Eye of the Beholder

aka: EOB
Moby ID: 835
DOS Specs
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Description official descriptions

Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.

Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time, similarly to Dungeon Master. There is a variety of monsters to fight and spells to cast. The game features a point-and-click interface for fighting, spellcasting and handling objects.

Spellings

  • アイ・オブ・ザ・ビホルダー - Japanese spelling

Groups +

Screenshots

Promos

Credits (DOS version)

34 People (32 developers, 2 thanks) · View all

Director of Product Development (Westwood)
Game Design (Westwood)
Original Programming (Westwood)
Amiga Programming (Westwood)
Graphics (Westwood)
Music (Westwood)
Sound Effects (Westwood)
Writer (Westwood)
Playtesting (Westwood)
Special Thanks To
  • Uncle Otto
Game Development (SSI)
Development Support (SSI)
Manual (SSI)
Playtesting (SSI)
[ full credits ]

Reviews

Critics

Average score: 81% (based on 39 ratings)

Players

Average score: 3.7 out of 5 (based on 164 ratings with 8 reviews)

A great game, but I liked its sequel much better.

The Good
Eye of the Beholder is a true classic. It spawned two sequels and while it may not have been the first, it was definitely the best RPG game for the PC at that time (in my opinion, anyway). It had great graphics and decent engine, wonderful music, a (somewhat) innovative and effective control system and good storyline.

The Bad
Unforunately, the plot is not nearly as well executed as it was in Eye of the Beholder II: The Legend of Darkmoon, and not as interesting. Also, the game was loaded with bugs which, unfortunately, stopped me from completing it.

The Bottom Line
A real classic, shadowed by its amazing sequel, but good in its own right. Get it, play it, move on the second and be happy.

DOS · by Tomer Gabel (4538) · 2000

A champion RPG for it's time.

The Good
The game has a never ending quality about it. Just when you think you've finished a level, you can find secret areas and such. The game play is outstanding, with it almost perfectly imitating the real AD&D game, and I'm still interested in playing after owning it for ~ 10 years. The graphics are good, and so is the sound quality.

The Bad
At the end of each level there is a ladder and it asks you to enter three specific words from a book. I don't have that book anymore. So I'm confined to the first level. And you have to have quick eye-mouse co-ordination to attack.

The Bottom Line
A very good game in all respects, and true to the game of AD&D.

DOS · by Andrew Morgan (2) · 2002

Awesome for the time, still a great game today.

The Good
- the gameplay is absolutely fluid, the controls are mouse and keypad only are easy to handle. There are no speed problems even on modern machines.

  • the graphics were outstanding for the time being, one of the early VGA AD&D games (the first if I'm not mistaken), although there's not much animation. This is especially true when compared to other RPG's of that style from that time (Bloodwych, I'm looking at you...)

  • this is also the first AD&D game that uses 2nd edition rules - all the "Gold Box games" still used 1st edition.

  • the atmosphere really makes you feel as if you're in a dungeon. You might walk around a corner while some monster blasts you from behind and you won't find out until you're almost dead.

    The Bad
    - well, there's no real adventure part. It's kill monsters, draw maps, find out which keys fit where. Storyline is typical "kill the bad guy" and not much more. And the ending is horrid - after you geek the beholder, there is some text about how you've saved everyone and went back home safely. Also, you cannot save the game after you've killed the big guy, so when you import your party to EOB2, technically you import the party that didn't finish the game. Ooh well.

  • there's only one save option. Thankfully they'd fix this in EOB2, as well as other little nitpicks.

  • no auto mapping, although I have to admit that I had a lot of fun drawing my own maps.

  • monsters are pathetically easy to kill if you're skilled at using both mouse and keyboard: whack the monster by mouse-click, then step back using the keypad before the monster can retaliate. Repeat till it's dead.

    The Bottom Line
    Still, a damn good game. A must have for every AD&D gamer, and if you ever want to play the even better sequel (EOB2 - Legend of Darkmoon) you ought to beat this game in order to import a good party with it's share of magical items etc., especially seeing how tough EOB2 is you need all the beef you can get.

DOS · by Gothicgene (66) · 2001

[ View all 8 player reviews ]

Discussion

Subject By Date
correcting a review Pseudo_Intellectual (66360) Jan 17, 2017

Trivia

1001 Video Games

The PC version of Eye of the Beholder appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Boss

The final big boss, Xanathar is actually The Beholder, as he (is it he? or was it she? :-) says to you (when you get to the endgame for final confrontation) that all those traps you encountered, and minions you fought was just a play to watch, and that he was watching you all the way (that only gets him beholder title). Now, as you can notice, he looks like a big bowling eye, with many pipes that ends also with an eye (that gives him eye title). So, Eye of the Beholder would actually be himself.

As in this game he's the main bad guy, in Eye of the Beholder II, there are actually many creatures that are from his race, and are no such threat.

Cancelled Lynx port

This game was being ported to Atari's Lynx by NuFX, Inc., but development was halted. Prototypes have since been leaked to the internet.

Character portraits

A number of the portraits in Eye of the Beholder were Westwood employees. These include Paul Mudra (Music and Design), Phil Gorrow (Lead Programmer and Design), Joseph Hewitt (Lead Artist and Design), Mike Legg (Programmer and Design), Frank Saxxon (Artist), Aaron Powell (Artist) and Eydie Laramore (Lead Writer and Design).

Ending

Eye of the Beholder was praised for its stylish cinematic opening sequence, which dazzled players and set the stage of the game to follow. However, since the final game's size weighed in at 5 3.5" disks, SSI decided to cut the ending cinematic, figuring very few players would see it anyway, and it was not worth the extra cost of the sixth disk.

However, many players who did slog it out to the end of the game and were not amused when they were "rewarded" with a simple text message and unceremoniously dropped to DOS. SSI soon realized their mistake, but the damage could not be undone. Many players assumed the game simply never had an ending, never suspecting it existed but was not included.

The Amiga version was later released with the final endgame graphic.

Also, there was one bit of the ending that most players never saw. Players were able to do what the developer's called the "EoB Two-Step," side-stepping, turning and side-stepping again, they were able to fight many monsters including the boss with risk of taking much damage. It was possible, though time consuming, to use this technique to kill Xanathar. This is not the way the game's designers had in mind for his defeat though. The player were supposed to lure and push Xanathar into one of the spike traps where there was a small animated sequence (basically 4 frames) of him being impaled and dying.

Title

Eye of the Beholder is one of many games that shares its name with a song by the heavy metal band Metallica.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #2 Least Rewarding Ending of All Time* Enchanted Realms
    • September 1991 (Issue #8) – Distinctive Adventure Award

Information also contributed by Игги Друге, Martin Smith, and MAT

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Identifiers +

  • MobyGames ID: 835
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Contributors to this Entry

Game added by Chris Martin.

SNES added by SAGA_. SEGA CD added by Stillman. PC-98 added by Terok Nor. Amiga added by MAT.

Additional contributors: Tony Van, Terok Nor, xcom1602, Jeanne, Cabeza2000, Alaka, monkeyislandgirl, Joseph Hewitt, Patrick Bregger, Azif Kylander, Narushima, FatherJack.

Game added February 7, 2000. Last modified February 13, 2024.