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Strife

aka: Strife: Quest for the Sigil, Strife: Trust No One
Moby ID: 960
Conversion (official) Included in See Also

Description official descriptions

In the distant future, the Earth is ruled by a group of people who call themselves "The Order". Many disasters have plagued the planet, and after many wars, misery, and death, the Order controls people's lives and deprives them of their freedom. A rebel organization has been formed, seeking to overthrow the Order and whoever else might be behind their rise to power. Somewhere in the depths of a ruined Town Hall, a group of people who oppose the Order's regime welcome a lone wanderer to become the one who will free the Earth from terror.

Strife is a plot-driven first-person shooter that uses the Doom engine. Rather than taking the player through a linear series of levels, the game offers a continuous world with free-roaming elements and a central "hub" (the town), which the player can visit between missions and explore. Although there are no true role-playing elements in the game, it has several features rarely seen in contemporary FPSs: there are "friendly" areas where there are no enemies but people to talk to, stores where new equipment can be bought, and taverns where the latest gossip is told. The player can also purchase upgrades that permanently increase the player character's health bar.

The game has a branching storyline with a few paths that lead to three different endings. These paths are determined by a decision the player makes during the course of the plot.

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Credits (DOS version)

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Reviews

Critics

Average score: 68% (based on 21 ratings)

Players

Average score: 3.8 out of 5 (based on 58 ratings with 7 reviews)

Doom with depth

The Good
Strife was the first game in memory to effectively combine the first person shooter and role-playing genres. It also included elements that were portentous of the "sneak" genre, as made popular by games like Thief and Metal Gear Solid. What set Strife apart from other games of the time, including the more technically-sophisticated Quake, was that it wasn't all about brazen blasting. There are of course times where the necessary course of action is to kill everything in your path, but there are other times where that mentality spells your imminent demise.

The weapon selection is quirky and unique. We're not talking pistols and shotguns anymore -- we've got unique energy weapons, a poisonous crossbow (which will prove to be your best friend in the first half of the game), and arson grenades.

Subtler elements include NPC interaction, in which you must choose your words wisely, multiple story paths, a helpful companion (albeit via walkie-talkie), the ability and necessity to be stealthy, a reasonably deep plot, and an open-level structure that would later appear in similar form in Half-Life.

The Bad
Strife was developed by small-potatoes studio Velocity, and as such wasn't afforded the budget it deserved. They licensed the archaic Doom engine in the Quake-era, which meant that the graphics even for the time didn't cut it. Even Doom and subsequent spin-offs Heretic and Hexen utilized the engine more stylistically than Strife -- the textures are overly-bright and amateurish, and the level design is at times very blocky. All the NPCs mostly look exactly the same, save color variation. The consequences of even the smallest slip-ups can sometimes have unfairly harsh consequences (the troops swarm in if you accidentally trip an alarm)

The Bottom Line
The primitive graphics are easy to overcome when you consider the sheer fun and depth of the gameplay. This is a precursor to what would become staple to the genre (story, character interaction, objective-based gameplay, stealth, etc.), but Strife did it first, and it did it right. If you can get your hands on a copy of this and a decent source-port, you'll find hours of classic entertainment. A truly underrated classic that never got the spotlight it deserved.

DOS · by jTrippy (58) · 2007

A neglected masterpiece.

The Good
This game has a fantastic storyline. Robots, automatic rifles and mutated religious fanatics packed into the medieval times in one. But of course that would be a bit far fetched now wouldn't it? Well before you start the game a narrative depicted in pictures explains how all this became. In short, comet strikes earth, comet releases plague, some survivors mutated into beings known as "The Order" who worship something known as "The Sigil" and those who did not believe in this new religion where brutally beaten, tortured and then "Converted". That's when the rebels and angry peasants come in.....

A special mention also goes to the games graphics, some might see the textures as very blocky and muddy but this is the "Doom" engine pushed to limit. Surprisingly it does a good job of creating an atmosphere, whether it be the grey's and brown's of a medieval town or the dark and light green's of an "Order" temple. The comic-book like art of an important character face as you talk to them is a nice touch and immerses you into this strange world even more.

The levels themselves are great to. They are designed well and look like you would imagine a alien spaceship and underground sewers . My particular favorite is the mission in when "The Front" a resistance group lead by Macil storm "The Order" castle and an large skirmish breaks out between the rebels against robots and cyborgs. The levels are separated using a HUB system meaning instead of linear levels, you can go back and forth from one level to the other which adds to the feeling that this is a real world.

The gameplay is great also and this is what makes Strife a different game from the rest of the doom clones. Instead of shooting everything that moves you have to sometimes actually talk them (amazing I know) to extract information about people, places and objects. Also this is the first game I can remember playing were you have allied soldiers fighting along side you. There is also an RPG element to the game were you have items med packs etc.. to use at anytime. Further more there is also a stat system which determines accuracy and health but apart health the stat system doesn't really affect the game.

Finally the music, even though it's MIDI it can still set the atmosphere for most levels from a rebel underground base to a creepy network of catacombs.

The Bad
There is not much I didn't like about the game apart from maybe one or two levels which are boring endless mazes where you have to solve a puzzle to get out of like "The Sewers" yawn

The A.I is well, laughable but because of the games sometimes restrictive controls, this gives the A.I an advantage because you can't mouse look in the game, also when I played "Doom" non stop when it was first released, I never ever perfected the art of strafing and the same goes for here, even though you can strafe, I find it terribly difficult to turn left,right and strafe at the same time (this is personally speaking of course.)

The save file system is an extremely bad idea as well. I must of had start the game again at least three times because I took at wrong turn got surrounded and had no chance of escaping. This problem can be fixed with a patch though.

The Bottom Line
This game is a CLASSIC. It was one of the first games to combine 1st person shooter and RPG elements into one gaming experience. Think of it as Half-Life's older brother.

DOS · by connor steven (4) · 2005

Gameplay and technology may be two separate things, but you need both.

The Good
There's a lot of creative juice running through Strife's veins that's for sure. The game sets itself appart from other Doom clones by introducing a lot of rpg touches like npc interaction, sidequests, hub-based levels and character improvement (albeit not with the standard experience points) as well as other gameplay-enhancing gimmicks.

Taking place in a post apocaliptic world, Strife casts you as a roguish character who gets caught in the fight for freedom of a rebel alliance intent on overthrowing your typical oh-so-evil despotic cult. As the story moves along things start to go really trippy, with genetic experiments gone wrong, betrayals, extraterrestrial intervention, and all sort of kooky sci-fi things told mostly via the game itself and on stylish comic-booky cutscenes and fully voice-acted (make that very well voice-acted) conversations. The plot can get a little far-fetched, especially since among it all you remain the typical last hope of humankind, but it's entertaining and remarkably interesting for an fps plot, and besides you have two possible endings to give you an excuse to go at it again.

The game is an fps at it's core, so you have a nice arsenal of things that go boom, and while most of it is standard fare (machine gun, rocket launcher, grenade launcher, flame thrower, etc.) there are weapons with different ammo configurations (explosive rounds, incendiary rounds, poison bolts, etc.), as well as a weird "ultimate weapon" from which you collect pieces as you go defeating bosses and which has different and overlapping powers. You'll get to try those weapons on the many, many, many enemies which occupy the collection of maps which composes Strife's world, maps which are very well designed and combine large open areas with winding corridors, and span everything from military outposts to frontier towns and alien spaceships all filled with enemies, items and secret areas and challenges.

The goodies are handled via a nice inventory system which deepens the gameplay options by including the standard collection of bio-suits, medikits and other interesting items like targetting computers (for enhaced accuracy) as well as teleporting beacons for calling some backup.

The rpg angle is small but serviceable, essentially aside from getting bigger guns and inventory space, you can purchase health upgrades as well as accuracy enhancements (tough they don't seem to make a major difference). You also have to supply yourself with ammo and equipment from stores (especially early in the game) and so money becomes another aspect to consider and the game does deliver a much deeper gameplay experience than the usual shooter fps games.

The Bad
There is a lot of "sameness" in this game, and the level design usually has "filler" sequences in it, plus there are some odd elements like the addition of "secret" areas which felt coherent in Doom, but not so here (why the hell after finding a secret cave you come to a giant pedestal with a weapon on top of it in the rebel base????). Similarly, the amount and disposition of the firefights and challenges is a total borefest, there is one very interesting sequence which involves a co-ordinated assault on an enemy base, but that's the only standout sequence on Strife. The savegame system is a piece of crap since it only has one slot (reason number one why I didn't even try to check out the other ending) and the enemy and critter design sucks. Trust me, I know it sounds like bitching when one says things like that, but they are all completely boring stormtropper wanna-bes or Fisher-Price robot-thingies.

Yet all of that is merely bitching when compared to the one big, huge, crippling flaw of this game: The Doom engine.

I know we all like to say how the creative elements are all that matter, and how we would all play anything as long as it has a good story and solid gameplay... but this is the game that proves that technology DOES matter. It may not necessarily be the top element in our priorities, but it DOES matter. Strife is a game done in 1996 with 1992 technology, and the results are just terrible. It's as if a game would come out now using the Quake 1 engine.... And while the gameplay of Strife is something new, it's not THE gameplay experience, in fact, System Shock did the fps/rpg with a plot -thing earlier and used a much more advanced engine than Doom's (not to mention that it was a much better game).... No, I'm sorry, but if I'm going back to the Doom days, I'm gonna do it with Doom, where the violence is plenty, the action is fast and furious and there is no reason for you to turn your brain on. One may think that the technical deficiencies affect Strife only on the graphic front, but the problems seep into the very bones and structure of the game, and they take their toll on the gameplay just as they do the graphics.

Strife just came out to late man... tooo late... And I know what you are thinking: "Stupid Kid, I know your kind! You just want the latest 3D particle effects and thingamagingies and known nuthin' of real gaming!! Go play your Quake 8 and leave real gaming to men"

....well dude, that's exactly what I tought of the kind of people that dissed Strife... until I played it!

The Bottom Line
Real sad man... Strife is not a triple A title, but it sure has a lot of honest creative work poured into it. I feel pity for it, for if it weren't because of it's dated technology, Strife would have been a decent title and an entertaining fps. As it stands it's just too little too late.

Let Strife be a lesson to all you idealistic designers, and know that even if you have a killer game design it's nothing without the technology to at least support it.

DOS · by Zovni (10504) · 2003

[ View all 7 player reviews ]

Trivia

Code

The source code of the game has unfortunately been lost; attempts to reverse engineer the code were made by the fans. The game can currently be played more or less faithfully with various source ports, such as ZDoom or Chocolate Strife (a port which uses code directly disassembled from the game executable itself).

Development history

Strife was originally in development by Cygnus Studios, the creators of Raptor: Call of the Shadows, and id Software was supposed to publish the game. However, game designer Jim Molinets left Cygnus and joined Rogue Entertainment, thus carrying his game design over with him. Cygnus and id no longer had anything to do with Strife at that point. Rich Fleider and Tim Neveu from Cygnus also joined the Rogue team as well to work on Strife. Shortly afterwards, Cygnus Studios was renamed to Mountain King Studios, and Mountain King hired new staff to work on their next project, Demonstar.

Extras

The CD-ROM package includes the "town map" on one side and the "field guide" on the other side of a sheet. The field guide illustrates the different enemies, weapons, ammo, armor, medical supplies, cold hard cash, and miscellaneous items encountered during the game.

Game engine

Strife was the Doom engine's last gasps for air. Not counting Chex Quest (which was only distributed in cereal boxes), it would be the final commercial standalone game to use id's engine.

Marketing

  • Ads in US PC gaming magazines displayed review scores for the game-- 82% from PC Gamer, and 3/5 from Computer Gaming World. These are respectable but less-than-fantastic scores, so seems a bit odd that Velocity would choose to display these so prominently.
  • Strife (at least in the UK) had a controversial advertising campaign. The ad took the form of a recipe:

*Strife

(for 8 people)

Ingredients: 1 brain (medium), 1 pair of balls (large)

Blend until smooth.

Sip during game play.*

The main part of the ad was a huge photo - The surface of a kitchen table with a few nice-looking herbs scattered around and, right in the middle, what looked like a big, wet, recently removed human brain and a large pair of...of...ah...hmm... Needless to say, there were lots of complaints and many magazines either refused to run the ad or plastered huge black boxes over the entire thing.

Patches

One of the things that people really complained about when Strife was released, was that it only had one save slot. Rogue fixed it in the version 1.3 patch, allowing you to have multiple save slots.

Rarity

The publisher Velocity closed down shortly after Strife was released and it is unclear who has held the rights to the game ever since, which is one of the reasons for its rarity.

Information also contributed by hydra9, Matt Dabrowski, NeoMoose, Roger Wilco, Spartan_234, Timo Takalo

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Contributors to this Entry

Game added by Derrick 'Knight' Steele.

Additional contributors: Shadowcat, Unicorn Lynx, Jeanne, Dae, Alaka, Havoc Crow, oct, Patrick Bregger.

Game added March 5, 2000. Last modified January 23, 2024.