The Legend of Zelda: Majora's Mask

aka: The Legend of Zelda: Mask of Majora, Zelda Gaiden, Zelda no Densetsu: Mujura no Kamen, Zelda: Majora's Mask
Moby ID: 3550
Nintendo 64 Specs
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Description official descriptions

After having fulfilled Princess Zelda's request and saved the land of Hyrule from grave danger, Link departs on his horse Epona. In the Lost Woods he is ambushed by Skull Kid, an imp who dons a mysterious mask, accompanied by the fairies Tael and Tatl. Skull Kid turns Link into a small plant-like creature known as Deku Scrub and takes away his horse and his magical ocarina. Shortly afterward Tatl joins Link and agrees to help him revert to his native form. A meeting with a wandering mask salesman reveals that the Skull Kid is wearing Majora's Mask, an ancient item used in hexing rituals, which calls forth a menacing moon hovering over the land of Termina. Link has exactly three days to find a way to prevent this from happening.

Majora's Mask is a direct sequel to Ocarina of Time. It utilizes the same engine and visual style, and virtually identical interface. The game retains the traditional elements of Zelda games (dungeon exploration, sword fighting, bows, bombs, heart containers, etc.) as well as those introduced in its immediate predecessor, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games.

Also unique to this entry is its time system. The game has an internal clock, with one hour roughly corresponding to one real-life minute. If the player hasn't completed all the objectives within three in-game days, the moon falls on Termina, annihilating everyone and ending the game. However, the player can return to the first day at any time by playing a song on the ocarina, saving all quest-related progress and inventory but losing other items such as ammunition or money (unless stored in a bank). It is also possible to learn melodies that slow the time passage significantly or advance the clock instantly to the next day. Some events happen only at specific times, and many characters follow their own schedules throughout the three days. Owl statues scattered across the land provide quick-save points and serve as teleporters between areas when discovered.

Collection and usage of masks play an important role in the game. Most of the twenty-four masks that can be found in the game are optional, and usually serve to solve side quests or enhance Link's abilities, allowing him, for example, to run faster or to become invisible. Transformation masks can be used to turn Link into a Deku Scrub, a Goron, or a Zora. Each of these forms has access to unique abilities, many of which are essential to the completion of the game. Among other skills, Deku Link can shoot bubbles from his mouth and float between flowers; Goron Link can operate heavy switches and walk through lava without taking damage, and weigh down heavy switches; Zora Link can swim fast and generate force fields.

Spellings

  • ゼルダの伝説 ムジュラの仮面 - Japanese spelling

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Average score: 93% (based on 57 ratings)

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Average score: 4.1 out of 5 (based on 152 ratings with 6 reviews)

game theory: the video game

The Good
This game is a very different approach to making a Zelda game from what I can tell. There is no Zelda, Ganondorf, Triforce, or Master Sword, just a little guy who was thrown into a parallel world in order to save it-- and I absolutely love it. Seeing a Zelda game that is a side-quest to another game with the same Link is always nice to see, especially with Majora's Mask.

You enter this new world with no explanation. All you know is that something terrible will happen in three days, which is hardly any time at all. This is where the Ocarina of Time comes in. You use it to reset the three days and go back to the first day, reverting a good portion of your progress. I have seen several people complain about this time mechanic, but I, personally, like it. It adds a different kind of immersion to this adventure. It makes you have to plan out what you want to do in a matter of three days (luckily, there are two songs that slow down and speed up time, which makes it easier to get things done). Without this mechanic, almost every sidequest would NOT work, since a bunch of them rely on going back, going forward, and experimentation.

The story is very good. To not spoil anything, you are practically thrown the responsibility as the world's savior. The main villain is this mysterious, terrifying, and powerful being. There is just a moon with a face that nobody really pays any mind to. The land is full of mystery, quests and areas will leave the player with questions that may or may not be answered. The best part about the story is how dark it is. Characters die, grieve, and have problems that are worsened by the threat of world destruction. It's a game that is worth exploring and looking around.

A big part of the game is the mask collection. By doing side quests, main quests, and just exploring, you will find masks to add to your collection. Getting a new mask is always satisfying. It's a reward when you do something right.

The Bad
Most of the masks are useless. A lot of the time you use them once, sometimes they can be used to your advantage in combat/exploring, and sometimes they do pretty much nothing. I wish that some of the masks could at least evoke some reactions, or just be used in more ways, but no. I mean hey, it's at least satisfying having a full mask inventory!

Playing songs on the ocarina is really tedious. Every time you play, it plays an encore. This is especially annoying when you want to play the song that slows or speeds time, but you accidentally play the wrong one. It would be nice to have the option to skip or turn off the encore (especially on the Stone Tower).

The Bottom Line
Absolutely try it out. It's an adventure that is well worth your time. The story is really mysterious, which leaves room for speculation. This is a good, and surprisingly dark and creepy game.

Nintendo 64 · by sinisterhippo (23) · 2020

The pinnacle of pure gaming immersion

The Good
I could start this off any one of a million ways, but I think I'll just get straight to the point and say that this is, in my opinion, not only the greatest Zelda game I have ever played, but the best game Nintendo has ever released, period.

Ocarina of Time was admittedly a tough act to follow, and while it still ranks very high on my list, Majora's Mask just outshines it in nearly every way. I could make countless comparisons as to why it's better than OoT, but instead I think I'll just say what Majora's Mask does right, regardless of how it compares to OoT.

The story is one of the game's strongest points, especially given that it is a Zelda game, and almost every game in the franchise up to this point has had a very similar, predictable, cliche story. Instead of the tired "defeat the evil king/lord/wizard and restore peace to the world" story arc that has plagued past iterations of the series (save Link's Awakening), in Majora's Mask you must save the land of Termina from being crushed by the moon. The catch is, you only have three days before the moon lands...luckily, you have the power to go back in time to the first day over and over as many times as it takes to save the world. This alone sets the game apart from any other in the series, but even this isn't the game's strongest point.

The single best part about this game is that it is a lush, living, breathing world. From the bustling Clock Town to the rustic Ikana Canyon and everything in between, the land of Termina is probably the most tangible world I have ever come across in gaming. Every single NPC in the game has their own schedule, and they follow it to a tee every single time you return to the first day. Every NPC has personality, everyone reacts differently to their impending doom. The swordsman in Clock Town, for example, puts on a brave face until the last minutes before the moon hits, when he is reduced to a frightened, cowering mess. The head carpenter in town, on the other hand, refuses to accept that the moon will actually fall, even when it's two minutes from hitting the ground. These are very real people, by far the most believable, sympathetic characters I've ever met in a video game. They make Termina so rich and full of life - some you only meet in passing, others you get to really know and care about. No game does a better job of making you actually feel something for the people you are trying to save. As you go along, you want to help these people, not because you'll get anything out of it, not even because you'll get satisfaction from beating the game, but because you really, truly don't want them to die. It's something I have yet to come across in any other video game.

As for the mechanics of the game itself, this is where you're going to hear a lot of different opinions. The game has a save system unlike any other Zelda game - in order to save your game, you must return to the first day and essentially "reset" everything. This means you lose all your items (i.e. you start off with zero Deku sticks, arrows, bombs, etc.) and Rupees (thankfully you can store these in a bank, which DOESN'T get reset). In addition to this, the temples are reset as well - fortunately, if you beat the boss once you can return to the temple and warp straight to the boss room and beat him again without having to go through the entire dungeon all over again. It's an odd system and it's likely to frustrate many, but once you get used to it it's really not all that bad. You're never really pressed for time, and either way there is a song that allows you to slow down time to half its speed. This effectively gives you almost three hours in real-time before you absolutely MUST reset the clock, and that should be more than enough time to finish any temple. I personally never found it to be an issue.

The other major addition to this game is the use of masks. This game focuses HEAVILY on collecting masks. There are four transformation masks that turn you into another creature - for example, one mask you find turns you into a Zora, and as a Zora you get new abilities like swimming underwater and using your fins as boomerangs. Each transformation has its place in the game and as you go through it you'll find yourself switching forms quite often to solve puzzles or reach new areas. It's an innovative concept that works really well as a gameplay mechanic and makes the game much more fun. These masks also have many practical uses, such as using the Goron mask to roll around Termina field and get places much quicker than you would on foot.

Besides the transformation masks, you'll also find yourself collecting a lot of other masks that have their own uses. For example, the Bunny Hood lets you run faster and the Stone Mask makes you invisible to certain enemies.

This kind of leads to my next point, which is that in order to get these masks, you have to do a lot of sidequests. This game is made up primarily of sidequests and minigames. The bulk of your time will not be spent solving puzzles and fighting enemies in dungeons like in past Zelda games, but instead you'll find yourself helping the citizens of Termina, usually in return for masks or, occasionally, Pieces of Heart. This is usually a lot more fun than it may sound, and there's tons of variety in what you have to do to get these rewards. One or two (maybe more) of the quests even span the entire three-day cycle, where you have to do certain things at specific times during a specific day. A lot of the quests can only be received and/or completed at certain times of day depending on people's schedules, and keeping up with this is made much easier by a notebook you get that will keep track of every important character's schedule, so you know where to find them or what to do.

Graphically, this game is absolutely outstanding. This is the best example of what the N64 was capable of, and to this day it stands as one of the richest visual experiences I've ever experienced in any game, next-gen or not. It rains occasionally, it turns from night to day (obviously), it snows in Snowhead and it's a visual feast at Great Bay. Even though today most people probably wouldn't think much of the graphics, I personally love how well they go with the theme and direction of the game itself. It all blends together so well. Most games today can't match up with this game's graphical/gameplay harmony.

Sound is also top-notch. Familiar tunes along with some new ones abound in the game, and what makes this aspect of the game so fantastic is the subtle ways the music changes as time advances. On the first day, the music is slow, laid-back, and calm - peaceful, almost. But on the third day, the pace has increased noticeably, and there's a twinge in the music, as if whoever's playing it is doing so so fast he's occasionally making mistakes. It's almost creepy, and there's a definite sense of urgency in the air by this point. In the last five minutes of the game, no matter where you are, there's a forlorn, hopeless tune that floats in the background, and you feel the weight of the moon crushing down on you. It's one of the game's most important aspects, and the music honestly contributes a huge amount to the atmosphere this game evokes. It's spectacular.

The Bad
Finding bad things to say about this game is difficult. Probably the worst thing about it is that a lot of the game comes down to taste. You'll either love it or not care for it at all. The game depends heavily on whether or not you enjoy dungeon-crawling more, or if you enjoy sidequests/minigames more. The bulk of the game is spent outside of temples (there are only four of them in the entire game), and if you think this will be a problem...well, the game may disappoint you.

The temples themselves are also not the high points of the game. Most of them are well-designed, but the puzzles tend to be frustrating, obscure, or just forgettable. I always hated actually doing the temples, because I knew that all the fun was in the rest of Termina. Replaying the bosses can also get to be on the annoying side, though it was an unavoidable consequence of the time system Nintendo decided to integrate into the game.

The time system itself is also a matter of taste. I personally like it because it makes for a really interesting and unique story, and I'm willing to make a small sacrifice for the sake of an awesome story. It does have some downsides though, and you'll find yourself doing the same things over and over so you can get Pieces of Heart or masks.

The Bottom Line
If you're someone who cares less about story and more about actual gameplay, this may not be the game for you. The gameplay isn't bad as a whole, not at all, but there are some aspects about it which will frustrate the less patient gamers to the point where they may just put the game down. If you find yourself fitting that description, all I can say is beware.

For the rest of you, you will find that this game constantly rewards you with its beauty and personality. The NPCs become a part of your life, they're not just a part of the game. You'll want to save them. You'll care about them. You'll love some of them, hate others. But you'll always enjoy the interaction, and watching them live their lives as they go about their schedules. This is a game that's so easy to get lost in, a world that you'll honestly miss during your gaming down-times. This is gaming at its most personal, and if you love gaming at all, you will walk away from this game with different expectations than from when you first fired it up.

And how many games can truly boast that?

Nintendo 64 · by CrackTheSky (30) · 2007

An innovative and wholly clever yet cumbersome Zelda game.

The Good
In 1998 Nintendo released upon the world a Nintendo 64 game so epic, so stunningly beautiful and so carefully crafted it wowed gamers across the globe and gained tremendous praise from gamers and critics alike.

This game was The Legend of Zelda: Ocarina of Time. For its time it was revolutionary. With its large, stunning and open ended 3D world, its loveable characters and the innovative lock-on system Shigeru Miyamoto and his team proved they could translate their awesome Zelda series into 3D without sacrificing anything that made previous titles in the series such a delight to play.

To live up to the expectations made by that game Nintendo had to come up with something very interesting for a new sequel. The result was a game that both succeeded in doing so tremendously well while it also had some frustrating and annoying elements. It's kind of a divisive game among Zelda fans and they hold an ongoing debate whether it or Ocarina of Time is the better game. I am off course talking about one of the most unique and quirky Zelda games: The Legend of Zelda: Majora's Mask.

Released in 2000 it was a game that hit the Nintendo 64 late on in its life cycle. It came out around the same time when Sony released its wildly successful and much wanted PlayStation 2. Some people may have missed it because of this. A shame, really, as it is an incredibly clever and well thought out game, though not without flaws.

It starts only a few months after Ocarina of Time. Protagonist Link is looking for his old fairy buddy Navi when he stumbles upon the mysterious Skull Kid who lures him into a trap and uses the powers of a strange mask, the titular Majora's Mask, to transform Link into a Deku Scrub, a plant-like creature that first appeared in Ocarina of Time. Not only does Link need to find a way to become human again, he also needs to find his way back home as he has been sucked into the mysterious new land of Termina, robbed of his Ocarina of Time.

While walking around as a tiny Deku Scrub in Termina's main town, Clock Town, Link meets the Happy Mask Salesman, a character from the previous game, who urges him to get back Majora's Mask from Skull Kid to prevent its evil powers to spread across the world. He soon discovers there is some serious trouble going on in Termina. The moon, as in: an evil-looking moon with red eyes, is about to crash into Termina within three days, wiping it of the map and all its living creatures with it.

This is all because of the dark powers of the Mask, in which the ancient demon Majora resides. Link soon finds his Ocarina in the hands of the Skull Kid. After playing his healing song to become human again, Link will have to use the Ocarina's time travel capabilities to return to the first day he arrived in Termina to save himself from being crushed by the moon. This is totally different from the usual save-the-princess story seen so many times before and it allows for an unusually dark Zelda game with the constant sense of impending doom looming over everything Link does. Majora is by far the most story-driven Zelda game.

Time travel, that's basically what this game is all about. You play the Song of Time and you go back to day one. This way you can save yourself over and over. Don't have enough time left to beat that dungeon? Just go back in time to restore your time and use warp points to get back to where you ended quickly. You can also play the Song of Time differently to greatly slow down the flow of time or to travel to the future. The downside of this is that your actions never happened if you go back so most of the game will be reset, although you usually can get an item to solve problems in an easier way the next time around.

At first you will be totally confused and not really sure what to do. But after a bit of exploration your main objectives become clear. To get the mask back you will need to awaken four giants in each of the winds four directions.

Across the plains of Termina Field are four regions, each inhabited by a different race. There is a swamp where Deku Scrubs live, a high mountain where the Gorons, the rock people, live, a bay with the Fish-like Zora tribe and finally a dusty canyon where all kinds of undead creatures such as ghosts and zombies reside. At the end of each of these four regions, there is a dungeon. Beat the four dungeons to awaken all four giants.

While four dungeons may seem like nothing compared to Ocarina's nine different dungeons, Majora compensates this by relying much more on side-quests. In this game you have to carefully observe the living patterns of the people living in Termina. The postman's round, the artists rehearsing in Clock Town's back alleys, it all seems completely unimportant until you delve deeper into the game and you find how unique this idea truly is. For example, there is a Goron staying at an inn also called Link. You can travel back in time to use information from the future to your advantage and use your own name to get the key from the reservation counter so you get into the room he was supposed to stay in. Many characters have equivalents in Ocarina and it is especially fun to see the lovable characters from that game as sometimes completely different people. Take Navi the fairy for example. She was rather annoying in Ocarina of Time with her high pitched yelps like "Hey!" and "Look!". She's now replaced by Tatl who's an improvement for sure. There are a few new characters as well, including the very first appearance of Tingle the wannabe-fairy. I like how Termina is both completely different from Hyrule yet eerily similar at the same time.

The NPC quest system also makes the player much more aware of his or her moral dilemmas, and touches upon an emotional level. You can never really save anyone because you will choose to complete different sidequests each time you go back in time. This allows for a rather dark and moody game in the series that surprised gamers back in 2000. Thankfully Link gets a notebook that keeps track of these kind of tasks early on in the game so you can see if you already saved someone in a different timeline.

Many of these side-quests will earn you special masks, while others are obtained by playing through the main quest. These masks play a much more important role than in the previous game. While some just enhance the game in simple ways such as the ability to run faster, others transform link into a Deku Scrub, a Goron or a Zora, each with their own abilities much like in Super Mario games. Many masks, particularly the transformation masks, are vital in progressing through the game and in solving puzzles. Need to be able to dive? Put on the Zora Mask. Need to glide across short chasms? Just whip out the Deku Mask. There are more than 20 in all and while not all are compulsory to beat the game, its fun to collect them all. These masks are very cool and truly enhance the Zelda formula.

The dungeons though, are still where this game truly shines. Particularly the Stone Tower Temple is one of the series' absolute gems. I will not spoil why but play the game and you'll get it. It's just a shame there is so few of them.

The heavy reliance on side-quests also makes this a much more replayable Zelda game. Finding all the weapon upgrades, masks and hearts is going to take a while.

While gameplay is solid, it also looks really good. Graphics are Expansion Pak enhanced and make an already stunning engine even better. There are better looking textures than in Ocarina of Time. Link just looks much better with more polygons and more detailed textures. One of the most visually impressive N64 titles. Even today it holds up pretty well.

The music is a solid mix from tunes from earlier Zelda games as well as new ones. Still as strong as ever! Nice classic effects, such as the puzzle solve sound and the item fanfare are here.

Other than that, everything that made Ocarina of Time such a great game is in here such as ocarina songs, cool weapons, horse riding, mini-games and so on.

The Bad
While this game is probably the most clever Zelda game ever, the bold choices Nintendo made also have some major downsides.

Let's start of with traveling back in time. You lose all consumables such as potions, money, arrows and bombs when traveling back to day one. This is very, very annoying. You can save money on your bank account (that apparently transcends spatiotemporal boundaries) but doing so all the time is cumbersome and should not be a necessity.

But the most annoying thing is the fact that all of the game is practically reset after going back to the first day. Sure, it's a terrific idea at one point making you think about your actions, but it can also frustrate you to death. Usually, newly found items, masks or ocarina tunes let you skip entire parts of the game. However, there are some tasks that need to be done over and over in order to figure everything out and you don't always know whether or not there is an item you should be getting first, let alone how, where or when. You may sometimes make a little mistake and you have to do a lot of work all over again.

The most important example is in the quest with Anju and Kafei, a sort of love tragedy revolving around a young couple about to marry at the festival at the end of the third day. It's a classic Zelda trading sequence, which is cool, but make one little mistake here and you can do it all over again... and again... and again. This frustrated me to no end.

Another thing that I found annoying was the saving system. The game saves your progress if you go back in time, putting you back in Clock Town. You can also save at other locations using owl statues, the warp points of the game. However, the game will take you to the title screen and you can only boot it up once. If you turn of the game after opening an owl statue save file, you get sent back to the last time you saved by going back to day one. I am not sure what they were thinking when they came up with this system.

And then there is the time limit. Sure, it keeps that sense of urgency alive and you can always go back in time. There isn't much trouble with it. That is, until you enter the dungeons. Sure, you can slow down time but even then it is frustrating if you want to figure out how to beat that nasty puzzle while time is steadily running out. And you'll want to collect all the fairies hidden in each temple in one run-through as well so you can get all the important weapon upgrades because if you don't and go back in time, yep!, you lose all of them and the whole dungeon will be reset so getting them all again isn't easy either, even with new dungeon items.

As said, heavy reliance on side-quests goes at the cost of having fewer dungeons. Some may not like the many side-quests.

The Nintendo 64 version requires the purchase of the Expansion Pak. I suggest you just spend your ten bucks on the Virtual Console version instead.

The Bottom Line
That being said Majora's Mask is all in all a fantastic game. It's unique, it's clever, it's pretty and it has a terrific way of telling a story but most importantly; it's fun!

The designers made some bold decisions in this game that work out very well while also come at a high cost, mostly when it comes to the accessibility of the game. This is the reason I still think that in the end, Ocarina of Time is simply the better game. If you never played both games I suggest you play that game first, it will make Majora's Mask more fun to play, anyway.

When all is said and done, Majora's Mask may be a game that's not for everyone, but fans of the series owe it to themselves to at least give this game a try. If you can look past its flaws you will discover what may very well be the most original and clever Zelda game made to this day.

Nintendo 64 · by Rensch (203) · 2010

[ View all 6 player reviews ]

Discussion

Subject By Date
Genre Correction Mark Picard (1) Jul 8, 2013

Trivia

1001 Video Games

The N64 version of The Legend of Zelda: Majora's Mask appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

As with Ocarina of Time, Majora's Mask was meant to be released for the 64DD add-on, but eventually got crammed into cartridge format. Producer Shigeru Miyamoto originally wanted to re-purpose Ocarina of Time's dungeons into a new game and only gave director Eiji Aonuma a year to create the game. When Aonuma requested that he create a brand new game in the series instead, Miyamoto agreed, so long as the one year deadline remained, creating a rushed development cycle.

Ganondorf

Both this game and The Minish Cap are the only Zelda games in which Ganon/Ganondorf doesn't appear, not counting Link's Awakening in which the shape-shifting final boss assumes his form briefly.

Music

The song Ballad of the Wind Fish previously appeared in The Legend of Zelda: Link's Awakening.

References

Several persons, items and music from The Legend of Zelda: Ocarina of Time return in this game, in either the same or a different role.

References to the game

In the MTV animated series Undergrads, the game's black countdown screen (which greets you at the beginning of each dawn, provided you're not in a dungeon) was parodied with the words "72 HOURS UNTIL THE END OF FRESHMEN YEAR" in the season finale.

Tingle

This game marks the first appearance of Tingle, the strange man who thinks he is a fairy.

Awards

  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #155 out of 200 of the "Greatest Games of Their Time"
  • Game Informer
    • August 2001 (Issue #100) - #68 in the Top 100 Games of All Time poll

Information also contributed by Big John WV, gamewarrior, Mark Ennis, Tiago Jacques and Zovni

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Contributors to this Entry

Game added by Kartanym.

Wii added by Robond. Wii U added by Michael Cassidy. Nintendo Switch added by Rik Hideto.

Additional contributors: PCGamer77, Exodia85, Sciere, gamewarrior, formercontrib, Patrick Bregger, FatherJack, Deleted.

Game added April 3, 2001. Last modified March 23, 2024.