The Operative: No One Lives Forever

aka: NOLF, Nikto Ne Zhivjot Vechno, No One Lives Forever, Wu Ren Yong Sheng
Moby ID: 2617
Windows Specs
Conversion (official) Included in See Also

Description official descriptions

Some time in the 1960s, a former thief Cate Archer is the only female agent in the service of U.N.I.T.Y.; a worldwide secret espionage agency. Having been relegated to menial tasks over the years, Cate is finally given a chance to prove herself when a terrorist organization called H.A.R.M. starts to knock off active field agents. Under the qualification of being available as a trained agent, Cate is given the authority to track down and investigate these H.A.R.M. activities. In missions around the globe, Agent Archer will find herself sniping assassins, stealing documents, and doing a host of other suitably sneaky, often deadly espionage tasks.

No Ones Lives Forever is a first-person shooter with stealth elements, often focusing on remaining undetected and obtaining intelligence data. The game combines stylistic elements of James Bond espionage stories and games (such as GoldenEye 007) with a humorous attitude. Cate will need to use her weaponry and gadgets to get the drop on enemy agents. Among the gadgets available are photographic sunglasses, a lockpicking barrette, body remover powder, a cigarette lighter which can be used for wielding, lipstick explosives, and a robotic poodle for distracting guard dogs.

Emphasizing sneakiness, the game not only gives extra points for not being seen, it also features alarms that cannot be shut off and guards that don't return to their docile ways once alerted to the protagonist's presence. Enemies follow AI routines such as knocking tables over and ducking for cover. However, in most levels stealthy approach is not mandatory: theoretically the player may almost always opt for dealing with the situation aggressively, having Cate shoot first and ask questions later, gleefully blazing through the levels. However, while the mission will get completed, Agent Archer will receive a lower score for taking the non-subtle approach. In addition, by acquiring intelligence items Cate will obtain various bonuses to her health, armor, ammo capacity, damage, or accuracy.

The game's artwork and music reflect the 1960s setting, from the loud outfits to the beatnik rhythms in the bars. In a homage to spy movies and series of that time period, there are plot twists, shootouts, close calls, set pieces, confrontations against villains, and a few over-the-top action scenes.

Spellings

  • Никто Не Живёт Вечно - Russian spelling
  • 无人永生 - Simplified Chinese spelling

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Credits (Windows version)

163 People (76 developers, 87 thanks) · View all

Additional Thanks to
  • MCA
  • 1500 Records
  • Avalon
  • Panasonic
  • Language Institute
  • ATI
  • NVidia
  • GameSpy
Recording Studio
  • Asylum Studios
Producer
Associate Producer
Fox Quality Assurance Supervisor
Fox Quality Assurance Lead
Fox Test Team
[ full credits ]

Reviews

Critics

Average score: 88% (based on 53 ratings)

Players

Average score: 4.1 out of 5 (based on 141 ratings with 10 reviews)

A shooter of exceptional quality

The Good
There is really no other fps out there that can compete with NOLF in terms of quality. Sure, such game may offer better multiplayer modes, such other better graphics, etc. etc. but no other shooter game offers such a carefully polished and beautifully crafted experience as this one.

Throughout 60 fully detailed missions you'll be taken in a gameplay ride that combines superb shooter action, a solid sneaking angle, a light pseudo-rpg system (get shot a lot and your health gets boosted, go around sneaking and you become better at it later on, etc.), a well made spy feel that has you collecting intelligence items and using gadgets that later open up new areas in old missions, and exceptional action set-pieces like sniping sequences, snowmobile and motorcycle sequences.

The action itself is fantastic, with dozens of realistic weapons and an impressive set of enemy animations, your opponents fall from buildings, roll down stairs, and react to every shot and situation (like discovering a dead buddy) with a series of great motion-captured animations that take the whole experience to a new level, I never realized how dull other games where in the animation department until I checked this one out! And the AI is really impressive too, enemies attack with their brains most of the time, and they remain alert whenever they detect a disturbance.

The levels are incredibly well designed with a real posh 60's feel that lampoons the decade and it's cultural icons, furthermore on a game this long, it's important to avoid the Halo syndrome and provide a lot of variety, and NOLF delivers to a degree that none of the missions ever manage to feel old or repetitive. Express trains, space stations, terrorists facilities, underground headquarters, jungle outposts, executive buildings, cargo freighters and more await you in this game, and there's even a level where you free-fall off a plane and try to snag a parachute in mid-air!!

Of course, all those missions would be merely acceptable if they were just thrown loosely at you, but the game ties them up in a cohesive and entertaining storyline that has a unique comedy edge. One may initially think that it takes the Austin Powers route, but instead of focusing on gags and token catchphrases the story takes a more ironic route and wins by it's use non-obvious humor and it's dead-on take of the 60's super-spy movie genre. In fact, half the fun of NOLF's story is the fact that it could actually have been (save for some over-the-top touches) an actual 60's super-spy movie!!

Of course no review of NOLF would be complete without a nod to what has to be the game's crown achievement: Writing. This game has the best comedy writing in any game ever bar none. Each conversation in the game is funny in a truly smart way, with characters that trail off and start talking about seemingly mundane things and turn them into excellent comedy bits (sort of like a super-spy version of Seinfeld). The conversations you overhear during the game can go from guards asking each other about the medical plans of their terrorist organizations, the problems they have with their wifes at home, or discuss more serious issues such as how good was "Our man Flint" or if alcohol leads to a life in crime. In a word: priceless.

The Bad
There are very few flaws in NOLF, but I feel I have to point them for the sake of objectivity: First of all, while the writing may be wonderful not so is the editing if you will. Most cutscenes are of the "talking heads" type, and this is not an oversight since they are made with the game engine.

The other thing I could mention is that there isn't a proper graduation in the way equipment is given to you, you aren't properly eased into their use and as a result you will find that you just won't use a lot of those things... like the robotic poodle. How many people out there actually used it? Or what about the exploding lipstick? Did you actually judge when to take the timed, proximity, or impact detonators??

The Bottom Line
Do you like great shooters? Then pick this one up, because it's the grand-daddy of them all. In a genre so prostituted and overpopulated like the fps genre it's very hard to tell one that manages to be a jewel of a game and also raise over it's competition as "the one" but this one does. Does that mean that it's the best shooter ever? That's not for me to say, but I can assure you that no other fps has the level of quality and dedication this one has, and it is one hell of a game!

And don't fear it because of it's swinging-60's feel! Most people missed out on this masterpiece because of that ignorant prejudice!

Windows · by Zovni (10504) · 2002

Very shagadelic....

The Good
STORY: Set in the "swinging 60's" After seven U.N.I.T.Y agents are killed the company is forced to send in newbie Cate Archer - a thief turned spy. After a H.A.R.M agent kills Cate’s mentor in Morocco - Cate must unravel the mystery of H.A.R.M and stop their evil plans. This game takes a lot of it's story locals from the Bond film Moonraker - such as the space station, fall from the plane - and the hidden space launching facility in the jungle. Most of the levels have scenes in them - these are little "breaks" that split up a level - there are usually four or five of them in a level.

MENU LAYOUT Nothing much stands still in this menu layout - and despite moving backgrounds - they are not that distracting and blend in wonderfully with the 60's colour theme. All items are accessed with ease - a description of what is what is listed below.

GRAPHICS The Lithtech 2.5 engine has it's good and bad points. While it's not as detailed as the Quake 3 engine - it still holds a very good skeletal animation - with blending in it. This allows for very good character animations - I'll get back to that. Despite the rather obviously jagged edged graphics it still holds enough substance to shine in lots of points - like lighting. Everything is set in a 60's theme - so that means "Plastic Fantastic" as well as eye scorching coloured couches - fake flowers galore - and lots of stuff in pink and orange. This works very well and it's so tacky and kitsch that it's cool. The textures are very well done - nice and crisp with lots of detail. The characters - while a little rough on the edges - have lots of charm to them - from the large fat Opera singer to the fez wearing bad guys - all of the characters are memorable. Other effects - like snow is very well done - and it looks like you ARE in snow. Also you leave prints in the snow as well. Other great effects also include the mini welder from your Zippo lighter and the Super Atomic Laser. Overall the graphics in the game do it justice - while everything may not be as smooth as other games - you can sure bet you won't find as many colours in the other games.

SOUND The whole game is full of sound - from tape to tape reels buzzing in the background, to camera hums and footsteps. The voice acting on this game is top notch and adds to the atmosphere. One great thing about this game is the dynamic music. Start creeping around and there's a faint soundtrack ambience playing - get into some action and you are propelled into an authentic 60's action soundtrack - and it works. Overall the sound is brilliant and creates a wonderful atmosphere to the game.

LEVEL DESIGN This game houses one of the best level designs ever. The levels feel like you are in a bustling Arabic city - with lots of detail like rugs - pillows and powerlines strewing the area. There are a lot of open areas - and a good portion of the game is played outdoors. All of the levels feel like you are in the intended area - from a plane that's being ripped to shreds - to a sinking cargo ship all is done in wonderful detail. Never did I feel like I was going to one room from another - there was a pretty free world to explore.

GAMEPLAY This game can cater for many people’s tastes. If you prefer sneaking around past all the guards - then do so. Or if heavy gun action is your mood - you can also do that as well. The missions are very varied and fun to play - I was never stuck in a level -, as most of them are pretty linear. One of the more memorable missions involved you escaping from a sinking cargo ship - water slowly fills the land and the walls buckle in. Other great missions also included you free falling out of a plane in order to chase a guy with a parachute below you - ala James Bond and Jaws from Moonraker. There's even a mission on a space station - with its sectors titled weird names like "Security Sector Raspberry". The A.I in this game is something to be reckoned with - these guys are smart. If they hear a noise - see a flashlight - your footsteps in the snow or see a dead comrade - they get very suspicious and start doing a search for you. They also duck for cover behind any obstacle they can find - or make one by kicking a table over and hiding behind it while firing suppressing fire over their head. They also call for others to come and help attack you. While the gore in this game is only limited to a few small spatters of blood on the wall - there is still impact areas on the person. This means a shot in the head will bring them down instantly - while an arm shot will make them stagger back - sometimes with their finger on the trigger causing their gun to fire randomly about the place. Another great feature is that they will react to their environment - either falling off, over or down things like a flight of stars, ramps or railings. All this is not scripted and depends on how they are killed. There is a large arsenal of weapons to choose from - ranging your P-38 pistol to a one hit-kill laser gun all of the weapons are nice and chunky giving them a good solid feel to them. The lasers have little whirly things on them - giving them a kitchy 60's look to them. Most of the guns have alternative ammo in them - from dumdum rounds that encourage bleeding to Cyanide tipped bullets that if you are hit by one - you see phsycadellic goats floating and bleating around. Other weapons also include a crossbow that can impale people on the wall - can you say wall decor? Along with your weapons you get quite a few zany gismos and gadgets that may have rather silly look to them - yet they have a serious use to them. For example your hair clip can double as a lock pick and a poisoned blade. Others include explosive lipstick and a belt buckle grappling hook - there are many more that I had not mentioned that are all very cool. One thing that really makes this game is the humour. There is a running gag that involves code phrases - which revolve around pick up lines. The little conversations about the code names are very funny. The missions themselves have a very funny range of conversations spoken by guards and NPC's - from discussing what 60's spy TV show is the best to how bad some girls hair looks. One very funny moment was when you overheard someone going on about how much he loved this woman -upon entering the room you found a guy and a goat standing on either side of a crate that has candles and filled wine glasses. Stealth is also a very interesting way to play - from avoiding cameras and floodlights - you can shoot them. From stalking people - to sneaking around setting fire to bins to set off fire alarms. Also they have borrowed the floor element from thief - so if you face a greater chance of being caught if you walk on metal than carpet. And it's quite challenging too. Another thing that makes this game great is the little interludes where you can test upcoming gadgets in a Q-branch like lab. This works wonderfully because it gives you a good idea how they all work without having to guess. Oh and there a few missions involving you riding on a motor bike and snowtruck. The single player is full of wonderful intense and exciting moments - brilliant level maps - and the get hit - stay hit policy gives it a more realistic edge. This is one of the greatest games I've ever played - it's right up there with Half-Life.

Multiplayer was a bit of a disappointment - none of the stealth and sneakiness from the single player game existed - there were the two vehicles in the game to help traverse the levels. This adds a innovative touch to the game - but with it's severe lack of gameplay modes it fails to make a mark.

The Bad
While this is a great game - there are a few niggles. One I found most of the levels to be too dark - this may have been the designer's decision to force you to use the flashlight - but there were too many dark areas - and no brightness adjust for the game. I also experienced some lockups - this was related to the game's engine, as well as getting stuck in a level's architecture and being unable to move and being forced to reload. The game was a bit too short and the ending was a little too sudden and taken at a rush.

Also the multiplayer was a real sham - nothing new.

The Bottom Line
Get this game! There are none like it and it blends the best of all the great shooters like, Theif, Goldeneye 64 and Half-Life all into one giving you one of the best gameing experences ever.

Windows · by Sam Hardy (80) · 2002

Just like an old James Bond movie (86/100)

The Good
Ok, let me get this out of the way first: the level "Unexpected Turbulence" is one of the coolest levels I have ever played in any shooter to date. If you played the game, you know what I mean; if you did not, I will not spoil it more than I already have. This level probably raises the game rating some 3 or 4 points all by itself...

In general, this is a very good "spy action movie" shooter. The hero kills lots of bad guys, saves lots of innocent people, has tons of weapons and gadgets to use and looks good during the whole process (but, in this case, the hero is a woman, as you probably knew). Some of the action sequences are quite unbelievable and the bad guys are very much over the top, bordering goofy. All in all, reread this paragraph and you will realize that the game is just like an old James Bond movie.

Gameplay sometimes favors stealth over force, what keeps you thinking about how to deal with the different levels. The huge number of weapons and gadgets are wisely introduced during the game a few at a time in pre-mission briefings. AI is fairly good: enemies look for cover (sometimes a bit too much) and often run for help or try to sound alarms instead of taking you by themselves.

The graphics are fine for the game. They are a bit too clean, mostly, but the same can be said for some other outstanding games (like Half-Life). When textures are really necessary (grassy ground, mountains, etc.), they look good enough. The environments do have quite some variation: snowy Europe, tropical landscapes, urban sights, underwater searches, etc.

Sound is mostly excellent: the music is very 60s and the tempo follows the action very nicely. Sound effects are good and varied. Voice talent is also good enough (not stellar), but the scripts are really good. In particular, many unimportant characters have in-level conversations that I almost always stopped to listen (sometimes this stop would even make my mission harder...) -- these dialogues ranged from vaguely amusing to very funny. One of them sounds just like I do when teaching Statistics and got me laughing aloud ("Correlation is NOT causation!").

The Bad
As mentioned above, voice acting could be better. Also, the cutscenes that are done with the game engine itself are well scripted, but the movements of the models during such cutscenes could be improved -- there is a lot of repetition and not a lot of expression from the model faces.

Some nitpicking: while it is nice that the music speeds up and gets louder whenever action is going on on the screen, sometimes it would be TOO loud. I often lowered music volume just so I could hear what was going on during the action... but then the music would be VERY feeble out of the action. I guess this little annoyance actually comes from the fact that I LIKED the music and I wanted to hear it, but it would be nice to have two controls for music volume: "action" mode and "non-action" mode.

I was somehow expecting more from story and environments... On the other hand, it is probably just me -- I have just played "Wheel of Time", and the story and world there are so interesting that N.O.L.F. probably lost a couple of marks there.

But, really, I really did not like the plot ending. Too much happens in too little time, and it feels contrived... This was probably done intentionally, but I wished they had held it a bit. Even James Bond movies are not THAT goofy at the end.

The Bottom Line
A good shooter with character and plot.

Windows · by Thexder0 (1931) · 2002

[ View all 10 player reviews ]

Trivia

Development

The game evolved quite a lot from its original conception. Originally you didn't play as a woman, but as Adam Church, operative for Her Majesty's Most Secret Service (MI0) and the game was not as Austin Powers-Swinging Sixties but strived for a more serious humorous take on the James Bond films (Adam himself was a satirical version of Bond). Early screenshots from late 1999 can be found on the web or in old magazines where you can see the early incarnations of NOLF.

ESRB

A few months after NOLF's release, the ESRB changed its rating to M and its descriptors to Animated Blood, Animated Violence. The Game of the Year Edition has this rating, and it is listed as M on the website, but the original boxes don't. Inquiries to the ESRB about why this happened result in a canned "When the game was first submitted, we gave it a T, but then it was resubmitted with more mature content," which is obviously not true.

Germany

Several of the game's missions take place in German cities such as East Berlin, Bremen and Frankfurt. While the developers did make an effort to create a proper setting by making signs that are correctly written in German there are some errors. One in particular is a sign in the Stasi (state security ) compound in East Berlin which reads "Begriff -- Kein Trespassing". This would literally translate to "Term -- No Trespassing". Additionally, most of the articles on posters and Inge Wagner's banner are wrong since they use the wrong gender.

Another noteworthy issue are the villains accent's: Most of the villains are supposed to be German. However, some of their accents sound rather East European. One voice actor seems to have based his supposedly German accent on Arnold Schwarzenegger with a more Austrian note to his German.

German version

In the German version, all blood and death cries were removed. This also means that the "MoreBloodOption" cheat has no effect.

Guards

On nearly every level the guards, if you don't alert them, will carry on conversations with each other. Many of these are very humorous, as the guards discuss things which range from high brow topics like sociology in how it relates to criminals and alcoholics to how to let the guard dog relieve itself at the guard's post. Even if it was not part of the point system, being stealthy would be something players would strive for just to overhear all these talks.

Inge Wagner

The game features Inge Wagner, supposedly a grand-granddaughter of the famous German composer Richard Wagner. During your battle against her, a tape recorder plays Wagner's music.

Inspiration

The model and actress Mitzi Martin was the inspiration for the heroine of the story, Cate Archer.

References

  • In one of the missions, Kate receives a codename "Foxhound". This is an obvious reference to Konami's Metal Gear series., Mitzi Martin, was the inspiration for the heroine of the story, Cate Archer.
  • In one of the cut scenes in the mission "The Dive" you'll see a submarine that has the number 5675-309. This is likely a reference to a popular rock song of the 80's by Tommy Tutone, called "Jenny 8675309". Notice the similarities between the numbers?

Sales

The game initially sold poorly until the reviews and word of mouth increased interest in the game. Notably, the sales spiked a few months after the games release and enough positive reviews were printed.

Soundtrack

The second disc includes In the Lounge: 9 exclusive music tracks inspired by the 60s, plus 2 groovy music tracks from the Fox Interactive & Indiespace.com music search. The track listing is:

  1. Goodman's Surprise
  2. Santa's Workshop
  3. Be-boppin' Shoo-woopin' Along
  4. The Operative
  5. Elevator of Love
  6. No One Grooves Forever
  7. Suisse Chalet
  8. UNITY's Spy
  9. [untitled track]
  10. El Dorado (by Archie Thompson)
  11. Void (by Red Delicious)
Tracks 1-9:
Written and composed by Becky Kneubuhl;
Doug Norwine, Flute;
Joe Finetti, Trombone;
Lee Thornberg, Trumpet;
Lisa Kable, Vocals;
Chris Lee, Guitars;
Mixed and recorded by Gabriel Rutman at Asylum Studios

"El Dorado" (Track 10):
Written and performed by Archie Thompson;
Published by ArchType Music (BMI);
© 2000 Archie Thompson;

"Void" (Track 11):
Written and performed by Red Delicious (Steve Baca, Sara Wallace, Rob King);
Published by Stompin' Music (BMI);
© 2000 Red Delicious

Source code release

The publishers have released the source code for NOLF for anyone to modify. For anyone interested, they can be downloaded at the download section of the official NOLF webpage (link available at the related sites section).

Awards

  • Computer Gaming World
    • April 2001 (Issue #201) – Action Game of the Year
    • April 2001 (Issue #201) – Best Screenplay of the Year
    • April 2001 (Issue #201) – Villain of the Year (for H.A.R.M.'s Evil Hand Puppet)
    • May 2005 (Issue #251) – Introduced into the Hall of Fame
  • GameSpy
    • 2000 – Special Award for Story
  • GameStar (Germany)
    • Issue 02/2001 - Best Action Game in 2000
    • Issue 12/2008 - One of the "10 Coolest Levels" (for the level "Unexpected Turbulence". It is a short level of six minutes but manages to stay in the player's memory because of its original, funny and challenging main idea.
  • PC Gamer
    • October 2001 - #44 in the "op 50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/2001 - Best Action-Adventure in 2000

Information also contributed by dasfatso, Emepol, Entorphane,, Fire Convoy, Marko Poutiainen, Scott Monster, Szajd, Unicorn Lynx, Zovni

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Contributors to this Entry

Game added by Ray Soderlund.

Macintosh added by Kabushi.

Additional contributors: Kalirion, Unicorn Lynx, Solid Flamingo, Szajd, oct, Patrick Bregger, Xy Yz.

Game added November 14, 2000. Last modified March 20, 2024.