Metroid

Moby ID: 7303
NES Specs
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Description official descriptions

In the future, the Galactic Federation and the pirates of planet Zebes are at war. Pirates have stolen an unknown life-form, recently discovered on the planet SR388. The life-form, designated "Metroid", is in a state of suspended animation and, according to analysis, was the cause of the complete destruction of SR388. If the Metroid ever got loose, the alien could destroy countless other systems. It is up to the space bounty hunter Samus Aran to land on Zebes and find her way through the perilous terrains of Brinstar and Norfair, destroy the Pirates, as well as their alien enforcers, Ridley and Kraid, and rid the planet of the alien life form before the pirates complete their plans of world destruction.

Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates.

Spellings

  • メトロイド - Japanese spelling

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Credits (NES version)

26 People (15 developers, 11 thanks) · View all

Scenario Written by
Character Designed by
Music by
Main Programmed by
Special Thanks to
  • Ken Zuri
  • Sumi
  • Toru Osawa (Inusawa)
  • Kacho
  • Hyakkan
  • Goyake
  • Takahiro Harada (as Harada)
  • Penpen
  • Tohryu Restaurant [Tohryu]
  • Sometime Mako Restaurant [Mako]
  • Benkei Dining [Benkei]
Converted by
Assisted by
Directed By
Chief Director
[ full credits ]

Reviews

Critics

Average score: 75% (based on 40 ratings)

Players

Average score: 3.9 out of 5 (based on 161 ratings with 4 reviews)

Metroid - Old (classic) games don't die, they just fade away

The Good
Metroid is truly one of the great classics of eight-bit gaming. The design efforts of Gunpei Yokoi and production values of Shigeru Miyamoto combined to make what was, at the time, a truly compelling shoot-'em-up that actually required a bit of thought to boot. The exploration aspects of this game were (and still are, in a sense) absolutely groundbreaking, which is little surprise, considering that Metroid was one of the first games to use bank-switching technology that allowed gamers to move in more than one direction.

The Bad
The first time I played this game, it was downright frustrating. Being able to move around in games in three dimensions is something we take for granted now, but Metroid still takes me a great deal of time and patience to complete, and I've completed it before.

The Bottom Line
If you haven't yet played the original bad-bounty hunter platformer, now is a great time to see where it all started.

NES · by Ryan Kelly (9) · 2005

Before Lara Croft, there was…

The Good
If you were a proud owner of the Nintendo NES back in the Eighties, chances are you heard or played a little game called Metroid. Released in 1986, the game casts the player as Samus Aran, a lone bounty hunter who is asked by the Galactic Federation to infiltrate the fortress of the Space Pirates, who are planning to replicate living organisms known as Metroids from Planet SR388 by exposing them to beta rays and using them as biological weapons. Your primary target is the Mother Brain, the giant mechanical organism that inhabits Tourian.

You beam down inside a blue chamber somewhere on Planet Zebes, which has three zones you need to explore fully. The passages you have to explore are interconnected by gates, and there are two types of these. The most common ones are blue. They have no push button, so how do you open them? You go up and shoot them with your beam. There are also red gates, but they cannot be opened this way.

The passages are littered with enemies that drain your energy if you get hit by any one of them. It is also drained if you fall into lava or acid. You can get more energy by destroying these enemies and getting the pellets they leave behind. Once your energy gets below twenty, the game alerts you with a warning sound. Run out, and the game is over. You are then given a 26-letter password you can type in later to continue with the game.

As well as your standard beam, you can obtain missiles that will make quick work of enemies. You need to get missiles to open the aforementioned red gates, which take five hits to destroy. You can cycle between your beam and the rockets by pressing the Select button. You can upgrade your standard weapon throughout the game, allowing you to freeze enemies with just one shot. Power-ups can be obtained, letting you upgrade your basic weapons or perform more advanced moves. The first power-up you can find allows you to curl yourself up into a ball so you can get through narrow gaps. There are many puzzles to solve, with the most common ones involving discovering hidden passages or freezing enemies with your ice beam and using them as stepping stones to reach certain platforms.

I love the animations in this game. When you go through the doorways, you get to see the screen scroll to the next one, Castlevania style. Watching Samus run through the passages is amusing; she acts as if she is full of lead. Good animations for the enemies, as well. The music is brilliantly composed and is easily memorable.

I believe Metroid was one of the first games to feature more than one ending. As far as the game is concerned, what ending you watch depends on how long it took for you to complete it. If it took you more than ten hours, then Samus will turn away from you in disgust. If you finish the game quickly, then she will be more than happy to strip down to her bikini. No matter what ending you view, you will get to re-play the game with Samus resembling the protagonist in Time Gal, which is strange considering she has brown hair in the good endings.

The Bad
Metroid suffers the same problem that plagued Castlevania. You get knocked back whenever you are hit by an enemy, and this becomes annoying when you fall into lava and have to make your way up to the nearest platform. Also, while using the lightning jump power-up that allows you to kill any enemies mid-air, it is rather difficult to jump on platforms. It’s as if there is a gust of wind pushing you back.

The Bottom Line
Metroid is a game every NES owner should be familiar with. It involves a lot of exploration and a lot of shooting. The graphics and sound are excellent, and there is more than one ending to discover. Nintendo could have retained the save system for its non-Japanese users instead of making them type a rather long password. No NES library should be without this one.

NES · by Katakis | カタキス (43091) · 2021

Another early NES classic

The Good
When I think of Metroid, I think of its music. Phenomenal soundtrack for this game! Besides that, the game offers awesome weapons (screw attack, wave beam), great control (high jump, marumari sphere), and dazzling enemies. See if you don't get yourself killed -- by just being mesmerized by how some of the weird and wonderful monsters move around the screen. Challenge level is high, especially Kraid's zone and just before you get to Mother Brain (Tourian). Make sure you have all seven energy tanks FULL before going anywhere near the final sequence. This is another game where the NES Max is indispensable.

The Bad
Can't save energy tank levels. This is a major hassle. Your energy always starts at 30, even when resuming with a password. That means it's best to leave the game turned on from start to finish (and try not to die!). The final stage of the game, just before you reach Mother Brain is frustratingly complex. There is so much happening on the screen, the machine's CPU will get bogged down. I believe they fixed this problem in later games.

The Bottom Line
This was a very advanced game for its time, and like other NES classics, it's still a lot of fun today. When game designers put the focus on gameplay, everything else falls into place. (P.S. this game has possibly the best music of any NES game.)

NES · by J O (8) · 2004

[ View all 4 player reviews ]

Trivia

Famicom Disk version

The original Japanese release of Metroid was for the Famicom's floppy disk accessory, which used 3/4" floppy disks instead of cartridges and never made it out of Japan. The main difference this added to the game was that the Japanese release used a file-save system while the western releases had to incorporate a password system.

The existence of this different version only added to the many urban legends that have always plagued the original Metroid (such as the secret worlds, glitches, etc.) and if I remember correctly this specific info took a major part in giving extra credit to the belief that somehow, somewhere, there was a two-player version of Metroid. Why? Because the box of the US release had a typo that advertised it as a two-player game (check out the original back-cover).

Inspiration

The Metroid series was obviously somewhat inspired by the Alien series of films. Among the most visible similarities are a tough female protagonist called Samus Aran (in reverence to Alien's Ripley), and icky alien creatures that try to eat your head. Ridley, one of the two mini-bosses in Metroid, was named after Ridley Scott who directed the first Alien movie. The game parallels other elements from the movie as well, including climactic self-destruct countdowns, egg-hatching extraterrestrials, and a main antagonist named after Alien's 'Mother' computer.

Multiple endings

Metroid has 5 endings depending on the time you take to finish it. After the standard "Congratulations" screen Samus would flash, and depending on your final time he would: 1-Raise his hand to you (over 5 hours); 2-Remove his helmet (3-5 hours); And 3- Remove his armor completely and remain in some sort of leotard (less than 3 hours).

Now, the interesting thing happened on those two last endings since Samus revealed his identity, and showed us that he was a woman all along! This was a major shocker at it's time and a closely guarded secret since at that time these things were very hard to prove and all the documentation referred to him as a He.

Furthermore getting the under 3 hrs ending allows you to re-start the game as an armor-less Samus! (just press start after the credits roll) And ending the game this way over 5 hours gets you a different ending where armored Samus just looks away from you in shame.

The fifth and final ending shows Samus without the armor and dressed in nothing but a skimpy bikini! And to unlock it all you have to do is finish the whole game under one hour.

Awards

  • EGM
    • Feb. 2006 (Issue #200) - named #11 out of 200 of the "Greatest Games of Their Time"* Game Informer Magazine
    • August 2001 (Issue 100) - voted #6 in the Top 100 Games of All Time poll
    • November 1997 (Issue 100) - ranked #44 (Best 100 Games of All Time) (NES version)

Information also contributed by Big John WV, PCGamer77, and WWWWolf

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Contributors to this Entry

Game added by Kartanym.

Nintendo 3DS added by ResidentHazard. Wii U added by GTramp. Arcade added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77. Game Boy Advance, Wii added by gamewarrior.

Additional contributors: Zovni, Apogee IV, Guy Chapman, Alaka, gamewarrior, Thomas Thompson.

Game added September 28, 2002. Last modified February 1, 2024.