X-COM: Terror from the Deep
Description official descriptions
X-COM: Terror from the Deep is the follow-up to the resource management and tactical combat game X-COM: Enemy Unknown.
It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans.
The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and on-land missions, and is significantly harder than its predecessor.
Spellings
- 幽浮2:深海出擊 - Traditional Chinese spelling
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Credits (DOS version)
60 People (54 developers, 6 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 84% (based on 26 ratings)
Players
Average score: 4.1 out of 5 (based on 113 ratings with 11 reviews)
Good game, but bettered by its predecessor
The Good
Well, it's pretty much the same as UFO: Enemy Unknown, its prequel. This game is based underwater though, so the graphics and sound effects are a little different. Not better or worse, just different. Particularly appealing are the rivetted brass look of the alien ships, just like the Nautilus in "20,000 Leagues under the Sea". I also loved the footstep sounds, especially over the metal decking of the ships. And some of the underwater scenary is very cool.
The Bad
This game is much bigger than the first game. But that's not really a good thing. The orignal's leaness gave it a certain appeal, whereas this just gets repetetive and dull real quick. The ship attack missions are real fun the first time, but you soon get really hacked off having to search every single cabin for that last alien - this alone can take over an hour.
During the game you have to destroy 8 large alien bases. Each one of these is a nightmare situation - four floors of alien landscapes, and you never have enough men to cover the ground properly.
The Bottom Line
I don't know how this game ends, since I got bored and frustrated long before I got that far. However, I do have a ZIP file with all my last saves in, so maybe one day I'll go back to it. Maybe...
If you loved the first game, you'll probably like this as well. Whether you'll have the perseverance to see it through is another matter.
DOS · by Steve Hall (329) · 2000
The Good
Well, the AI has been improved (to the point of madness), the game engine is a little faster and the UFOpedia has been given a boost.
The Bad
Game is simply TOO DAMN DIFFICULT, the graphics are less appealing than the first and the game has a much less claustrophobic, stretching atmosphere.
The Bottom Line
A lot less fun than the first, but still makes a good game.
DOS · by Tomer Gabel (4538) · 1999
Still X-COM: UFO (Unidentified Floating Objects) Defense
The Good
This game continues the storyline of the original X-COM. The underwater theme definitely brings something new to the game. The new graphics are decent, if a little worse than the original.
The Bad
Put simply, this is the same exact game as the original. They did bump up the difficulty, though they might have gone a little too far. In the original, if you made a few mistakes early on, you could eventually come back. In this X-COM, one mistake can mean an early demise.
Have you ever tried throwing something underwater? Watch the next granade you throw.
The Bottom Line
This is basically a rehash of the original X-COM, because it did so well. If you are a big X-COM fan, get it to add to your collection. Otherwise, stick with the original. It is more fun, and a little more forgiving.
DOS · by Narf! (132) · 2000
Discussion
Subject | By | Date |
---|---|---|
Steam powered!? | Xoleras (66141) | Aug 17, 2007 |
Trivia
Bugs
The research tree in this game had a few bugs which prevent you from researching certain items, one of them can even stop you from successfully completing the game. Luckily there are guides that contain ways to avoid these bugs.
Development
After completing UFO MicroProse wanted to do a quick follow up within six months. We said that this was not feasible, and if it were possible it would be little more than the same game with different graphics. Instead we started work on X-Com:Apocalypse, which was much more ambitious. Once UFO/X-Com was clearly known to be a success, MicroProse suggested that we license the code for them to develop their own sequel. The rest is history.
-- taken from the Mythos Games web site.
References
X-COM: Terror from the Deep is heavily based on the writings of Howard Phillips Lovecraft. Many names and creatures are taken straight from HPL. Also, T'leth is R'lyeh, and in the final mission, you can see the tomb and the portrait of the Great Cthulhu himself.
Awards
- Power Play
- Issue 02/1996 – Best Strategy Game in 1995
Information also contributed by Jaromir Krol and Spearhead51
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Related Sites +
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X-COM Tactical Command
Tips, strategy, and general information on all things X-COM.
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Contributors to this Entry
Game added by IJan.
PlayStation added by Trixter. Windows added by Xoleras.
Additional contributors: Narf!, Kasey Chang, tarmo888, n][rvana, Paulus18950, Patrick Bregger.
Game added December 6, 1999. Last modified January 19, 2024.