Planescape: Torment

aka: Last Rites
Moby ID: 648
Windows Specs
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Description official descriptions

Waking up on a stone slab in a morgue, which the zombie workers just pushed into the room, a big man with a face deformed by scars, his back marked by strange tattoos, looks at the dead bodies scattered around the room through the dim light, unable to understand who he is. He is sure that he is dead, yet he is also sure that he moves, thinks, and feels. Memories of love, a woman's face, good and bad deeds of his life - all his past appears in a flash, only to be replaced by the dreadful reality of the mortuary.

His journey begins with only one goal: he must learn his name, find out what had happened to him, and which forces prevent him from dying in peace, like all other human beings. The Nameless One opens the doors of the mortuary, only to dive into a world full of fateful encounters, strange characters, broken hopes, despair, and hatred. Piece by piece he shall solve the puzzle and re-discover his own past.

Planescape: Torment is a role-playing game that uses a heavily altered variation of the Advanced Dungeons & Dragons Second Edition rules. It is set in the Planescape, the exotic AD&D setting which is composed out of various "planes" of existence, with unique characteristics to each. The game features the party-based, "real-time-with-pause" combat system which was previously employed in Baldur's Gate.

Character growth is handled via the standard AD&D attributes, which can be raised and modified in the game. Abilities that are not exclusive to combat, such as Intelligence, Wisdom, and Charisma, play a special role in the development and outcome of many of the game's conversations and quests. Dialogue options may become available only if the corresponding character parameter is sufficiently high. The outcome of the final quest and thus the ending of the entire game also depend on the way the player has been shaping The Nameless One during the journey.

Various fairly exotic characters - including a talking floating skull and a winged succubus who runs a "spiritual" brothel - will join the hero on his quest. These characters belong to the traditional AD&D classes of fighter, mage, thief, and cleric. The Nameless One himself starts as a fighter but is able to become a mage or a thief if he meets certain requirements and completes certain quests. The hero is unable to wear armor but can enhance his defenses with special tattoos.

Though combat occupies a significant portion of the game, much of it is dedicated to acquiring experience through exploration of the Sigil, the game's main "hub" town, and performing quests for its inhabitants. The game is notable for containing a very large amount of in-game text and conversation.

Spellings

  • 异域镇魂曲 - Simplified Chinese spelling
  • 異域鎮魂曲 - Traditional Chinese spelling

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Credits (Windows version)

143 People (137 developers, 6 thanks) · View all

Reviews

Critics

Average score: 89% (based on 61 ratings)

Players

Average score: 4.2 out of 5 (based on 372 ratings with 20 reviews)

A game that gives new meaning to the phrase "Die Hard"

The Good
My friends warned me that Torment was "different" and that I might not like the "dark theme". But, on the other hand, other Moby reviewers tout that it is one of the best PC Role-Playing games ever made. So, instead of diving into other games sitting on my shelf, I decided to back up a few years and try Torment and form my own opinions.

And, I'm SO glad I did. I'm writing this review within minutes of finishing it ... and ... I not only liked this game, I Loved It !.

So, what's so different about Torment, you ask? Here's a run-down:

  1. Your Character. He's not a handsome bloke. In fact, he's ugly as sin, with scars, cuts and bruises all over his body. It's obvious he's been around the block a few times. You cannot change the race or sex for the "Nameless One" or those of your party members.
  2. Your Profession is chosen early in the game, but not on the Character Generation screen like in other RPGs. Meet the right people, perform a few tasks for them, and they will teach you the skills to become a Fighter, Thief or Mage etc. And you can change your profession within the game if you wish.
  3. Your Party evolves as you meet and talk to people. Members can join you when asked and will leave when told to. Each one has a distinct personality, attitude, fighting style, and movement. In certain situations, they will interrupt you to make a comment of warning or offer information - even talk among themselves, all of which makes them "feel" more real. You can talk to them to get their opinions, and those opinions are "true to character".
  4. The Story. You're not trying to save a damsel in distress, nor are you attempting to save the world from some evil maniac. As you learn more about your past, you find out that your primary goal is to die!! The whole story is based upon immortality and reincarnation (or in this case the proper word may be "regeneration"). No matter how many times you "die", you come back again.
  5. Conversations have choices. If you lie or bluff, that choice will effect what happens now or in future parts of the game. You can also ask questions repeatedly in case you didn't quite get the answer the first go-round. Experience is gained not only by fighting, but by conversing and questing. In many situations you can even choose not to fight, but to talk your way out of it instead.
  6. Items include strange tattoos with magic properties, weird charms made out of rodents and insects, unusually named spells and weapons, some made out of body parts. Heal yourself with blood droplets of varied strengths, spells, bandages or embalming fluid!

The graphics are beautifully rendered in realistic colors and are smooth and clean. I never got stuck in the scenery with no way out, and did not notice any pixelation whatsoever. I would have enjoyed seeing a "head shot" portrait of people while talking to them, but at least I could look at pictures of them in the Journal area.

Dungeon/Location Maps are similar to other RPGs, but here you are able to add in your own notes. I don't remember that feature being available in Icewind Dale which came out a year later.

When you enter a crowded area (room or marketplace), you hear people talking and laughing amongst themselves. This provides the illusion of the hustle and bustle of everyday life and adds atmosphere. There are 33 original songs in the game, mostly played in the background, so if you have that option turned down you may not even hear them. I got bored with the "battle" music fairly quickly, however.

Finally, it has a wonderful ending! (There are 3 and I was lucky enough to have high enough stats to get the "best" one.) All your questions are answered.

As a side note, my version of Torment was already patched (v.1.1) and came on only 2 CDs (1 install disc and 1 play disc) instead of the 4 mentioned by other reviewers.

The Bad
Even though I thought the game was great, there are still a few things that should be mentioned in this section.

If you play for hours on end, like I did, you may find that the game slows to a crawl. A restart of the game (or my computer) seemed to help the sluggish inventory screens, loss of character highlighting and dumps back to my desktop that I experienced. Of course, this could very well have been a quirk of my video card. (Getting an "unofficial" patch to turn off the battle music helped.)

Combat segments were painfully slow later in the game, and magical spells (although visually stunning) seemed to tax the engine.

Action selection seemed intuitive enough, but it look me some time to master it. I tended to keep the AI "on" all the time, so the characters jumped right in and started attacking before I was ready sometimes (usually when I wasn't expecting a fight). Basically I learned to select everyone and then unselect any people I didn't want to fight in hand-to-hand combat (to move them out of the way for casting spells and such).

When you want to talk to an NPC, only the Nameless One can do it, and he moves to a spot right next to them. Because you are "up close and personal", the Nameless One will get the first blow should any fight ensue. If a group of enemies moves in, they do it very quickly and it is difficult then to get him out of the way (to cast a spell for instance).

I agree that there were too few voices. You sometimes hear the first phrase, but nothing more during a talk session. You cannot skip through long conversations or cut scenes (most irritating if you are replaying a segment and have already done it before).

The Bottom Line
Unlike other games in the genre that offer seemingly unending, immense worlds that take months to travel through, the game map in Torment is smaller and, in my opinion, much more playable and manageable. But never fear - there are still miles of terrain to cover and people aplenty. This game can be as long as you wish, depending upon how many sub-quests you choose to complete.

What this game lacks in size of the world, it makes up for in story. Be prepared to read and read, and read some more. But, like a great novel that you can't put down, the story will engross you and haunt your dreams.

Don't let the "dark theme" dissuade you. Planescape: Torment is a "must play" for every RPG lover, and a game that others have tried to emulate thereafter.

Windows · by Jeanne (75945) · 2003

The darkest, most innovative and best CRPG experience ever available, a true classic! while a bit lacking in the combat side...

The Good
Extremely dark macabre theme and atmosphere (which may be offending to others ;) and great plot. The most innovative gameplay provided ever in a CRPG game, great graphics, special effects, sounds, music and everything! Lots of dialogs instead of combat, a true RPG (Role-Playing!) experience rather than mindless level ups. A lot of depth, variety in gameplay and thus replayability. Good cutscene and decent ending, some beautiful high level spell animations.

The Bad
A lot of dialogs instead of combat, the variety in monster and combat style is a bit lacking, some high level spell animation is NOT really well-done, and copies a lot from asian RPGs. Some slow down (even after patch, caused by memory leak?) and bugs which will stop/crash the game. Cause loss of sleep (which great game do not? ;)

The Bottom Line
The best CRPG in recent times, great fun to play if you can accept the deeply dark and macabre settings and some dark humors. The experience is unlike any other games of its kind, and the end result is a true piece of art, an instant classic in the CRPG genre. Everyone, CRPG fans or not, who do not feel offended by the frequent reference to death and darkness, or do not feel the only fun in computer games is endless hack-n-slah and bashing monsters, should immedately go out and grab one (if has not already done so) and you will be hooked in front of your computer for hours to come!

Windows · by DarkTalon (156) · 2000

Balance between good and bad.

The Good
Never before have I stumbled upon any similar game to this one. This one is strong enough to define a new dimension of adventure and role-playing genre by itself, as it borders with so many similarities to as-we-know-them isometric hack & slash RPGs (by simply being played throughout such a viewport), and with royal 3rd-person point and click adventure genre (as it has more dialogues than in any pure adventure genre I know, more text that in some pure text-only adventure, too). So what's so special about this game in general and why is it worthy spending couple of months playing it (and that's bare minimum you'll need of your time), let's see...

You're playing a big, muscled character, who simply cannot remember his name. Awaking in the mortuary, on a slab pushed here by some mindless zombie drone, you find your only help to be a babbling skull, Morte's the name. For some strange reason you yet need to discover, you are immortal (at least in general), and your wounds heal very quickly. However, your body does look like you've pased through some serious series of battles and got skewered and hacked quite a lot. Yet another thing is making you a drawback in this game, your memory. You've seen to lost it. As a matter of fact, you seem to lost a part of it every time you die. So, that's all you find out from the story epilogue, but it gets more and more complicated as you progress, with a series of sub-stories aside as well.

A typical mark of an RPG is a character skill level upgrading system. Well, here you have all the needed, charisma, which improves your look and help you when talking to strangers, or at least they're more pleasant. Wisdom, which helps you regain your memory faster, and makes you smarter, or should I say, wiser, so you get more options in dialogues with everyone. Intelligence whih can be good if you decide to orient your character into a mage. Dexterity which comes in handy for thief's hands, raw strength for a warrior class, and so on. Or, you can try making a ballance of them all, and have good part of all, but none to be the best.

Dialogues are really enlarged and I bet the script for this game was at least twice the size of some encyclopedia, but the fact is that the text isn't just babbling in the wind, it actually makes sense, all of it (well, most of it), and is funny, sad, annoying, ordinarily, and basically resembles the situation of the game to fit it in its own style. Battle system is also nicely done, especially when you have to control all six of your characters, it work efficient, more or less. Dunno if it could be done any better (except for the speed). Music is very nice to listen in the background, but isn't the stronger side of the game, especially since it's rare and you won't remember hearing more than just a couple of different songs throughout the whole game, even though your music directory on your hard will tell you otherwise.

I dunno what's happening nowadays, either we're getting too much or horror games out there, or is the graphic just getting better? Anyway, I don't think some "Ghost 'n' Goblins" or "Castlevania" or even "Alone in the Dark" could scare anyone, but today's games, hehe, man, that works even too good. Must've been the graphic and the bigger power our machines can achieve. Well, the thing I mention these is not because this game's a horror, it's most certainly not! But comes to think of it, if all those things you'll encounter by playing this game, and all things that'll be described or heard in the dialogues would be done a bit better visually, or at all, "Phantasmagoria" would seem like a child's toy comparing to the level of yuckness this game could achieve. Why am I saying this under the 'good' section? Well, because you won't get a feeling you're in some gruesome place at all, hehe, it's all so well made to show such nonesense not a bit. It really sticks to story instead of the atmosphere, and they achieved that quite wonderful, I must say.

The Bad
So, is there anything bad about this game? Well of course there is, and no, don't just tell me "every game has bad things", because that doesn't have to be true in every case, and every player can count at least two games that have no flaws in his/her eyes.

I) All dialogues (99,99999% of them) is not done by voice-acting at all, which begs to ask, why employing such a known people for voice-acting when there's barely something you may hear. Only speech you hear is when you try to take someone's armour or a weapon off, or the first sentence in their dialogue with you. And yet, game is on 4CDs, but this really looks terrible. I mean, once you hear them talking, and next 100 paragraphs you must read yourself, and not to mention there are as many descriptive talks as actual parts of conversation. I mean, Sierra did make their "Phantasmagoria" in 16 colors only just because the FMV took 7CDs, but if they removed speech, they'd at least spare one more CD on that game, too.

II) Game that comes on 4CDs and barely has any animations and speech is doing something wrong. Even though game has so many paths you can finish it, play it, and do certain things in it, should fit on one or two CDs. And as much as it may seem big, it is not. That small map you see at the start is the entire territory of the game, and all those planes that are mentioned in the game are just a few you will be, and can be at. The game is smaller in places than "Revenant" or maybe even "Nox", which both come on a single CD only, and yet both of them have more animations than this one. Not to mention fully speech. And they're all made pretty at close distance to each other, so comparing can be allowed and fair.

III) This game is dragging its butt like a wild boar who was shot with a sleeping injection. It's so slow that it's intolerable. As soon as some magic is used, or more enemies comes to the screen, it almost looks as it'll crash. The fact that this game is released three years ago, and that I was playing it on 1GHz processor with 384MB of RAM is very bad to accept. I mean, back in 1999 even best computers weren't this strong, so for who did they make that game? Or maybe they made it be equally slow on 30GHz CPU or some old 486 just as well.

IV) The entire sound and music quantity in this game is terrible. Of course, this is all shadowed by the story, but it's terrible if you focus on that thing, only. Also, if you battle, and the music is fast and furious, and then you go talking to someone, you may end up talking for half an hour, while having same annoying fast attacking song in the background. Sometimes, my only choice is to switch to some radio station until I'm through reading some dialogue. Man, how would it only be if this game WOULD have speech ;)

V) The game is too filled with bugs, as if they rushed its release before some serious must-testing. Since game constantly fills its 'temp' directory with infos about all the rooms and places you were onto, it may slow down every now and then, and that happens rather too often to neglect. Or sometimes you may just end up wihtout seeing your mouse cursor or selection lines and windowses.

I could say a few more annoyances, but I could also say a few more good things about this game, and I'm bordered with the size of this post, so this should suffice as general pointer.

The Bottom Line
This is one of those games that manages to fascinate you with its creativity level to being unbelievably good. However, no matter how much you may like it, it also gives you an open view to all of its downfalls, so you can either choose to neglect them, and keep being angry inside yourself, or you can shift your opinion about this game all the time, going from "whow, what a treasure" to "ah crap, is there anything good about this game". The thing is, that no matter how deep this story may seem at first, second or ever at fourthyfifth attempt, it is a cover for a simple story in which your main nemesis is your own life, nothing we didn't see in many other games before it, but the fact is that this game separated your life from you, so it can be shown as a physical battle, not just a battle of good and evil inside someone's mind and body.

Unless you're determined to finish this game without any subquests, and do the only things you must to finish it, you'll need couple more months for it, and being on four CDs should speak for itself about the game's length, especially since there's not much of a voice-acting in it, all text, vast army of letters. It has quite a balance of story, adventuring, strategy and action, but how well is the game balanced between thee, it's up for everyone to decide on their own. Truth is that I enjoyed immensely at some part of this game, considering it the best game ever... but then I got over it, as soon as it showed me how annoying it can be sometimes, and patience was never my virtue, unfortunately. But then again, it's hard not to like a game which gives you so many questions, is it not? ;) Find out for yourself, I can't say anything that would attract or repel you to this game. It's great, buy it. It's a crap, toss it away if you get it as a present. Nope, nothing solid like this can I offer you, nothing but to say, 'try it'.

Windows · by MAT (240793) · 2012

[ View all 20 player reviews ]

Discussion

Subject By Date
Advise Indra was here (20756) Nov 6, 2010
Some new revelations. The Fabulous King (1332) Sep 29, 2007
For you Tormented souls DJP Mom (11333) Aug 13, 2007

Trivia

1001 Video Games

Planetscape: Torment appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Add-ons

For both St. Patrick's Day and Easter of 2000 the developers released a pair of character add-ons: Leprechaun Annah and Eastern Egg Morte. These change all the graphics and animations for said characters and, in Morte's case, add new sound samples that were left in the cutting room.

Cover

So who is the guy that appears in the box covers and ads as the Nameless One? Game director Guido Henkel himself (with some heavy makeup and after some digital post-production of course).

Cut content

One feature that didn't make it into the game from the vision document was the ability to change the character's smell.

Cutscenes

In the initial concept for the game the title screen menu was to have an additional tab for viewing the cinematics. Though it was removed for reasons unknown it still made its way into some manuals which state the title screen should have a "Visions" tab for movies.

Development

The creator of the Planescape campaign universe and former TSR creative guru himself Zeb Cook, contributed to the creation of the game along Colin McComb, (who took the Planescape banner at TSR when Cook left), and Guido Henkel, designer of the Realms of Arkania series.

Language

Morte If one is to believe a certain motion-picture-like print ad that ran in late 1998 (you know, the ones that go "so and so present a so and so production starring...") you'll find that Morte's last name is "Rictusgrin".

Music

The music that plays in the Civic Festhall is from the 2nd movement of Vivaldi's concerto for two oboes in D minor.

Novel

There is a novel based on the game written by regular Planescape suplement writters Ray Vallese and Val Vallese. The novel was later included for free with copies of Planescape: Torment when bought from the Interplay Store. A soundtrack CD is also available.

Trailer

There is a promotional trailer for the game featured on earlier Interplay titles like Baldur's Gate (NOT the one featured in the game's page and which includes gameplay shots), that includes completely unseen CGI footage that doesn't appear in any of the game's cutscenes. The trailer shows, among other things: the Lady of Pain floating around, Nordom in the Modron Cube, the Iron Golem roaming a forest, the Nameless One at his tomb, Hargrimm casting a spell, Ignus being consumed (probably his origin?) and several other creatures plus many POV sequences which show places and scenery (you know, the ones that get triggered when you first travel to some location). Rumor has it that this is actually a mix of sequences made solely for promotional purposes and stuff that was cut out of the game for space considerations. In any event, save for a part of the shadow world intro, this is all unseen stuff.

Awards

  • Computer Gaming World
    • March 2000 (Issue #188) – Role-Playing Game of the Year
    • March 2000 (Issue #188) – Best Character of the Year (for Morte)
    • March 2000 (Issue #188) – Best Art Direction of the Year (for Morte)
    • October 2004 (Issue #243) – Introduced into the Hall of Fame
  • GameSpy
    • 2001 – #45 Top Game of All Time
  • PC Powerplay (Germany)
    • Issue 06/2005 - #2 Likeable Secondary Character (for Morte)
    • Issue 11/2005 - #3 Game Which Absolutely Needs A Sequel
    • Issue 12/2006 - #8 Hype Disappointment (the number of sales was disappointing in relation the quality of the game)

Information also contributed by Adam Baratz and SDfish

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Related Sites +

  • Alphabetti Spaghetti: Planescape Torment - Fully Modded!
    A complete, step by step guide to installing, patching and modding the game for WinXP systems.
  • Bootstrike.com - Planescape Torment
    Has walkthroughs, downloads, cheats and lots of cool stuff, including the story of Planescape Torment.
  • Hints for Planescape: Torment
    Excellent question and answer type hints to help you solve the game without spoiling the whole thing for you.
  • Matt Chat 63
    Video interview with Chris Avellone about the development of Planescape: Torment
  • Planescape: Torment Fix Pack
    An unofficial Fix Pack that fixes many bugs in Planescape: Torment that were not fixed by the official 1.1 patch.
  • Planescape: Torment Walkthrough
    A walkthrough of the game
  • Planescape: Torment website
    Official Planescape: Torment website, archived at planescape.outshine.com
  • Planet Baldur's Gate
    Another Planet, this one covers Planescape: Torment, Baldur's Gate and Tales of the Sword Coast, Baldur's Gate II and the Throne of Bhaal, and Icewind Dale. Files, forums, articles, help, walkthroughs, news, and links populate it. A typical Planet site.
  • Torment Wiki
    A wiki-based encyclopedia about Planescape: Torment, with walkthroughs and descriptions of locations, characters, items, creatures and more.
  • What's in a face?
    Guido Henkel's blog post about the Planescape: Torment cover shoot.

Identifiers +

  • MobyGames ID: 648
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Contributors to this Entry

Game added by DarkTalon.

Linux added by Cavalary. Macintosh added by Foxhack.

Additional contributors: xroox, Dr. Elementary, Kalirion, Zovni, G. Ganesh, Unicorn Lynx, Jeanne, Jack Lightbeard, Paulus18950, Patrick Bregger, Lain Crowley, FatherJack, Sith Wist.

Game added January 2, 2000. Last modified April 2, 2024.