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Star Wars: Shadows of the Empire

aka: Star Wars: Teikoku no Kage
Moby ID: 3105
Nintendo 64 Specs
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Description official descriptions

Set between The Empire Strikes Back and Return of the Jedi, Star Wars: Shadows of the Empire tells the story of Prince Xizor's quest to replace Darth Vader as the leader of the Sith, and wipe out the Rebels' chances of victory. The only man that can stop him is the interstellar bounty hunter Dash Rendar. The game is based on the novel of the same name, with locations including ice planet Hoth, Mos Eisley and the sewers of Imperial City, all in full 3D.

Levels each have very different objectives, ranging from piloting snowspeeders on Hoth and racing speeder bikes on Tatooine to shooting stormtroopers and droids on foot throughout the galaxy. Dash primarily uses a blaster with unlimited ammo, but can also find more powerful weapons with limited ammunition. Each level has optional "challenge points" that are hidden throughout the level, and finding all of them will unlock a cheat dependent on which difficulty setting the save file is on.

Spellings

  • スター・ウォーズ 帝国の影 - Japanese spelling

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Credits (Nintendo 64 version)

139 People (88 developers, 51 thanks) · View all

Game Designer
Lead Artist
Lead Animator
Project Leader
Senior Programmer
Technical Lead/Programmer
Programmer/Lycanthrope
Aesthetic Technology/Robin's Dad
Level Designers
3D Artists
3D Animator
Texture Artist
3D/Background Artist
Storyboard Artist
Music Editor/Sound Quality Control
Sound Designers
Composers
Lead Tester
Production Manager
[ full credits ]

Reviews

Critics

Average score: 76% (based on 51 ratings)

Players

Average score: 3.6 out of 5 (based on 76 ratings with 11 reviews)

Great game that follows the novel

The Good
I remember the first time I played this game and I was reading the novel at the same time. I'd play for a while and then I'd read and try to stop at the point I was at in the video game. This video game takes place at the beginning of Star Wars Episode 5: The Emperor Strikes Back and in between episode 5 and episode 6. You play as Dash Rendar, a Han Solo smuggler type of guy, and battle through 10 levels of increasing difficulty. You get to use different kinds of guns, sometimes you get to use a jetpack, and you get to pilot a Snowspeeder, a Swoop Bike and Dash's ship, the Outrider. There are bosses at the end of each level, except the ones where you're in a vehicle. The bosses are tough and the levels can be challenging and tricky. The music is good, some of it's straight from the movie.

The Bad
Compared to the other games from 1996 - Super Mario 64, Mario Kart, ect. this game has fairly poor graphic's, but I can live with that. Also, after you beat it it's not that much fun anymore - sure you can go back and collect all the Challenge Point's, but that's not that fun.

The Bottom Line
A good game than any gamer should get.

Nintendo 64 · by darthsith19 (62) · 2006

Nice Ideas, Poorly Executed

The Good
The Hoth level is amazing.

The Bad
The 3D shooting is poor.

The Bottom Line
Shadows of the Empire was a big “Expanded Universe” multimedia event with this story getting a novel, soundtrack (for the novel), comic book, toys and, of course, a video game. Shadows of the Empire was released on the N64 on PC. I was originally going to use the PC version for this, as the game is identical, but it has video cutscenes with voice acting, but controller support is poor (and the HUD goes tiny). With the help of remapping buttons, I was able to create a good setup that uses modern using the strafe setup.

I played this as a kid and I do remember enjoying it.

The game starts off during the Battle of Hoth from The Empire Strikes back, with you controlling a snowspeeder. This section is great, with the snowspeeder feeling great to control and toppling AT-ATs with the tow cable is great. Unfortunately, the level isn’t very long and it’s the best part of the game (you may notice the large amount of lives – that’s more for the poor platforming in later stages). If the entire game was like this, it would be a great game, but most of the game is on-foot.

You play as Dash Randar, who in this game is essentially a Han Solo clone (the novel expands the character’s personality a lot). You’re armed with a blaster that recharges, and you can get special ammo for it (best saved for bosses). The game heavily relies on autoaim, which is especially necessary as you can’t really aim up or down in any reasonable way (the aim button lets you, but it’s far too sensitive).

Trying to setup so you can flee Hoth, you start by watching the Millenium Falcon leave (shouldn’t Vader be standing nearby?) then blast your way through the stormtroopers attacking the rebel base. The shooting isn’t very satisfying and the movement is wonky.

After blowing up an AT-ST, you make your way off Hoth and blast TIE fighters in an asteroid field in a dreadful turret section with awful controls. The game at least gives you plenty of time to react as the bombs from the TIE bombers are really slow, and you have infinite missiles – they just reload between batches of 5.

Hunting for Boba Fett, Dash heads to a junkyard planet to get information from IG-88. I absolutely hate this level as a kid due to the controls but I didn’t find it too bad – I think the ability to strafe helps a lot with lining up jumps, and I never figured that out the first time round. It’s still a very ugly planet, though – Shadows of the Empire was definitely ahead of its time for its use of greys and browns. At the end of the level you take out IG-88, who gives you information on where Boba Fett is.

This is where the platforming really does take a nosedive. Dash’s jump is incredibly floaty and not difficult to control, and the narrow paths of this level are built for you to fall off constantly. You get a jetpack half way through which helps a bit, but is not as fun as a jetpack should be due to being slow and only possible to use for short bursts.

You fight Boba Fett and the Slave 1 at the end. I ran out of ammo, but found a spot where Slave 1 couldn’t hit me, so was able to hit it a few hundred times to destroy it.

Some text explains that after this, Boba Fett escapes and an assassin tries to kill Luke, so it’s up to you to help protect him.

As Luke chills out at Obi-Wan’s home on Tatooine, Dash hears of a swoop gang heading to kill Luke. Speeding through this level is great, but it’s much better to go slowly to take out enemies. You find out information that an Imperial ship contains the necessary information.

As Luke waits outside in his X-Wing, Dash assaults the imperial ship on his own (this game makes Luke seem weak). Most of this level is messing with door switches in a large cargo hold. There’s some secrets to find, but you need to work your way, then fighting a big droid near the end. The jetpack you found earlier would have been handy, but Dash left it on his ship. On a side note, I do really like the Outrider.

In order to infiltrate a base, we need to go through a sewer. Dash has absolutely no issue diving though massive amounts of excrement as you have to find a few different items to progress. The boss fight at the end is a horrible experience, with respawning tentacles and the poor jetpack controls underwater.

Going through the base your job is to find a reactor to place charges to blow up a space elevator. Luke is also infiltrating this base to save Leia, but that’s just background information and you never get to see them during gameplay. This is another dull level.

After another bad ship turret section, we get to actually fly the Outrider, and it’s great. You don’t get to focus on shooting other ships, though: your mission is to shoot four turrets then fly into the base and blow up the reactor, Death Star 2-style. The game ends with Dash seemingly not making it (but then reveals his fate in the final cutscene).

Shadow of the Empire is not as fun as I remember. The genre has evolved a lot, and the controls are just strange and floaty. The full story is probably good, but this isn’t a good adaptation as important points are relegated to scrolling text.

Nintendo 64 · by Cube1701 (2) · 2024

The game now lives in shadows

The Good
Ok I got this game after seeing people play it at a store in some demo thing that had been made. The demo was playing the very good battle of Hoth level at the start. I later ate my words but we will gat back to this later. Firstly the good things about this game was, the Battle of Hoth level, The final level and the speeder bike level. Why? Apart from all of the other levels that were either on rails or boring TPS levels the game had little else that was fun. The shooting parts of the game were fun, once. The levels were ok in design but a little too blocky in my tastes. The lasers were also rectangles. The bad guys were ok in modeling but were pretty dumb. The weapons were ok as well but you often over hoarded all the guns untill you got to a big boss at the end.

The Bad
The game play was only fun once. The character had this lightweight feel about him when you jumped and it just did not feel right. Other problems was that the bosses were almost too hard to beat and some parts were too boring.

The Bottom Line
The first and last levels were good, the rest of the game can wait till you are either on drugs or drunk.

Nintendo 64 · by Sam Hardy (80) · 2001

[ View all 11 player reviews ]

Trivia

Dash Rendar

Dash Rendar is the only character developed from the Star Wars franchise that actually made it "back" to the movies. You can see his modified starship, the Outrider YT-2400 lifting up and taking off from Mos Eisley as Luke and his gang enter the city in the new revised sequence featured on the Star Wars: Special Edition. Also, Dash Rendar in the Nintendo 64 cutscenes looked more like a brown-haired, younger and rougher George Lucas with a rough shave instead of a beard. In the PC edition, he looks more like the original concept art for the character.

Rogue Squadron inspiration

In the first level of the game, where you fly a snowspeeder in the Battle of Hoth, was the inspiration for Rogue Squadron.

Version differences

The PC version is a revised edition of the N64 version (the major difference between the two versions being 3D cutscenes for the PC).

Awards

  • Electronic Gaming Monthly
  • March 1997 (Issue 92) - N64 Game of the Year runner-up + Best Music runner-up + Action Game of the Year (Readers' Choice) + Best Music (Readers' Choice)

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Contributors to this Entry

Game added by Kartanym.

Additional contributors: Apogee IV, chirinea, Joshua J. Slone, Alaka, LepricahnsGold, vedder.

Game added January 21, 2001. Last modified March 9, 2024.