Freespace 2

Moby ID: 844

Description official descriptions

It has been 32 years since the GTA lost contact with Earth. As a young pilot joining the fleet of the GTVA (Galactic Terran-Vasudan Alliance), you will be fighting the Neo-Terran Front, a rebel faction that opposes the GTA's alliance with the Vasudans. The Shivans will also show up again...

Freespace 2 is basically an enhanced version of Freespace. You get better ships (you can fly all the older ships if you like), more and more powerful weapons (both guns and missiles), and capital ships that can actually put up a fight with their anti-fighter beam cannons, turrets, flak, and missile launchers.

The capital ships now also engage each other with large beam cannons that shoot beams wider than your craft; these beams can shoot through enemy ships. Contribute to the fight by flying bombers (with large anti-ship torpedoes) or defend by taking out the enemy bombers. Fly escort missions to protect assets, recon enemy assets, test new weapons or even fly a few missions for spec-ops (optional).

The game features full multiplayer support at PXO (Parallax Online) and SquadWars.com, with co-op, team-based, or free-for-all dogfights, with many different missions to choose from. It also includes FRED2, a fully featured editor that you can use to create your own missions and campaigns.

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Credits (Windows version)

166 People (159 developers, 7 thanks) · View all

FS2 Beta Testers
Voices Unlimited
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Line Producer
V.P. of Product Development
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Director of Quality Assurance
QA Manager
Quality Assurance Project Supervisor
Compatibility Manager
Testers
[ full credits ]

Reviews

Critics

Average score: 88% (based on 32 ratings)

Players

Average score: 4.1 out of 5 (based on 56 ratings with 4 reviews)

Now I hate myself for not playing Freespace 1

The Good
Just about everything. The game is probably the greatest looking game I have seen. The music fits in the game perfectly. The HUD (Head up display) of the game is simple yet contains very much information. The tutorials are great. Added together the tutorials would take maybe 2 hours but they are wisely spread around the campaign. Some people have complained about the AI (not very much though) but I didn't have any problems with it. The story is great. It was quiet fun to understand the Great War (which happened in the Freespace 1 which I did not buy, silly me).

The Bad
I would like to see the newtonian physics used in this type of games. But I guess the game would have got too complex.

The Bottom Line
Buy this game if you haven't already. A great game in the tradition of X-wing etc.

Windows · by Heikki Sairanen (75) · 2000

The next big thing on Sci-fi sims, and I do mean BIG!

The Good
Freespace 2 is more than your average Wing Commander clone and actually manages to make quite an impression in the genre to the point of carving itself a place as one of the most impressive examples of sci-fi sims ever.

Taking up years after the original, the Freespace universe has now joined the terran army and it's Vasudan counterpart in one big happy family. Sure, the gate back home is gone so they are all stranded together but what the heck. Things are peachy for a while with only a renegade band of Vasudan-hating maniacs causing trouble, however when an alien gate is discovered the Shivan threat surfaces once again and this time their ships are even bigger than before!!

The game builds on from the already solid model that the original used, which is good news for everyone who fell in love with the multitude of targeting options, wingman commands, speed management and weapon firing modes. Standard features such as shield and energy management are also present ultimately giving the game almost every control option upon your little fighter without going into I-War territory.

New gameplay mechanics are introduced by the enlargement of the capital ships to gargantuan proportions (over 5 times larger than the already gigantic Lucifer on the original), and the inclusion of gigantic beam cannons that form the basis of capital ship engagements. Seeing these monsters in action is an amazing sight comparable to the best moments of animé spaceship fights like on Macross (aka Robotech) where the giant ships charge up, and then let loose a gigantic beam of light that actually rips through the enemy spaceships, and obliterates anything in it's path. While these mega-weapons are usually for capital-ship combat only, their arsenal also includes flak-guns, missile launchers and plenty of other surprises to keep space dangerous for your flimsy fighters. In fact, bombing runs pose quite a challenge to even seasoned players regardless of the new collection of ship-shaking, shockwave-creating bombs, swarm missiles and assorted weapons of destruction that manage to turn spacefights into massive rocket-frenzies with no safe zones to turn to.

These weapons and ships showcase the game's most obvious improvement over the original (and pretty much any other sci-fi sim out there): the graphics. Freespace 2 looks incredible, with detailed models, clean textures and simply amazing special effects that include breath-taking particle explosions, shockwaves and dynamic lightning effects seen specially in the kickass nebula sequences and whenever a big beam-fight occurs. It took a hefty machine to showcase the game on 1024x780-32bits, but believe me when I tell you that it's all worth it once you see the colorful spacefights in full glory.

Sound effects and music quality is equally amazing, with owners of an EAX surround setup being in for quite a treat as ships whiz by from all angles and the explosions give your subwoofer the most joyful moments of it's career.

Finally, the final cornerstone on every game of this kind, the mission design, qualifies with the best of the genre with a collection of interesting missions that revolve around recon, multi-part assaults and desperate evacuations (given the massive scale of the Shivan threat) and more esoteric objectives usually given in the optional Spec-ops campaigns. As in the original the missions follow a steady difficulty curve, but no longer it's possible to rely on your wingmen to do you job as before (tough they still remain fairly competent). And if things do get too hairy, you still have the winning choice to simply skip the mission after a number of tries, meaning you won't get stuck for too long.

And if you do, there's always the kickass level designer and multiplayer component to extend the shelf-life of the game considerably.

The Bad
The story, while an engaging sci-fi warfare conflict, lacks the personal element we have got used to from the space-opera classics of the genre, pretty much you are the unnamed soldier in the gigantic conflict, who has no apparent life except the one in the cockpit... a far cry from the trials and tribulations being Mark Hamill on the Wing Commander games gave you.

The multitude of ships and weapons can be confusing at times, specially since the game, while making a great work of introducing the player to the game mechanics in it's tutorial missions, fails to introduce each weapon and ship accordingly. Something that's troubling to say the least, when there's no clear differentiation between them (there's the fast ship, the slightly faster ship, the minimally faster ship, etc...) and only experienced players will known when it's best to modify the default loadout/ship combos.

I also couldn't get the game to recognize my throttle, meaning I had to resort to the keyboard's collection of step-by-step increments and speed pre-sets, which unfortunately aren't versatile enough to my liking (regardless of the excellent auto-speed settings).

Finally, I believe that the capital ships may be TOO big. This might sound like stupid bitching, but there's a point where you are simply too confused by the scale of the enemy ships to know where you are and what you are supposed to do. Not to mention that the textures need to have like 1.000 levels of detail, which obviously they don't, and results in a somewhat blurry mess when you get too close to the biggest Shivan Juggernauts.

The Bottom Line
Probably the best looking space fighter to this day, Freespace 2 injects the genre with a hefty dose of massive, colorful action that nonetheless includes exceptional mission design and killer features.

A must for action fans and sci-fi simmers looking for the next big thing. Too bad Volition's/Interplay separation means there won't be another game in the series...

Windows · by Zovni (10504) · 2004

Boom.

The Good
Freespace 2. Wow. A game that has almost everything going for it and then some. Let's start in the eye candy department. Stunning, simply, stunning, in recent memory only in Homeworld and Freespace 2 have I liked to look at space battles. Some missions feature your squad going through a nebula cloud so you cannot see more than three to four meters in front of you. But to add to this effect, lighting crashes around you while you fly in this death trap. And the explosions and the weapon effect are well, out of this world. Beam cannons rip ships in half and send chunks of scrap into the void. The sound in Freespace 2 is right on, the EAX effects work great so you can hear where ships are coming from. While the music may not be a thumpin' techno soundtrack, it does work well and bring you into the game. The AI in Freespace 2 is greatly improved over Freespace: The Great War, the ships try to dodge your fire and will always seem to be one step ahead of you.

The Bad
Although the AI is improved it still leaves something to be desired. The controls may seem complex to the beginner, but spend some time with Freespace 2 and you will be shooting down ships left and right (up and down too...).

The Bottom Line
Overall Freespace 2 plays well, looks good and sounds great making Freespace 2 one of the best of 1999.

Windows · by Derrick 'Knight' Steele (2346) · 2000

[ View all 4 player reviews ]

Trivia

1001 Video Games

Freespace 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Source code release

The source code was made available to the public in 2002. This means the community could use it for mods and update it graphically. It is also used as engine for standalone fangames like Wing Commander Saga: The Darkest Dawn.

Awards

  • Computer Gaming World
    • March 2000 (Issue #188) – Science Fiction Simulation of the Year
  • GameSpy
    • 1999 - Sim Game of the Year
  • PC Player (Germany)
    • Issue 01/2000 - Best Science-Fiction Simulation in 1999

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Contributors to this Entry

Game added by Heikki Sairanen.

Additional contributors: Cochonou, Kasey Chang, Catalin Patilea, Patrick Bregger, MrFlibble, FatherJack.

Game added February 9, 2000. Last modified March 31, 2024.