Final Fantasy VII

aka: FF7, FFVII, Finalnaja Fantazija 7, Zui Zhong Huanxiang 7
Moby ID: 858
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/16 3:45 PM )

Description official descriptions

The seventh installment of the Final Fantasy series takes place in a post-modern, steampunk, sci-fi world where high technology reigns and where robots and bio-engineered mutants co-exist with humans and dragons.

The story focuses on Shinra Inc., an evil mega-corporation responsible for all the world's high technology. Shinra supports this technology with Mako Energy, Shinra's patented source of power. Unfortunately, Mako is the lifeblood of the living planet and by using it up Shinra is slowly upsetting the balance of nature.

In comes AVALANCHE, a rebel group of disenfranchised citizens who have taken it upon themselves to oppose Shinra's ambitions. The main character is an ex-Shinra soldier named Cloud Strife, an angst-ridden fellow with a complex history that is explained as the game goes on. Cloud joins up with AVALANCHE as a mercenary for hire, and together they take on Shinra's maniacal executives and their army of shock-troops, robots, and mutants. However, after a while, it becomes apparent that there are other forces at work, and ultimately Cloud must not only fight against Shinra but also stop a powerful man from his past from destroying the world.

Like its predecessors, Final Fantasy VII is a role-playing game in Japanese style, featuring turn-based combat with a real-time (ATB, "active time battle") element against randomly appearing enemies. Customization in the game revolves around a so-called "Materia" system. Instead of magic spells, abilities, and bonus stats being saved to a single character, they are saved to Materia orbs, allowing the player to change a character's spells and abilities from the equipment menu at any time. Materia orbs can be bought in stores or found during exploration. The series' trademark summoned monsters are also contained within specific Materia. Besides experience points, characters also receive ability points that gradually upgrade the abilities of the currently equipped Materia.

Each character also possesses a set of unique attacks called "Limit Breaks". By sustaining enough damage without dying a character will build up their Limit Gauge, which can be expended to do a highly damaging attack when filled. More powerful Limit Breaks are unlocked as previous ones are used, and acquiring the most powerful Limit Break of each character will require the completion of sub-quests.

The game utilizes 3D character models and pre-rendered backgrounds with varying camera angles for the exploration of towns and hostile areas. World map navigation and battle screens are done completely in 3D. CG movies are frequently used as cutscenes that advance the game's story. The game features a large number of mini-games (most of which are optional) and many ways to explore the game world, as the player gradually acquires various vehicles that can venture into previously inaccessible locations.

Spellings

  • Финальная Фантазия 7 - Russian spelling
  • ファイナルファンタジーVII - Japanese spelling
  • 太空戰士 7 - Chinese spelling (traditional)
  • 最終幻想VII - Chinese spelling (traditional)
  • 最终幻想7 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (PlayStation version)

407 People (355 developers, 52 thanks) · View all

Product Development Coordinator
QA Manager
Customer Service Manager
Executive VP, Strategic Planning
Vice President of Marketing
Assistant Marketing Associates
Testers
Producer
Director
Music Composer
Main Programmer
Character Director & Battle Visual Director
Art Director
Image Illustrator
CG Supervisor
[ full credits ]

Reviews

Critics

Average score: 92% (based on 112 ratings)

Players

Average score: 4.1 out of 5 (based on 678 ratings with 32 reviews)

Great 32-bit capture of the original spirit of the series, yet it lead everyone in the wrong direction

The Good
FF7 represents the quantum leap the series made after a 3-year hiatus to a more sophisticated platform. After their break-up with Nintendo Squaresoft finally came to Sony's PSX to develop the next installment of their long-running series. Would the spirit and soul of the series get lost in this new high-powered (at the time) platform? would we get lots of cgi and no game? thankfully no. At least not yet.

FF7 remains true to the spirit of the series, which is to deliver a strong, solid storyline with deep, complex characters on it rather than giving you a free-form rpg experience. Sure, you get stats and there is a certain level of non-linearity regarding what you can do, but no one will mistake this for a Ultima game, or a Wizardry. As it goes, FF7 story is one of the best, coming close to dethroning FF6 (my all time favorite) when it comes to character development, seriousness and emotional punch. There's a lot more to like though. The action is perfectly balanced with the use of cool cinematic animations for each summon, magic, etc. You may hate all the stupid materia management hassles you have to go through, but they are still worth it.

On the technical side of things, the game didn't really take full advantage of the posibilities the new platform offered, and made a lot of concessions to their long-time design trademark, which gives you elements you either love or hate. For instance the SD (Super Deformed) characters. The reason they were kept like that was to keep the tone and emphasize the emotional aspects of the game, it is a long known fact that there's a reason the japanese manga characters are (usually) drawn in simple big-eyed "naif" ways. Because simplicity conveys much more feelings than complex ultra-realistic drawings. The simple, almost childish, character design tells our brain "this isn't finished" and thus forces us to interpretate by ourselves, to see beyond them and find for ourselves what's there. It's this interaction that causes the game's emotional moments to be so much powerfull, because you "see" whenever Cloud boils with anger, you "feel" Tifa's despair at her un-answered love, all because they are represented in the simplest of ways, with the same facial expresion that you can never quite make out.

This ever present simplicity of graphics has always been a staple of the FF games (and well, practically every japanese rpg) and here is made evident by the use of much more realistic backgrounds, while you could attribute the naivete of the graphics in the snes games to technical limitations, their intentionallity becomes undeniable when we see it on the psx, where the SD characters are placed over super-realistic (or at least pretty good looking) pre-rendered backgrounds.

Essentially everything that made the FFs so great is here, and all with tremendous whiz-bang cinematic effects and cgi. However...this is a double edged sword....

The Bad
I could point out here the technical deficiencies of the game (the midi-like tunes through most of the game, the use of simply shaded polygons, instead of textured ones, etc.) but there is a much bigger problem in this game that needs to be pointed out, and it's not even it's fault.

The biggest problem with FF7 was what resulted of it, it's biggest problem was what it caused. To put it bluntly: Squaresoft is going the way of the once mighty Origin. And where Origin died by trying to Hollywoodize itself, using actors and expensive sets, Square is headed by using catchy cgi, and graphical glamour.

And where did it all start? with the Playstation, and with FF7. Gone where the days of submiting creative content to a limited platform, a whole new horizon seemed to be ahead, but as us pc gamers known, technological quantum leaps often bring a lot of mediocrity with them. What would Square do with greater graphical detail and cgi cutscenes? well exploit that of course! And to the max if needed! Really, I don't think they are the best in the business (just look at any Capcom or Namco cgi cutscene) but they seem to be the ones that use it the most, often with disastrous results (just look at Parasite Eve).

From FF7 on, Square would totally submit their games to this cinematic treatment, and though their games haven't always been the pinacle of interactivity, the illusion of it was still there. Now, it's gone, shattered to pieces. Forever? Who knows.

Don't believe me? fine, don't think of the cgi, but let me give you an example of how this philosophy has seeped into the bones of the series spirit. Look at the cover of this game. Cloud stands proudly with that "complex hero" look ready to take on all comers, quite far from reality really but a very good omen. Gone from this point on is the humble aproach to storytelling the FFs used to have, gone is that excellent "collective hero" concept were there wasn't really a main character you could pinpoint and say this is him! this is the one that has to kill Gonzo and win the game! Now we slowly take the plunge towards a more marketable heroic aproach. And while Cloud still remains on this side of the fence, not far from us is the "Totally Cool" superhero-that-shops-at-Gap which would soon take over (yes, Squall, I'm talking about you).

The Bottom Line
This can be pretty much defined as the last of a dynasty (though bear in mind I haven't played FF9 and I'm told it does recapture the original spirit) It is a great game but aimed to those with an open mind. It will take some adjusting to get into this game even for those of us that played the snes FFs and I can only imagine how it may be to someone who has never touched a japanese rpg. Final Fantasy VII walks that very dangerous middle ground, it will not appeal to those who want nothing but photorealistic graphics and glamour, and it will not appeal to those who want complete freedom of action and stats up the wazoo. It will appeal only to those with a fresh perspective willing to get into an inmersive world and go through a deep and complex storyline sprinkled all over with action.

PlayStation · by Zovni (10504) · 2002

The God Of Console RPGs

The Good
Although having great graphics (for the time) the gameplay and storyline wasn't ignored (in fact, this is one of the best FFs). Some of the music was great, namely the Ancient Capital and Rocket Town music. Loads of secrets that reveal more important plot info although arent necessary and a fantastic cast of characters and an easy materia system that is easy but not massively dumbed-down allowing to be experimental.

The Bad
The normal battle music sounded more annoying than the Crazy Frog using a voice changing program to sound like a chipmunk and the Yuffie sidequest messes up your materia settings. The characters look like lego by today's standards... but who gives a damn.

The Bottom Line
The best place to start with Final Fantasy... and dont complete the game without finding Vincent Valentine and Lucrecia's Cave.

PlayStation · by Neon Hammerite (35) · 2005

Almost the greatest in comparison to PS1.

The Good
Still a great game, no matter what. This version is for the computer, so things are less pixelated and a little extra customization. Everything about this game is supreme. The story line is just so deep and enthralling. It pulls you in and doesn't let you go. You'll fall in love with some characters, hate some others, and have your heart broken a couple of times. This game is purely, purely the best. One thing that really, really kills it though...

The Bad
The sounds/music. Midi is just crappy compared to the real instrumental music you get on the PS1. The sounds stink, and unless you get a gamepad, it's a little difficult at times to control. The entire game is good, but the inconvenience of finding actual FFVII for the PS1's music and importing it yourself, and possibly high-resolution characters can be rather annoying at first, but definitely worth it. You also need a Windows XP patch if using it, but that's an easy find.

The Bottom Line
Greatest game ever still, but if you have a choice between the PS1 and PC version, go PS. It's way better than nothing, though. Buy it, now. You wont find the PC version in stores, but online is a definite. Get the PS1 version if possible, if not, GET IT, no matter what.

Windows · by Kain Ceverus (30) · 2007

[ View all 32 player reviews ]

Discussion

Subject By Date
overrated? Andy Social (16) Apr 4, 2023
FF7.sf2 content description MerlynKing Feb 7, 2018
You know, I just realized something... Lance Boyle (1532) Aug 26, 2010
Amazing. Simply amazing. The price I mean. GAMEBOY COLOR! (1990) Jun 3, 2009

Trivia

1001 Video Games

The PS1 version of Final Fantasy VII appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Dating

Around 1/3 of the way into the game (relatively), you reach the Golden Saucer and have a date with one of the characters, usually Tifa or Aeris, depending on a lot of choices you've made through the game. However, it's actually possible to go on a date with any character in your party, even Barrett. (the game has a number of amusing asides and jokes that come up if you favor an all-male party and ignore the girls).

Death scene

Producer Hironobu Sakaguchi allowed one of the characters to die as an expression of grief after his mother died during the production of Final Fantasy VI. There were almost hundreds of rumours circulating around the net that this character could be brought back to life by doing this or that (usually very complex procedures). Unfortunately none of these are true.

Discs

The original PlayStation version of the game was released on 3 CDs, where each CD contained a part of the story. In reality, all 3 CDs are almost identical, they all contain approximately 250MB of game data and 400MB of videos, only the latter differs between CDs. As a proof, the game only prompts you to insert the correct CD when you load a saved game. But if, after loading your game, you swap it for another CD, this won't have any effect, except when a video should play, where the game will either crash or play a wrong video.

Fangame sequel

In June 2008 Rich Whitehouse released the fangame sequel Avalanche, continuing the story, but with brawling beat-em-up gameplay.

Film sequel

Due to the popularity of Final Fantasy VII, Square-Enix released a full-length CG animated feature film called Final Fantasy VII: Advent Children (2005). The film is set several years after the events of the game.

Missing items

A few items were not cut out of the final product. There are certain programs that allow you to view game files such as background images and text, and by doing so you can see some that weren't used. If you were to search through all the text, you can find an Elixir in the pipe of the sick man in Midgar, an item called "Letter to Wife in Kalm", "Letter to Daughter in Kalm", "Homemade Potion!" that you were supposed to get from Cloud's mother, and maybe the most interesting of all: the item "High Blow ST", which sounds a lot like a weapon which is supposed to be found in the basement of Shinra mansion, but is nowhere to be found in the game.

Music

The instrumental music playing during the scene when Midgar collapses around President Shinra is Die Schöpfung ("The Creation") by Joseph Haydn, a Austrian composer of the 18th century. The lyrics to One-Winged Angel, the song that plays during the final confrontation, are taken from Carmina Burana an opera written by Carl Orff in the 1930s.

In the PlayStation version of this game, there's a live chorus singing during the final battle. In the PC conversion, the music is in midi format so only certain soundcards and drivers can support this. Without the proper soundcard/driver combination, you get no chorus and just the background midi. The wonky thing is that you have to play all the way to the end of the game just to see if your soundcard is supported.

The game's PC install disc includes the Yamaha YXG-100 MIDI synthesizer software. For a year or two after this game was released, the install disc was the only place where you could find YXG-100. Yamaha's download page featured only the YXG-50 and YXG-70 versions of the software. The website can be found in related links.

The Final Fantasy VII soundtrack by Nobuo Uematsu was released in 1997 on 4 CDs, with 85 audio tracks in total.

My Bloody Valentine reference

In the beginning of the game, right after Cloud leaves the building on fire, there's a big outdoor view of a dark-haired girl and the writings "OVELESS - Y LOODY ALENTINE". This is a reference to British dreampop band My Bloody Valentine, which released its most famous album Loveless back in 1991. The dark-haired girl from the poster looks quite like band member Belinda Butcher (later in the game, the name "Loveless" pops up once again, referred to as a play)

Norse mythology references

There are some references to Norse mythology in this game, e.g. Midgar = Midgård = Middle-Earth, which is the world humans live on; Nibelheim = Nifelheim, the ice land that existed before the world was created of the giant Ymir's body.

Numbering

Final Fantasy VII was the first game in the series since the original to keep its Japanese title (more specifically, the number) for the English-language release. Since the second, third and fifth instalments were yet to be officially translated, the fourth and sixth instalments had been retitled as the second and third games, respectively, for their original releases in North America. When Sony acquired the international publishing rights to Final Fantasy VII, the title was not changed, much to the confusion of American players of the earlier games, and more so in Europe where none of the previous main games had seen a release up to that point.

Remake teaser

At E3 2005 Square-Enix showed a remake of the original Final Fantasy VII intro with new up-to-date graphics, including a fully detailed Midgar and high-resolution characters. The video was said to be a tech demo, meant to show off the capabilities of the new Sony console, and even though there were much more astounding videos made in that sense, this one literally caused a sensation, because many people all over the world thought that if Square had put much effort for such a demo, there really was going to be a remake.

Sales

No less than 2 million copies were sold in just two days when the game was released in Japan.

Sephiroth

The name of the main adversary in the game is Sephiroth. This is a Greek-influenced spelling of the Hebrew word "sfirot" (ספירות), a plural form of "sfira" (ספירה), which literally means "counting". According to Kabbala, the Jewish mystical philosophy, sfirot are the primary powers using which God had created the world.

Sephiroth wields the legendary sword, Masamune. Named after a famous Japanese swordsmith, a variant of the Masamune has appeared in countless Square games including other Final Fantasys, Chrono Trigger, and later Vagrant Story.

Version differences

  • For the US PlayStation release Square made some improvements over the original. These included the elimination of several bugs and, most importantly, the addition of some cutscenes (game engine-based, not rendered). This caused a big scandal in Japan, which was left with an "inferior" version. To correct this, Square released an "international version", which is simply the American version with a fourth "Making Of" CD added.
  • The 2012 Windows re-release adds achievements, cloud saving and a cheat button which instantly gives maximum HP, MP and Gil.

Xenogears reference

In the PlayStation version, the second time you go to Mideel, talk to Cloud three times and you'll get a reference to Xenogears:

"A billion mirror fragments......small......light......taken......angel's......singing voices......xeno......gias......"

At the time, it was not yet known if Xenogears would be localized for Western audiences. In the later Windows version "xeno gias" was changed to "xeno gears", making the reference much more obvious.

Awards

  • Electronic Gaming Monthly
    • October 1997 (Issue 99) - Game of the Month
    • November 1997 (Issue 100) - ranked #21 (Best 100 Games of All Time)
    • November 1997 (Issue 100) - ranked #9 (Readers' Top 10 Games of All Time)
    • March 1998 (Issue 104) - Game of the Year Runner-Up
    • March 1998 (Issue 104) - PlayStation Game of the Year Runner-Up
    • March 1998 (Issue 104) - RPG Game of the Year
    • March 1998 (Issue 104) - Best Graphics
    • March 1998 (Issue 104) - Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - PlayStation Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - RPG Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - Most Original Game of the Year Top Write-In (Readers' Choice)
    • March 1998 (Issue 104) - Best Graphics (Readers' Choice)
    • March 1998 (Issue 104) - Best Music (Readers' Choice)
    • March 1998 (Issue 104) - Best Sound Top Write-In (Readers' Choice)
    • 1998 Buyer's Guide - Hottest Game Babe (Tifa Lockheart)
    • 1998 Buyer's Guide - Most Hype for a Game
    • 1998 Buyer's Guide - Best Sequel Runner-Up
    • 1998 Buyer's Guide - Best Ending
    • 1998 Buyer's Guide - Best Print Ad
  • GameStar (Germany)
    • Issue 12/1999 - #47 in the "100 Most Important PC Games of the Nineties" ranking
  • PSExtreme
    • 1997 Extreme Awards (Vol. 3, Iss. 3) - Best Role-Playing Game of the Year
    • 1997 Extreme Awards (Vol. 3, Iss. 3) - Best Game Graphics of the Year
  • PC Gamer
    • Apr. 2000 - voted #36 overall in Readers All-Time Top 50 Games Poll
  • PC Player (Germany)
    • 1998 (Iss. 01/1999) - Best RPG in 1998
  • Game Informer
    • Aug. 2001 (Iss. 100) - named among the Top 100 Games of All Time
    • Oct. 2004 (Iss. 138) - named among the Top 25 Most Influential Games of All Time
  • Retro Gamer
    • October 2004 (Issue #9) – #4 Best Game Of All Time (Readers' Vote)
  • The Strong National Museum of Play
    • 2018 – Introduced into the World Video Game Hall of Fame

Information was also contributed by Andreas Vilén, Apogee IV, Big John WV, Drein IX, Fafnir, Final GMR, Guy Chapman, Jiguryo, Koroner, MAT, Patrick Bregger, PCGamer77, Rey Mysterio, Sciere, Tiago Jacques, WildKard, WizardX and Zovni.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Final Fantasy
Released 1987 on NES, 1989 on MSX, 2010 on BREW...
Final Fantasy X
Released 2001 on PlayStation 2
Final Fantasy VIII
Released 1999 on PlayStation, Windows, 2009 on PSP...
Final Fantasy III
Released 1990 on NES, 2009 on Wii, 2014 on Nintendo 3DS
Final Fantasy II
Released 1988 on NES, 2009 on Wii, 2014 on Nintendo 3DS
Final Fantasy V
Released 1992 on SNES, PlayStation, 2011 on PSP...
Final Fantasy X-2
Released 2003 on PlayStation 2
Final Fantasy IX
Released 2000 on PlayStation, 2010 on PSP, 2016 on Windows...
Final Fantasy III
Released 1999 on PlayStation, 2006 on Game Boy Advance, 2015 on Windows...

Related Sites +

  • FF-Fan
    A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art.
  • Final Fantasy Extreme
    Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series.
  • Final Fantasy Online
    A Final Fantasy related site containing images, wallpapers, music, guides, etc.
  • Final Fantasy Online Strategy Guides
    Tips, tricks, and just really useful information for Final Fantasy VII.
  • Final Fantasy VII: A Huge Leap for RPGs
    Alex discusses his thoughts on Final Fantasy VII in a retrospective
  • GameFaqs Files
    Comprehensive links to numerous Final Fantasy VII files on GameFaqs
  • Hints for FF7
    Universal Hint System's hints will help you finish Final Fantasy VII
  • OC ReMix Game Profile
    Fan ReMixes of music from Final Fantasy VII, including the album "Voices of the Lifestream"
  • Square's Official Final Fantasy VII site
    Square's official North American website for info on Final Fantasy VII and related games.
  • Yamaha's XG Website
    Yamaha's website for their XG series of software MIDI synthesizers. The YXG-100 version comes on Final Fantasy VII's PC install disc.

Identifiers +

  • MobyGames ID: 858
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Alan Chan.

PS Vita added by GTramp. Xbox One, Nintendo Switch added by Kam1Kaz3NL77. iPad, PlayStation 4, Android, iPhone added by Sciere. PlayStation 3, PSP added by Foxhack. PlayStation added by Grant McLellan. Windows Apps added by Koterminus.

Additional contributors: PCGamer77, Unicorn Lynx, Jeanne, Shoddyan, SAGA_, Alaka, Silverblade, monkeyislandgirl, Bregalad, DarkDante, David Lloyd, DreinIX, —-, Paulus18950, Patrick Bregger, CrankyStorming, FatherJack, A.J. Maciejewski, 64er, SoMuchChaotix.

Game added February 14, 2000. Last modified April 6, 2024.