Heretic

Moby ID: 21987

Description official description

The world has been attacked by the three Serpent Riders from the Abyss. Their mysterious power makes people obey and follow them like sheep. Only the ancient Sidhe elves are immune to the Riders' influence, which led to them being branded heretics. With most of their work done, the two elder Riders leave, leaving only D'Sparil, the youngest and weakest Rider, behind to oversee the oppression. He sends the armies of the Seven Kings against the Sidhe, who have no choice but to extinguish the Seven Candles, vanquishing the armies. The retribution is swift and hard, and most of the elves are destroyed. Now, one of the last remaining Sidhe must take the fight to D'Sparil himself, being the only hope his world has left.

Heretic is the first game in the Heretic / Hexen franchise. It uses the engine from id Software's DOOM and transplants that game's first person shooter gameplay into a fantasy setting.

Like DOOM, Heretic consists of three distinct episodes, playable in any order, the first being available as shareware. The hunt for D'Sparil begins in the City of the Damned, continues in the alternate dimension of the Hell's Maw and comes to an end in The Dome of D'Sparil. Every episode consists of nine levels, one of them a hidden one. The goal in each level is to find the exit, killing everything standing in one's way. Keys must be found and buttons pressed to advance. Enemies include gargoyles, golems, undead knights, sorcerers, ophidian beasts and more. Most enemies exist in several varieties: some have additional range attacks, others have ghost forms and are impervious to certain weapons.

The weapon arsenal is large and varied: the basic weapons are a wooden staff and the Elvenwand that shoots low-damage magic bullets. More powerful equipment must be found: the Ethereal Crossbow dispenses a spread of arrows doing high damage, but at a low firing rate. The Dragon's Claw and Hellstaff shoot with a higher frequency: the Claw hits enemies instantly, the Staff's energy bullets need to travel to them first. The Phoenix Rod fires explosive charges and must be handled with care. The Firemace unleashes steel metal projectiles that bounce across the room towards the enemy. A better melee weapon than the wooden staff are the Gauntlets of the Necromancer, which dispense deadly energy.

Heretic goes beyond DOOM in certain aspects. The engine has been enhanced with the ability to look up and down and the ability to fly, and wind currents pushing the player in (often unwanted) directions have been added. Also new is an inventory system. Many different power-ups can be collected and then be used at the correct time. These include health flasks, invisibility and invincibility upgrades, time bombs, and torches to light dark rooms. The Morph Ovum transforms enemies into chickens for easier dispatching, the Wings of Wrath allow one to fly, and the Tome of Power gives all weapons a substantial upgrade: projectiles become more powerful or split up upon impact; the Phoenix Rod becomes a flamethrower and the Gauntlets remove life force from an enemy and transfer it to the player.

Heretic includes the same multiplayer options as DOOM: both cooperative team play and competitive deathmatch are included.

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Credits (DOS version)

16 People

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Programming
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Executive Producer
Engine Programmer
Engine Tools Programmer
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Package Design by
  • Louis Saekow Design

Reviews

Critics

Average score: 81% (based on 16 ratings)

Players

Average score: 4.0 out of 5 (based on 61 ratings with 7 reviews)

Doom + medieval scenery = Heretic

The Good
Raven introduced here some interesting gizmos to the game - you can look up and down and fly. There's also an inventory, so you can carry with you some magical items, for example:

  • quartz flasks, which heal you
  • tomes of power, which make weapons work in a different way
  • morph ovums, which turn your enemies into chickens (and you, if you're not careful)
  • and torches, rings of invulnerability, and more.

Unlike Doom, Heretic has more detailed plot, however in the end it comes to "one-against-everybody" scheme. This time you will massacre monsters in caves, medieval castles and underwater fortress. They are varied - you'll encounter golems, wizards, gargoyles, ophidians (half snake, half human) and undead knights.

Music is brilliant (however not so brilliant as in Hexen), it's scary and gripping. My personal favourites are tracks from E1M4 and E2M4. Map design and graphics are as good as those from Doom.

The Bad
It's sometimes too similar to Doom - most of weapons are just repainted Doom weapons, and gameplay is almost unchanged - you run through rooms fulfilled with monsters and from time to time you search for keys. Also, multiplayer is the same as in Doom - only cooperative and deathmatch are present here.

The Bottom Line
Most of people look upon Heretic as modification of Doom. However, it won't hurt to play. Today you can download a source port which can add 3D models and hi-res textures, so the game will be much more enjoyable.

DOS · by Sir Gofermajster (485) · 2009

A medieval Doom with boring weapons

The Good
Heretic was supposed to be the dream of medieval fantasy fans of playing Doom in an RPG-like world. In terms of design it does the job well, with its interesting spiral towers, chapels, dungeons, medieval textures and fantasy inspired enemies, really catching the theme of the game.

In terms of gameplay there are some quite interesting ideas plugged into the original Doom gameplay. Mainly the use of special items, from potions that heal you to magic items that can transform the enemies into chicken. Some of the most important items are a pair of wings that make you fly, the tome of power which makes your weapon either strong or more interesting (for example, it makes the hellstaff turn into a weapon that creates a field of acid rain above the enemies it shoots) and then there are items that can heal all your energy, make you invisible or give you invulnerability.

While the weapons are normally underpowered and the enemies take a lot to go down, I found the game quite easy which is something that I liked even though more hardcore gamers will not tolerate. Using the ring that gives you invulnerability and/or the tome of power, sometimes even final bosses can be put to pieces in less than half a minute.

The Bad
There is something in this game that makes it a very boring experience. First of all, the weapons are inspired by Doom repainted in a medieval concept. You have a little yellow diamond in a staff that fires just like the pistol, then the ethereal crossbow fires three pellets similar to the shotgun, the dragon claw is firing frequently just like the minigun, then there are equivalents for the plasma and bazooka from Doom.

Though, the problem is not that of lack of originality. The real problem is that even these bland copies of weapons tend to be far more boring than the original Doom weapons. First of all the weapons power do not scale up. The dragon claw (number 4) which is a reminiscent of the chaingun does the same or maybe more damage than the next weapon which is a staff firing exactly like the plasma gun in Doom. The final weapon which is a mace firing little iron spheres is like a minigun doing the same or less damage than the dragon claw. This is so strange when you would expect that it should be the most powerful weapon of the game. Only the weapon equivalent to the bazooka does a little more damage but it's dangerous to use when you are very close to an enemy.

So, the weapons are weak copies from Doom, don't scale up in power and even they lack feeling, they don't feel powerful, they are not well designed in terms of animation and sound effects to make you feel the blast or something. Put into this the fact that the enemies need enough hits relative to the weapons to go down, even if they also don't scale up in power too much. Well, the enemy deaths at least are great so it's half the fun down.

Imagine going through several levels hoping to find a better weapon in no avail. I was still playing with the crossbow or the dragon claw till the end. I was so bored after a while that I downloaded a Heretic WAD that gives you the original Doom weapons in the game. This proved to be a much more fun experience and some weapons really did the proper amount of damage that the original weapons never managed to provide.

One final note, the tome of power item upgrades the weapons in such a way that makes them powerful enough or gives some alternative interesting attacks. However, its effect will last for a limited time and there are not enough instances of this item around to let you play like this for the most duration of the game.

Speaking too much about the weapons, I forgot to write about some little things you might encounter that could make you getting annoyed and stop playing. A lot of times you have to wander around trying to figure out what to do next. There are a lot of riddles where you have to find a switch that opens another wall which reveals another switch and so on. Also, at some levels to proceed you have to find some secret walls. In the original Doom this was forbidden as a level design strategy. Secrets should only be used for additional weapons and bonus. But in Heretic, sometimes you can't progress if you don't push a random secret wall. In some levels I really had to read a walkthrough in order to proceed. This is another important point that will make the game a less desirable experience. Though, not so much if you are an experienced player. The real culprit here is the weapons.

The Bottom Line
If you wonder how Doom would look like with medieval settings then go for it (or try Hexen which is much better in my opinion). However, prepared to get bored by uninspired and underpowered weapons. This is a game I have just finished for historical reasons but wouldn't be willing to play for a second time again.

DOS · by Optimus (75) · 2011

A decent and fun game.

The Good
Heretic is indeed a good game. Based on id Software's famous Doom engine, Heretic is built on a similar kind of gameplay but in a completely different setting: a fantasy world, as opposed to a futuristic horror/sci-fi universe.

To put it simply, Heretic features:

  • Decent graphics. Although I fail to see how the guys at Raven so-called improved the Doom engine (as quite frankly Heretic doesn't look nearly as good as the Doom series).
  • Great controls and reasonable inventory management.
  • Good level design; the game does not get tedious.
  • Reasonable music. 'nuff said.



The Bad
Again, it doesn't look nearly as good as Doom does; also, the variety (or lack thereof) of weapons is quite possibly the game's least positive aspect.

The Bottom Line
A fun game to play and replay. If you liked Doom, you will more than probably like this one as well.

DOS · by Tomer Gabel (4538) · 2000

[ View all 7 player reviews ]

Discussion

Subject By Date
Macintosh RaVeN RaVeN (32) Dec 15, 2010

Trivia

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #3 Best Way To Die In Computer Gaming (being turned into a chicken)

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  • MobyGames ID: 21987
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Contributors to this Entry

Game added by John Romero.

Additional contributors: Jeanne, Patrick Bregger.

Game added April 9, 2006. Last modified November 23, 2023.