Code-Name: Iceman

aka: Code Name: Iceman, Code-Name: Iceman - a 3-D Animated Adventure Game, Codename: Iceman
Moby ID: 436
DOS Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/14 12:59 PM )

Description official description

In the beginning of the 21st century, Earth is experiencing a global oil shortage. Surprisingly, Tunisia remains one of the few countries still in possession of large quantities of high-quality oil. USA and Soviet governments race each other in their attempts to purchase as much oil as possible. Finally, the Soviets take a step further and kidnap the US ambassador, hoping to provoke an international incident. Naval Officer Johnny Westland is sent to Tunisia with the order of rescuing the ambassador and preventing further escalation of the conflict.

Code-Name: Iceman is primarily an adventure game similar to Sierra's other works in that genre. The player navigates the protagonist in eight different directions from third-person view, and types text commands to interact with the environment. The command "Look" may be typed separately and lead to different text descriptions depending on where on screen the protagonist is positioned. The game is similar to Police Quest series in that it relies on realistic procedures, in this case military instructions, first aid, etc. The player may reach dead ends and resort to restoring an earlier save if some of these procedures are not followed properly. In addition, a considerable portion of the game consists of submarine simulation, requiring the player to navigate a submarine and fight enemy craft.

Groups +

Screenshots

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (DOS version)

25 People (24 developers, 1 thanks) · View all

Reviews

Critics

Average score: 66% (based on 20 ratings)

Players

Average score: 3.3 out of 5 (based on 61 ratings with 9 reviews)

Great promise, good begining, and terrible everything else

The Good
Well as the summary hints at this game started out great. When this game came out my brother was a 30 year old Army officer (and gamer) that had this new exciting game. However he could never beat it. So I the younger brother (15) gave it a shot. I loved the opening and though that the sound was good. I liked the grapics and the gameplay. But the best part of this game had to be the plot. It had so much potiental I could hardly wait to find out what happend next.

The Bad
.... And then I got to the sub part of the game. On the way to the sub I had a hard time and resorted to my usual tatic when I cant figure out something... I cheated. I bought the hint book and after much effort got in the sub. But once in the sub not even the hint book could save me. I very very rarely not finish a game. For me it is more important to finish than to stay true to the gaming experience. But in this game I could never ever get that sub working. To this day this game sits on my hard drive. (Now 3 computers later) I dont remember all the problems it had but I do remember the game getting worse and worse as it went on.

The Bottom Line
First of all no offence to the first reviewer but I wonder if they have the right game. I can not immagine it only took 2 hours to beat this game. I cant say that I would recommend this game but for the die-hards and can-do gamers here is a good challenge.

DOS · by William Shawn McDonie (1131) · 2000

Codename: ICEMAN is a foray into techno-thriller fiction by Jim Walls.

The Good
Codename: ICEMAN ("CI" hereon) follows the Police Quest style of mixing reality with interactive adventure fiction. Instead of following police protocol, CI requires the player to follow some basic military protocol and procedures. Fortunately, most of that information is outlined in the manual, allowing you to work your way through the different scenarios with some study.

There are three main segments in this game. The first is the vacation in Tahiti, where you will begin. There, it opens up as an ordinary Sierra adventure, with above average 16 color graphics and a quick simulation puzzle (using the manual) that provides a glimpse of things to come. Later, you will board and command a nuclear submarine. You will spend the majority of the game playing this section, which adds a lot of simulation to the adventure. Finally, you will leave the submarine for the brief conclusion.

The interface to CI is a text parser, and it is a smart one. Most of what you will consider typing is handled by the parser, and when it is not, it usually indicates what words aren't working. Additionally, the mouse can be used a little bit. The puzzles usually make sense, and overall the gameplay is good, albeit difficult at times.

The Bad
In my opinion, the plot of CI is uninteresting. It is getting through the plot that provides entertainment, but many people will be turned off by the difficulty of the journey. Why? Instead of the typical "You wake up and are suffering from amnesia" plot, your character is a Commander in the Navy, and the game expects you to play along with that! You will be referring to the manual and the submarine chart for help, along with common sense. If you make the slightest mistake, it's Game Over -- or worse, you could become trapped and unable to complete the game.

For example, the submarine simulation has a very steep learning curve at the beginning. Any significant mistakes or deviations from procedure will immediately result in failure; if you don't like saving and restoring, this game may not be for you. Fortunately, once you have mastered the simulation, you will realize that it is actually oversimplified and you won't have so much trouble later on.

Other criticisms: You will need the manual and the chart that came with this game in order to play. The music is not memorable. The endgame is thin.

(note: An early review for this title on mobygames indicated a play time of only two hours. This is entirely inaccurate unless you are using a walkthrough or hint book)

The Bottom Line
Codename: ICEMAN is probably not an adventure game for beginners or those who give up easily; it would not be fun to play if you had to cheat or constantly read hints. For the more seasoned adventurer or for those who are interested in the military or techno-thriller fiction, solving the puzzles and finishing this game could be a rewarding, enlightening experience. Flipping through the manual might help someone decide whether or not to play. Keep in mind, this type of game is not for everyone.

DOS · by vni VIC (19) · 2002

A ridiculous failiure? Not even.

The Good
Firstly, I'm in doubt that any gamer could finish Codename: ICEMAN in only a couple short hours without a hint book. While the game may be overly short, simple is one thing it's not. What's good about it? Enough to warrant a look, if little more. To my knowledge, an adventure game based on this kind of modern political intrigue hadn't been attempted before. That alone gives it some sort of value. The "mysterious girl" subplot was also interesting, and could have been developed further.

The Bad
It ends up feeling like a skeleton of an adventure game. Political intrigue, unrest in the middle east, a mysterious female spy, a silent running submarine, a secret mission... these are all things that ought to add up to a classic game, but none of these elements are as fully developed as they could have been. There are also too "few" adventure portions - too much of the game is played in the submarine simulator. And while the underdeveloped plot is still interesting, the game doesn't explain enough to you. Sometimes you find yourself wondering either what you need to do, or what you need to do to accomplish it. There's no sense of urgency in your mission.

The Bottom Line
It's not so much that I disagree with Mr. Gabel's review, but I think that to dismiss Codename: ICEMAN as a "ridiculous failiure" is to overlook its good elements. In playing the game, you can see what Jim Walls and Sierra were attempting. Unfortunately, the game never quite lives up to expectations.

DOS · by Eurythmic (2663) · 1999

[ View all 9 player reviews ]

Trivia

Cancelled sequel

A sequel was mentioned as forthcoming in Sierra's news magazine, but it was never released.

Comic

There was a comic based on the game published in Sierra's magazine. A page of it can be seen at SierraPlanet.

Information also contributed by Giygas 8

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Code Name: S.T.E.A.M.
Released 2015 on Nintendo 3DS
Operation Whirlwind
Released 1983 on Atari 8-bit, Commodore 64
Code Maker
Released 1981 on VIC-20
Suika A.S+: Eternal Name
Released 2007 on PlayStation 2
Town With No Name
Released 1992 on CDTV, DOS
Code 7
Released 2017 on Linux, Windows, Macintosh
Highway Code
Released 1984 on ZX Spectrum
Code of Honor 3: Desperate Measures
Released 2009 on Windows
Reverse Collapse: Code Name Bakery
Released 2024 on Windows

Related Sites +

Identifiers +

  • MobyGames ID: 436
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Eurythmic.

Amiga added by POMAH. Windows added by Cavalary. Atari ST added by tbuteler.

Additional contributors: MAT, Jeanne, jean-louis, Martin Smith, formercontrib, Patrick Bregger.

Game added November 15, 1999. Last modified August 21, 2023.