KGB

aka: Conspiracy
Moby ID: 2894
DOS Specs
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Description official descriptions

It is August 1991, the USSR has only a few days left before its tremendous collapse and KGB officer Maksim Rukov has been moved, without explanation, to the newly formed Department P which investigates KGB corruption and roots out possible double-agents and traitors.

The game's interface and engine is based heavily on Cryo's previous game, Dune, using the same point-and-click system, and a pseudo first-person perspective. The game also allowed players to rewind to the beginning of chapters to correct mistakes they had made.

KGB was later re-released in an "enhanced" CD-ROM version featuring new video sections of actor Donald Sutherland as Rukov's father, giving hints and clues whenever needed. The game was also re-titled Conspiracy for this re-release.

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Screenshots

Promos

Credits (DOS version)

42 People (30 developers, 12 thanks) · View all

Produced by
Designed by
Directed by
Background Graphics
Character Graphics
Animations
PC Music from the EXXOS CD "Rave/Age" by
Producer for Cryo
Producer for Virgin Games
Producer for U.S.
Testers
Translations Polylang Limited
Thanks to
Special thanks to
[ full credits ]

Reviews

Critics

Average score: 72% (based on 24 ratings)

Players

Average score: 3.8 out of 5 (based on 44 ratings with 7 reviews)

Proof that it's not just LucasArts who could do great graphic adventures

The Good
The setting was an unusual choice, and extremely effective, giving the game a rich political and social backdrop as well as allowing for some great subtle humour and satire.

The control system was well-designed, and a good substitute for SCUMM.

Well designed puzzles, great characterisations and sparkling dialogue all combined to make this a real treat.

The Bad
At times things were a little too linear, and it wasn't always clear that you had to be in a particular location.

It took me ages to get it to run form hard drive, and it was awkward on floppies. What's more, the copy protection was one of the most annoying to get past that I can remember.

The Bottom Line
An adventure game set in the dying days of USSR Communism, as the attempted coup weakened Gorbachev's power. You play an agent investigating the suspicious death of your father, and have many puzzles to solve. The game is very time-critical in places, requiring you to know the maps and plan your time well.

Amiga · by Martin Smith (81669) · 2004

Play for the Motherland, Comrade

The Good
Addicting plot



The Bad
Some puzzles are unreasonable at first glance

The lack of sound effects

The Bottom Line
KGB is an old title from Virgin also know as "the conspiracy". It runs around a department of the KGB called department P, that is investigating the death of an former agent, who became a private eye involved in a snuff videotapes investigation.

Your character, recently transferred from the spetsnaz, is the person responsible for investigating the matter. The original and interesting plot shows some elements in vogue in Russian society at Perestroika times, though, even as a comic relief, grants an stereotypical view of the Russians.

The game is point and click, the puzzles are realistic, even tough though some just make sense after you complete the level (there are four in total), which takes a impulsive player (and even some more thoughtful) to a sequence of trial and error. In the newer version (released on CD-ROM) there is a in-game hint system added for help in this matter.

The system of protection against unauthorized copying does not work, which frees the player from having to play with the manual at side, something common at the time (reminds me of the pain it was trying to figure out where I left the manual every time I wanted to play Wasteland). Despite being old and having little replay value, KGB is a recommended experience.

DOS · by Open_Sights (466) · 2010

Stupendously difficult and arbitrary gameplay but in the end rewarding and original.

The Good
KGB, or Conspiracy, as it was named on the CD-ROM version I had back in the days, is a political thriller with murder, conspiracies(duh!) and lots of shabby affairs as main ingredients. I might as well say it right away, the story/plot is great. The story, and the very original(but difficult) "puzzles" are what makes you keep on playing despite the flaws the game has. The player has an immense freedom in what he can do, although you have to do the right things in the right order, or youäll die or fail(usually die). But the fact that you do not get many clues and can investigate for your own, trusting your own investigating abilities, makes it feel as the game is very open, when in fact it is not. It actually feels as if you are a spy caught in a very confusing web of lies, conspiracies, murder, snuff-videos and corruption, desperately trying to both survive and to find the truth about what is going on. I really like the way the plot takes turns and twists and forces the player to be attentive and not only solve the "puzzles" but also listen to what the character have to say in order to figure out who to trust and who is trying to fool you. In other words, the game is more involving "story-wise" than "puzzle-wise", and to me that is a good thing. I write "puzzles" in brackets because there are no traditional puzzles in this game. As Rukov, a fresh KGB-agent trying to discover corruption inside the KGB, the "puzzles" are really something more than just solve boring "put the egg in the hat and use it on the banana"-puzzles. In this game you spy, use surveillance equipment, you decode messages, follow suspects, interrogate people, and above all, you manipulate and use all of your diplomatic skills to get out of the many precarious situations you find yourself in. It's a very intelligent game, and it demands a lot from the player. The characters are also good, and the story is definitely not suitable for children. This is a real dirty story that takes place in the Soviet Union and it's full of corruption and death. Another both good and bad aspect of the game is how time moves. The clock is always ticking on, and you should do certain things before certain times and so on. This is sometimes a good way to make the game feel more realistic. But it is not only good(see below.)

The Bad
First of all, the graphics aren't very good at all. It's not appalling to look at, but it's not very good looking either. On the CD-ROM version you can get hints from Rukov's dead father, played by Donald Sutherland. I like Donald very much, which is why I really hated seeing him in this boring, very "brown" role, with a silly accent and a beard, repeating the same hints over and over again. The biggest problem, however, is the difficulty of the game. It's more than challenging, it is frustratingly difficult. Sometimes you have no idea what you should do, and Donald "hints" that you are doing just fine, and then five minutes later, without knowing what you have done wrong, Donald tells you that you have failed and that you should start over. Yes, people, this is the worst part of the game. If you do not do things in the right order, and if you are not in the right places at the right times, you fail. Often you don't even realise that you have failed, so check carefully before you save because it is very frustrating to save a game just to find out that you have blown it and have to start all over from the beginning of the chapter. There is a function that allows you to backtrack a little while, but this doesn't work well at all, and all too often it does not backtrack long enough to allow the player to correct the mistake, in which case you have to start over. Extremely annoying. As long as we're talking about failing, there are way too many ways to die. Sometimes you do not even realise that you have written your own death sentence. If you say one thing wrong to a CIA agent that you meet, he will snipe you when you leave the building, while you may think that you have done well and saved(you do a lot of investigating in the hotel you meet the agent in), you go outside and you just die, and there is nothing you can do about it but start over. I didn't even know who killed me or why the first times it happened to me. This is just downright idiotic and without these disturbing elements the gameplay would rise considerably. It is frustrating enough that you often find yourself in situations where you have no idea what the hell you are supposed to do. A game should not leave the player clueless to what the goals are, if the player are clueless it should be to how to reach these goals. It is very common that you wander around aimlessly, hoping to stumble upon the right path(but mostly you'll hear Donald telling you to start over..AAAARGH). This arbitrariness of the game is very frustrating and it feels very unfair to constantly fail or be killed despite the fact that you have been doing so well and found a lot of clues, just because you should have done something else first(which the game did not hint about at all).

The Bottom Line
Although the game is very difficult due to it's lack of clues on what you should do and why, the games advantages are stronger than the flaws. It feels realistic, open and the story is very good and full of intrigues, twists and turns, and the end is both surprising and quite good. If you can endure the frustrating difficulty (use the hints a lot) it's in the end a very rewarding game. Try it out with and open mind.

DOS · by Joakim Kihlman (231) · 2004

[ View all 7 player reviews ]

Trivia

Engine

KGB uses the same adventure system that drove Dune, Cryo's previous and most famous game, but without the strategy elements.

Analytics

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Related Sites +

  • The KGB File
    Comprehensive analysis of the game's plot and characters.

Identifiers +

  • MobyGames ID: 2894
  • [ Please login / register to view all identifiers ]

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Contributors to this Entry

Game added by Blackie.

Amiga added by POMAH. Windows added by Plok.

Additional contributors: xroox, ududy, Patrick Bregger, Maniac Mansion Fan.

Game added January 2, 2001. Last modified January 28, 2024.