Prince of Persia: Warrior Within

aka: Bosi Wangzi: Wuzhe zhi Xin, PoP: Warrior Within, Prince of Persia 2, Prince of Persia 5, Prince of Persia: Dusza Wojownika, Prince of Persia: El Alma del Guerrero, Prince of Persia: Kenshi no Kokoro, Prince of Persia: L'âme du Guerrier, Prince of Persia: Spirito Guerriero, Prince of Persia: Warrior Within HD
Moby ID: 16156
Windows Specs
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Description official descriptions

Prince of Persia: Warrior Within is the direct sequel to Prince of Persia: The Sands of Time. Seven years later, the Prince is hunted by a monster known as Dahaka. He finds out that anyone who manipulates the Sands of Time is destined to die shortly afterwards; but the Prince has escaped his fate, and that's the reason for Dahaka's rage. Now the Prince must travel to the mysterious Island of Time, where he hopes to find the Empress of Time and, through time manipulation, somehow prevent her from creating the Sands in the first place...

The game comes with a new, darker look for the Prince and his surroundings. The fights are more brutal and take a larger part in the game, as the Prince now has enhanced fighting moves including new attack moves via walls and poles.

Even though the fights make up a large part of the game, the puzzle sections are still present and more complicated than before. A new move in the puzzle sections of the game is the curtain slide, which allows you to slide down to the ground slowly. There are still plenty of options for time manipulation and the storyline also lets you travel back and forth in time, visiting the same locations in an alternate time period.

Spellings

  • Принц Персии: Схватка с судьбой - Russian spelling
  • 波斯王子:武者之心 - Simplified Chinese spelling

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Credits (Windows version)

457 People (435 developers, 22 thanks) · View all

Executive Producer
Producer
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Art Director
Lead Level Designer
Lead Programmer
Lead PC Programmer
Animation Directors
Director of Photography
Lead Sound Designer
Art Production Manager
Programming Technical Director
Modeling Technical Director & Special Effects
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[ full credits ]

Reviews

Critics

Average score: 82% (based on 63 ratings)

Players

Average score: 3.6 out of 5 (based on 108 ratings with 5 reviews)

You can't screw with time hasn't the Prince seen Back To The Future?

The Good
In Prince Of Persia: Warrior Within you once again play as the prince this time much darker being hunted by a time creature called the Dahaka for his actions in the original game goes to the island of time in hopes to destroy the sands of time before they were created and his ship on the way to the island is attacked by Shadee the bodyguard of the empress the creator of the sands of time.

The combat is much approved from that of the first one with a whole roster of moves at the princes use fight are much easier in the one against the lumbering hulk you have to fight throughout the game.

There are new parts in the game in which you are chased by the Dahaka and must run and evade him which changes the pacing a little and truly gives you the feel you are playing a different game than the first one for better or for worse.

The game has too endings getting the best requires you to get all the life upgrades and defeat a different final boss who is harder.

The Bad
The game has many bugs some Gamestopping and too much back tracking through past and present and because of this you fight the giant boss like eight times throughout the game and makes it that you see the same areas.

The darker look and feel of the feel makes it hard to believe that this is a sequel to Sands Of Time and some even hate this new direction but the third game the Two Thrones brings back the lighter theme.

The Bottom Line
If the new dark feel doesn’t bother you and you enjoyed the Sands Of Time or didn’t because of the combat since the game fixes that you should get this.

Xbox · by Classic Nigel (108) · 2006

This game is really bad, in the good sense

The Good
I was fond of the old 2D Prince of Persia games, so was quite happy to see the series get the full 3D treatment. The Sands of Time is one of my favorite games and I believe holds up as one the best 2D --> 3D adaptations.

The sequel delivers largely more of the same with its elaborate jumping and platforming puzzles, which isn't a bad thing at all. There are several new kinds of traps, and best of all, the new chase sequences where you have to complete a section very quickly as a monstrous beast called The Dahaka is on your tail.

My main complaint about The Sands of Time was the combat. It was quite simplistic and the final boss fight was the easiest I've ever seen in a game. I beat it on my first try and only got hit once. In Warrior Within, the combat system has been completely revamped to have a great deal more depth. Rather than simply blocking until the enemy quits attacking, then attacking until they start blocking, you now have a wide variety of combos that grows and you progress.

Be warned though, this is only for ordinary combat. After the first couple bosses, you shouldn't be fighting bosses the regular way anymore. Don't waste time trying to figure out how to counter their attacks like I did. Bosses are fought almost entirely with sand powers. The game is insanely difficult if you don't realize this.

Everything about the presentation is masterfully done from the acting to the small graphical details that make the world come alive. I do have some issues with the creative direction though.

The Bad
The prince is now a complete stone-cold bad-ass, which frankly has been done to death. In The Sands of Time, he was a humble man forced into greatness by his circumstances. Here, his face seems to usually be stuck in a sneer and he taunts enemies with lines like "You should be honored to die by my blade," or "Death! Death, to to those who stand in my way!" Honestly, he was far more likable before. The game in general suffers from a lack of likable characters. There are, in essence, only three characters, all of whom seem only interested in saving their own hides. This doesn't work particularly well in the Prince of Persia IP.

That is a relatively minor complaint, though. My big problem with this game is glitch, glitch glitch. I beat the game once after finding about half the life upgrades. I then read online about a different ending you can get if you find all the life upgrades, so I restored from an early save and went searching. I was only two upgrades away from a whole set when I got stuck in the upper sacrificial chamber/past-southern passage (present) area by a glitch that makes it impossible to grab a certain ledge and therefore impossible to leave this section.

I restarted and played through again to get the other ending. I ran into another game ending bug toward the end of the game that stuck me in the mechanical tower with no way out. Luckily, this time I had learned to create multiple saves and only lost about an hour's time instead of the whole thing.

I also encountered several lesser bugs, such as doors I could walk through without opening them in several places and a cutscene that played when it wasn't supposed to. Reading around online makes it clear to me that my experience is far from rare. This game contains numerous bugs, several of which are fatal and will force you to scrap your saved game and start from scratch.

The Bottom Line
Prince of Persia: Warrior within is essentially an unusual combination of platformer, 3D weapon-based beat-em-up and heavy metal. This unfortunately narrows its appeal somewhat from its predecessor, but it still an excellent game if you are prepared to possibly have to use a walkthrough to avoid game-ending bugs.

Xbox · by Ace of Sevens (4479) · 2006

Prince of Persia: Warrior Within (PoP:WW) Stunning, all-around triumph

The Good
I'm not sure to what extent the original game's design team had a hand in this game, but it is a solid entry. As much as I enjoyed playing "Sands of Time," there seemed to be something painfully repetitive about the combat, excellent graphics and sound notwithstanding. "Warrior Within" overcomes those problems by making combat into a decision tree -- the sequence of buttons pressed, up to six-in-a-row, determines the finesse (or lack thereof) in the prince's fighting style. The excellent sound and graphics from Sands of Time are back, along with the riveting cut scenes, so if you like a game that truly feels like an interactive movie, this is it.

The Bad
Decision tree-based combat is better, but combat is still largely about button mashing. The only question that remains now is, "Which buttons should I push?" The cut scenes may be astonishing, but there can be long puzzle-solving interludes between them.

The Bottom Line
If you didn't like "Prince of Persia: The Sands of Time", this one may be worth a look. If you did like PoP:SoT, then "Warrior Within" is a notch above in almost every respect.

PlayStation 2 · by Ryan Kelly (9) · 2005

[ View all 5 player reviews ]

Discussion

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An Enigmatic Photo Behind the Credits Rifatul Islam Mar 1, 2019

Trivia

Two endings

If the players is able to collect all live upgrades, he can retrieve the final sword upgrade (Water sword) from the hourglass chamber and unlock the canonical ending (The Two Thrones) by fighting the Dahaka. Whiteout the upgrades the sword cannot be retrieved and the player is forced to fight Kaileena the Empress of Time. This also happens if one chooses to not take up the Water sword.

Jordan Mechner

In the December 2005 issue of Wired Magazine, Jordan Mechner(the developer of the original Prince of Persia who was not involved of the development of this game) was not happy with the direction of Warrior Within. He said "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste." However, he was quite happy when the direction taken by The Two Thrones.

Awards

  • 4Players
    • 2004 – Best PC Action-Adventure Game of the Year
  • GamePro (Germany)
    • 2004 - Best Console Action-Adventure in 2004 (Readers' Vote)

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Contributors to this Entry

Game added by Erwie84.

PlayStation 3 added by Charly2.0. iPad added by POMAH. iPhone added by Ben K.

Additional contributors: PCGamer77, Zovni, Unicorn Lynx, Jeanne, John Chaser, karttu, Johnny "ThunderPeel2001" Walker, Sciere, Xoleras, formercontrib, COBRA-COBRETTI, Klaster_1, Patrick Bregger, Flapco.

Game added January 4, 2005. Last modified March 7, 2024.