Pinball Hall of Fame: The Williams Collection

aka: Williams Pinball Classics
Moby ID: 33931
PlayStation 2 Specs
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Description official description

Pinball Hall of Fame: The Williams Collection is another entry in the Pinball Hall of Fame series. Included in the PS2 version are eight authentic pinball tables, some of the best from the 1970s, 1980s and 1990s. The tables are:

  • Black Knight (1980)
  • Firepower (1980)
  • Funhouse (1990)
  • Gorgar (1979)
  • Pinbot (1986)
  • Space Shuttle (1984)
  • Taxi (1988)
  • Whirlwind (1988)

The 3DS version contains all the tables mentioned above minus Firepower.

The PSP and Wii versions add two additional tables:

  • Jive Time (1970)
  • Sorcerer (1985)

The PS3 and Xbox 360 versions add three more tables:

  • Medieval Madness (1997)
  • No Good Gofers (1997)
  • Tales of the Arabian Knights (1996)

The pinball tables can be combined with multiplayer competitions that feature up to four players. The game includes table art and audio galleries. For the PSP version, the game can be played vertically from a top-down view with a larger playing field. The Wii version offers a control option where the movements with the Wiimote mimic flippers of a real pinball table. The PS3 and Xbox 360 versions feature 1080p display, sharper textures, online high score boards, and new achievements/trophies.

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Credits (Wii version)

96 People (69 developers, 27 thanks) · View all

Developed by
  • FarSight Studios
President
Technical Director
Director of Development
Lead Designer
Art Director
Producer
Associate Producer
Designer
Assistant Producer
Lead Engineer
Initial Framework
Consulting Engineer
Engineer
Senior Artist
Audio Director
Lead Animator
Animator
Audio Designer
Voice Over
Music Soundtrack
[ full credits ]

Reviews

Critics

Average score: 81% (based on 22 ratings)

Players

Average score: 4.4 out of 5 (based on 23 ratings with 2 reviews)

Far better than the price suggests

The Good
PHOF:Williams includes several real-world Williams pinball tables, all lovingly detailed and 100% accurate to their real counterparts. Every feature is reproduced, from the thundering heart of Gorgar to Funhouse's talking head. Ball physics are very good and do a magnificent job of reproducing real pinball, and the extra little sounds really add to the experience (you can actually hear the ball rolling down the playfield!).

The Bad
The PS2 version of PHOF is actually missing the Jive Time and Sorcerer tables from the handheld and Wii versions of the game. This seems inexcusable, considering the DVD should be able to hold far more than the PSP disc, and the "missing" tables are still visible in the menu (they just cannot be selected). Also, the ball will glitch on rare occasions; I've had it fly out of the table twice. Thankfully, though, the team at Crave looked ahead and figured out how to detect when such things happen, so it's never a game-breaker whenever it happens.

The Bottom Line
The best pinball collection in a long while.

PlayStation 2 · by wildweasel (36) · 2008

Easily One Of the Best and Accurate Pinball Sims Available.

The Good
This iteration of the Pinball Hall of Fame gets an incredible number of things right, from the interface, to the control, to the sound and its graphics.

To be straightforward, video game pinball is a very hard thing to emulate due to the physics, the angle of a flipper hit and the random occurrences that happen within a board. More often than not, video pinball games result in a floaty ball or a shot that doesn't go where it should. This version nails the physics, and a lot of that is due to the Wii control setup.

Too many Wii games are gimmicky in their control implementation, with a lot of unnecessary shaking and lack of precision. Using the Wii Remote and the Nunchuk to simulate the right and left flippers respectively, and a shake from the control gives full mastery of the flippers, as well as the tilt, which feels very natural in play. Even the analog stick does a nice job of simulating the plunger. The programmers did their homework on the physics. Hits go as they should, and the ball feels solid and properly weighted.

The graphics are also a high point. The game not only captures all of the details and the animations of the 10 boards, but the game selection lobby is great. It really looks like an '80's arcade, right down to the lights and the day-glo carpet. Even some of the generic arcade games have that Williams/Midway look to them. Take a look at the game "Cyber". That is clearly recognizable as the "Tron" arcade cabinet. Even the NPC arcade gamers playing the various machines give the lobby that more "homey" feeling.

The sound is great, full of the beeps, boops, dings, digitized voices and more. Arcade veterans will love the background noise, as instantly (but subtle) recognizable audio clips from Ms. Pac-Man, Defender, Robotron, Joust, Missile Command, Centipede, and others are just slightly audible enough to be recognizable to those who lived and breathed the old arcade days, but otherwise provide a nice ambiance. Those little bleeps really bring the experience to a whole new level of aural nostalgia.

There is also a lot to do in the game, with goals that rack up achievements to open more tables for Free Play mode, as well as get other bonuses.

There is also some history with pinball marketing flyers, and plenty of options and challenges. This game will keep players coming back for more as there is always room to imporve one's high score.

The Bad
The opening FMV is pretty hideous in terms of its graininess. It is badly compressed, and looks like it came from the Playstation One era or even 3DO. Don't let this be an instant turnoff to the game. Endure it or skip it, and it is the only visual eyesore in the game.

Some may find the music in the arcade lobby a little cheesy, but again, it's '80's style music that wouldn't be out of place in an arcade like this. One may not be a fan of it, but it also works at the same time.

The Bottom Line
In a sea of poor quality budget games and shovelware on the Wii, the Pinball Hall of Fame: Williams Collection is a quality title that simply can not be ignored.

It reminds gamers of the glory days of old when Williams/Bally/Midway ruled the arcade scene, and with good reason. Each pinball machine, ranging from the 1970's to the 1990's, are fun titles to spend a solid gaming session with, and it is a solid reminder as to why Williams was so relevant during this point in gaming. The addictive factor to get that next high score keeps the replayablity high, and is a fun title to pass around between friends.

The programmers have done a remarkable job on this title, and pinball junkies may find this as the next best fix outside of actually owning a pinball machine.

For those who feel the Wii does not have enough quality titles, and miss that sense of excitement found in the arcades, this title is a highly recommended and quality addition to anyone's Wii library. The game succeeds in making video gaming pinball fun, and that's quite the achievement in itself.

Wii · by Guy Chapman (1748) · 2011

Trivia

Each of "Taxi"'s five passengers is based on popular characters, right? So who is "Lola" then?

The first released versions of Taxi contained five passengers: Gorbie (Mikhail Gorbachev), Drac (Count Dracula), Santa Claus, Pinbot (from the Williams table of the same name), and Marilyn (as in Marilyn Monroe). This resulted in a short legal squabble between Williams and Monroe's estate, resulting in Ms. Monroe's change into the redheaded "Lola". The "Lola" version of the table is the more common of the two, while supposedly the "Marilyn" versions ended up being sold outside of the US.

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Contributors to this Entry

Game added by reyo.

Nintendo 3DS added by The Game Boy. Xbox 360, PlayStation 3 added by Andy Voss. Wii added by Sciere.

Additional contributors: Sciere, wildweasel, antster1983.

Game added May 30, 2008. Last modified March 10, 2024.