Ascendancy

aka: Ascendancy: De Galactische Uitdaging, Ascendancy: Macht der Allmacht
Moby ID: 257
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/14 8:51 PM )
Included in

Description official descriptions

Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.

This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.

Groups +

Screenshots

Promos

Credits (DOS version)

31 People (23 developers, 8 thanks) · View all

Created by
Made possible through the efforts of
Additional support and content provided by
Packaging and Manual Art Direction and Design by
Packaging Illustration
Manual Digital Enhancement
AIL and VFX libraries by
Special Thanks to the Brøderbund Team
AIL and VFX libraries by
  • Miles Design Inc.
Design & Artwork Coordinator
Design
  • Bill Smith Studio - London
Photography
Package Design Art Direction
[ full credits ]

Reviews

Critics

Average score: 78% (based on 15 ratings)

Players

Average score: 3.9 out of 5 (based on 71 ratings with 14 reviews)

Just play the damn thing.

The Good
Well, for one, the game itself is magnificent - as addictive as Master of Orion with some original twists. It's not quite as elaborate as MOO but is good never the less; the music is short but very good and so are the graphics. The interface is very well-made (mouse controlled) and the research tree rocks.

The Bad
Hmm... could get boring at times, but that's it.

The Bottom Line
Sort of a Master of Orion made by another company.

DOS · by Tomer Gabel (4538) · 1999

Both better and worse than MOO

The Good
The three dimensions were great. The nature of both the galactic map and the system display were great, and a definite plus over the flat universe of MOO. In addition, Ascendancy systems had the realism of containing multiple planets, although I found that the nature of these planets did not depend on the star type.

The races were, for the most part, quite novel, and my only complaint is that we humans didn't show up.

Weapon balance was, for the most part, very good. Although late-technology weapons were far better than earlier ones (and so they should be!), new advances did not necessarily make older ones obsolete. Nothing, for instance, ever exceeded the range of the plasmatron, a weapon you can get your hands on while still pretty early in the game.

The variety of technologies was, although not spectacular, decent. In contrast to MOO, which mostly offered improvements on a small set of technologies, Ascendancy research provides whole new tools and abilities. I don't think that I have seen any game with as many planetwide projects possible; there were I believe three or four completely different types.

One of the nicest bits was that most aspects of the game were not statistic-based. Battles and advances were decided not on the basis of rolling dies, but depended almost entirely on your actions (of course, there are exceptions; the technology you get from ruins is completely random, and planets are mostly evaluated based on their Three Statistics).

The Bad
The same thing nobody else liked about the game: the computer opponents.

It's a pity that the same effort which went into the rest of the game could not go into the computer code; the algorithms were far too simple, almost as if they had been quickly added to the rest of the game. Diplomatic reactions were far too simple as compared, say, to MOO, and a noticeable bug is that your allies never seem to expect you to honor your alliances.

Combat code, the other foundation of the game, was equally shaky. The enemy ships were clearly following a certain specific set of checks, which I could probably copy out here to high accuracy if it were not against the rules to give out cheats (and knowing how the computer will react to anything is, essentially, the ultimate cheat). Let's just say that I found any number of tricks which pretty much ensured military superiority, even when the enemy had the superior force. One remark I will make is that the game code is very offense-oriented; unlike in MOO where sometimes the other player will seem to "see" what you are trying to do and take evasive action. I have yet to see an Ascendancy ship retreat.

What else? Well, there are a few obvious bugs elsewhere (e.g., in the building code); it seems that they spent almost no time debugging. A tight deadline, perhaps? Another complaint is the complete randomization of the xenoarchaeological code; a race can get a valuable technology (say, large-scale construction or lush growth bombs) early in the game and have a decided advantage over the others.

The Bottom Line
Excellent game at first, and very replayable, but expect to master it quickly.

DOS · by somebody (6) · 2001

Very good, challenging but not overbearing

The Good
Simple to get a game started, many choices in races, each with many different abilities, some with research, some builders, some travelers, some invaders. Chamachies and Nimbuloids are my favorites, but telepaths are good too. The starmap and tech tree have excellent graphics. Each technology has a function, it can be fun trying it. The ruins on some planets can give you an edge in research, just helps keep one jump ahead of the others. I like to set most planets to auto, and concentrate on 1 or 2 for heavy industry.

Patchnote: I recommend it. The game gets a real boost with it, enemies do things they never did before, they play MUCH more aggressive (I got my butt kicked first time). Moby has a link to find it. You can still play the original, or use the patch. Cheat codes available, too, but I haven't tried them.

The Bad
After several games, you develop a method, and the lustre wears thin. OK, the AI is weak, see Patchnote above.

The Bottom Line
A fun game that can entertain you for hours.

DOS · by robert wonderly (1) · 2009

[ View all 14 player reviews ]

Discussion

Subject By Date
Colonization vedder (70767) Feb 21, 2009

Trivia

PC Gamer controversy

A minor scandal surrounded the PC Gamer review of Ascendancy. PC Gamer gave the game high marks, and made it an Editor's Choice game. However, the individual who reviewed the game for PC Gamer also turned out to be the author of the game's Strategy Guide, leading many to wonder if the review had been padded in order to boost sales of the Strategy Guide.

In Computer Gaming World #151 (February 1997), a letter by William Trotter was published in which he shared his view on the matter. Summarized, he needed money to pay off repairs on his house and therefore gladly agreed to write the strategy guide. However, the developers failed to give him any information on the game, not even technology trees, and a one-month deadline. So he had no other choice but to play the game non-stop for two weeks, becoming eventually obsessed with it. So when PC Gamer hired him for the review, he really thought Ascendancy was a great game, and he failed to see the conflict of interest. In hindsight, he agrees with the bad review in Computer Gaming World (see MobyRanks), the strategy guide turned out to be pathetic and he didn't receive any royalties from it at all.

Awards

  • CODiE Awards
    • 1996 - Best Strategy Software

Information also contributed by Afterburner

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Englisch macht Spass
Released 2008 on Nintendo DS
Masters of the Elements
Released 1997 on Windows, 1999 on Macintosh
Magic & Mayhem
Released 1998 on Windows
Alternativa
Released 2010 on Windows
LEGO Star Wars: The Force Awakens
Released 2016 on iPhone, iPad, Android...
Dr. Seuss' The Cat in the Hat
Released 2003 on Windows, PlayStation 2, Xbox
Tak and the Power of Juju
Released 2003 on PlayStation 2, GameCube
LEGO Star Wars: The Force Awakens - Season Pass
Released 2016 on Windows, Macintosh, Xbox One...

Related Sites +

  • Ascendancy
    official game page at Logic Factory's website, archived copy from 1997 by the Wayback Machine

Identifiers +

  • MobyGames ID: 257
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Tomer Gabel.

iPhone, iPad added by Techademus.

Additional contributors: Rebound Boy, formercontrib, Patrick Bregger, MrFlibble.

Game added August 29, 1999. Last modified January 23, 2024.