role playing elements set on the world of Azeroth. After the defeat of Orcish horde at the hand of the Alliance in the second war and the destruction of the Dark portal, the remaining orcs were rounded up and put in internment camps. The game starts with the Orcs being freed by a new warchief from their internment camps and leave for a new continent across the sea. The Humans are troubled by a mysterious disease that turns people into living dead. Meanwhile the undead are preparing for a way to let their Demon masters enter the world of Azeroth.

The game features five campaigns and four playable races: Humans, Orcs, Night Elves and Undead with unique units and buildings. Several heroes that can level up and learn new skills support your troops in battle. The game was followed by an expansion called The Frozen Throne.

Spellings

  • 魔兽争霸3:混乱之治 - Simplified Chinese spelling

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Credits (Windows version)

363 People (320 developers, 43 thanks) · View all

Reviews

Critics

Average score: 91% (based on 86 ratings)

Players

Average score: 4.0 out of 5 (based on 220 ratings with 17 reviews)

A pretty good game (if you like micromanagement).

The Good
First off, it is graphically awsome. If you have the power to run at full details, it's rather stunning. Sadly, you need a beast to be able to run at full details, and not lag in games, especially 4v4.

This is a fast game, and I like fast games. You'll need to make quick decisions to be able to get anywhere levelwise.

This brings up the micromanagement. This game requires a very large amount of micro. If you aren't able to manage every unit in a battle, you're going to lose games. Being able to spot which unit is getting hurt, and moving it away; being able to cast hero spells as soon as they are available; never having a break in production (all at the same time) is crucial to winning. Luckily, the population limit is so low it's a bit easier. The population limit is 90, but it's essentially 70, because once you go over 70 you start paying 7 gold as "upkeep" for every 10 gold you mine. Once over 40, you pay 4 gold for every 10 mined. And, of course, almost nothing takes only one population point. The armies are quite small compared to previous RTS games.

The heroes are a nice RPG twist to the RTS genre. Each race (Night Elves, Undead, Orcs, and Humans) have three heroes from which to choose. Each has strengths and weaknesses. The hero you choose at the start can, and should, greatly effect your tactics in the game. For example, if you are Humans and playing vs an Undead, you would strongly consider the Paladin hero as one of your early choices, as he has a spell that not only heals your units, but harms Undead units. If you, as an Orc, decide to go for the Tauren hero, you will find that a defensive style is probably the way to go. Etc, etc.

The creeps (units controlled by the AI) are another interesting injection into this game. Special places on each map (a health fountain, fr example) are guarded by creeps, ranging in difficulty from terribly easy to terribly hard. Killing these creeps with a hero nearby allows him to gain experience, and therefore, more skills (just like an RPG, as mentioned). They also drop items which can be used by your heroes.

Lastly, if you just want to go online and play a game, it is simple as can be. Just a couple clicks, and Bnet will match you up with another person, within a certain level. Levels are basically a meter of your skill. More wins and you will go up in levels. Lose, and you could drop in levels. Beating high level people will give you bigger boosts then lower people. It is another RPG concept inserted into Warcraft III.

The Bad
The micromanagement can still get incredibly overwhelming, and if you don't keep up, it will quickly destroy you. Trying to process all the information isn't always easy for us people over 20.

The creeps have lead to several, shall we say, cheap tactics. On certain maps, it is quite easy for an orc player to quickly destroy VERY high level creeps, and have the experience go to their hero, without sacrificing more then a peon. This, of course, leads to a huge advantage within five minutes, and theres almost no way to overcome this.

The fact that you get so few units leaves little margin for error. Lose one little unit by mistake, and it could cost you the battle, and if you're not careful, the entire game. Losing a hero is even more catastrophic, as they can take a while to revive, especially at higher levels.

There is little variety. Each race has a pretty specific thing they do to win, and the only difference is who has the better micro. Sometimes you will be surprised by a different strategy, but not too often. It can get rather dull. I know of several high level players who do the same thing every game, no matter what they are facing, and they tend to win because their micro is insanely good. There's just not much you can do against that.

The Bottom Line
A decent, fun game. RPG elements help make it more then a simple RTS, but little room for error can make it a very frustrating experience.

Windows · by Dr. Elementary (273) · 2003

Blizzard's first 3D RTS, and an excellent game to boot!

The Good
I was wary of Blizzard going 3D for Warcraft III - after all, I felt Westwood's Emperor: Battle for Dune was largely hampered by the almost complete lack of personality of its 3D units. However, I was pleasantly surprised to discover that Blizzard has managed to craft a 3D engine that allows its units to shine in the traditional Blizzard way. It manages to straddle the fine border between cartoonish excess and hand-drawn realism, and I applaud the programmers for that. Aside from the graphics, the design of Warcraft III is uniformly excellent. You get four races to play with, and each is involving and offers a spread of unique challenges and intricacies. Furthermore, the story is engaging, and plot has for the first time in RTS history become as important as the action going on in the field. I really was interested in finding out what was going to happen, especially once you get up to the end of the first campaign... Blizzard has also reinvigorated the concept of hero units. In past RTS games, "hero" or unique units usually were part of mission-specific goals, requiring you to protect them at all costs. While these unique units might have sported slightly higher damage rolls or special powers, I usually found myself squirreling them away in the most protected parts of my bases so that they would not die an untimely death. Warcraft III completely changes this mold, now enabling you to place hero units at the forefront of battles where they belong. These hero units (each race gets three to use) are incredibly powerful, and if you do not field one or two on the battlefield, you are usually asking to get tromped. The orcs' Swordmaster, perhaps the coolest hero unit, is capable of spinning in a blade-wielding frenzy, chopping down multiple enemy units in no time.
I also really loved the fact that the game rewards you for exploring the entire map by offering neutral units to defeat in exchange for experience points for your hero. As your hero increases in levels, he or she gains more and more powers. Furthermore, sometimes defeated neutral units drop items that can further bolster the power of your hero.

The Bad
I really, REALLY hate upkeep. In Warcraft III, the size of your army dictates how much gold is deducted from your income due to taxation. Thus, if you're fielding a relatively small army, all the gold your workers collect will flow into your coffers. However, once you build up your army to respectable numbers, you'll find more and more gold vanishes even before it reaches your coffers. Thus, if you launch a major attack against an enemy while burdened by high upkeep, you'd better hope you win - otherwise, the loss of gold due to taxation will render you almost incapable of defending against a counterattack. Upkeep is probably useful in stopping rushes in multiplayer and encouraging more strategic play. Fine and dandy. But what's the point in single player games? Often, you'll be facing three or four separate enemy camps, all bent on wiping you out. With the deck stacked thus against you, why cripple you even further with upkeep? I found this aspect of the game to be the most frustrating, and I hope Blizzard does not make this a recurring feature in future RTS products.

The Bottom Line
Take Warcraft II, stir in some Starcraft, blend with a 3D engine and some innovation and you get Warcraft III. Also, I highly recommend the cool special edition, if you can find out - all the extras are worth the $70 price tag.

Windows · by Lucas Schippers (57) · 2002

Live up to the word 'sequel' in every last negative sense.

The Good
Not to much. The units were well drawn and the animations were excellent. Also the voices were well done and the maps were varied but the good stuff but...

The Bad
The races, though different, all felt the same to me. Every unit felt like it was mirrored from another race with a couple different magic spells that ultimately did the same thing.

On top of that all the units seemed like mobile structures. How can 3 guys with swords take out a heavily fortifed tower when being shot at by 3 other towers at the same time. Base defences are supposed to DEFEND bases. Not act as temporary brakes on an attack.

People tended to do the same thing every game too. It was a sudden rush of a ton of units every game. No matter the map. That's not very much fun because it's just whoever can rush the fastest that wins the game. There are no tactics, just swarming.

What is the point of being able to rotate the camera? You can't do anything with the rotation and it recenters automatically. Plus you are stuck at the same perspective and zoom levels. The game had so much potential but it wastes it at every chance it gets.

The Bottom Line
Meets the quality of the last 3 [Blizzard]Craft games, being a boring and repetitive reincarnation of the same game just this time with fancy looking graphics.

Windows · by KFactor (76) · 2003

[ View all 17 player reviews ]

Discussion

Subject By Date
credits completeness? Rola (8483) Oct 11, 2012

Trivia

1001 Video Games

Warcraft III: Reign of Chaos appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut races

The game was originally to have six fully playable races. The sixth race was never revealed, and the first to be dropped. The Burning Legion was originally to be a playable race as well, but due to the effect it would have on their appearance in the game (the idea of having to give them peon units and balancing them out with the other races would diminish their "all-powerful" image), they were dropped down to being non-playable.

Development

WarCraft III originally debuted at ECTS 1999 as a much different game than the final product. The original idea was to make it a RPS, Role Playing Strategy game, incorporating both RTS and RPG elements together. Although some RPG elements are still present, many were cut. Originally you exclusively controlled heroes, with your extra units being "attached" to them. The game was in more of a 3rd-person perspective (which you can see if you zoom the camera in all the way), and you would explore with your hero (camera fixed on him), completing quests and defeating your opponents. However, due to various reasons (one being that the game was turning out to be very similar to their MMORPG, World of WarCraft which was being worked on as well), the camera angle was scaled back and the game was turned into more of a traditional RTS with some RPG elements.

Pre-order version

For those who ordered this game from EBWorld.com (now EBGames.com), they got an extra WarCraft III DVD that contained all three trailers for this game, plus the cinematic trailer for World of WarCraft.

References

  • Blizzard put three Starcraft units into the game. These units are Zerg Zergling and Hydralisk and Terran Marine.They can be accessed from included map editor or at the end of the last campaign.
  • In chapter 7 of the Orc Campaign, your tauren units will eventually encounter a lizard named Hungry Hungry Lizard, a pun on the old board game Hungry Hungry Hippos.

References: Full Metal Jacket

The game features at least three references to Stanley Kubrick's Vietnam war film Full Metal Jacket:* The Tauren Chieftan in the game claims that "Only two things come from Texas, and I've got horns". This refers to a line in which drill sergeant Hartman tells a Texan recruit that "Only steers and queers come from Texas. And I don't see your horns" * "This is my owl, there are many like it, but this one's mine", spoken by a Night Elf Huntress, is based on a mantra used by recruits to refer to their guns. * The Orc Grunt says "Me so horned. Me hurt you long time", based on a line I can't repeat in the potential presence of children.

Thrall

The character Thrall has origins in the cancelled Warcraft Adventures game, which was to explain how he escaped from captivity, freed many captive orcs and helped rid them of demonic corruption.

Awards

  • 4Players
    • 2002– Best PC Game of the Year
    • 2002– Best PC Strategy Game of the Year
    • 2002– Best PC Game of the Year (Reader's Vote)
    • 2002– Best PC Strategy Game of the Year (Readers' Vote)
  • Computer Gaming World
    • April 2003 (Issue #225) – Strategy Game of the Year (Readers' Choice)
    • April 2003 (Issue #225) – Best Cinematics of the Year
  • GameSpy
    • 2002 – PC Game of the Year (Readers' Choice)
    • 2002 – PC Strategy Game of the Year (Readers' Choice)
    • 2011 – #18 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 01, 2003 - Best Strategy Game in 2002 (Readers' Vote)

Information also contributed by Ace of Sevens, Aian, Itay Shahar, Martin Smith, MAT and Warlock

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Contributors to this Entry

Game added by MAT.

Macintosh added by Xoleras.

Additional contributors: Unicorn Lynx, phlux, tarmo888, Carl Ratcliff, Zeppin, Patrick Bregger, Plok, FatherJack.

Game added July 4, 2002. Last modified March 22, 2024.