Civilization: Call to Power

aka: CTP, CivCtP
Moby ID: 336
Windows Specs
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Description official descriptions

Civilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.

Spellings

  • 文明帝國:權傾天下 - Traditional Chinese spelling

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Credits (Windows version)

347 People (294 developers, 53 thanks) · View all

Reviews

Critics

Average score: 78% (based on 31 ratings)

Players

Average score: 3.2 out of 5 (based on 61 ratings with 7 reviews)

Sid Meier is god. This game proves it.

The Good
Nothing - I played it for fifteen minutes, then it was out the door so fast even gravitation didn't bother to work its magic on it.

The Bad
This game is just SO lacking in every respect the only game sequel I ever enjoyed less is Dune 2000. It's like Activision took everything that made the original Civilization what it was and spat on it, making this game a dull, graphically and musically inferior waste of time... and worst of all, they didn't even consult Sid Meier!...

The Bottom Line
Don't touch it, don't get near it. If you see it in the store take it, wave it in front of the salesman, scream "BLASPHEMY!" and tear off one of your arms! It's that bad!

Windows · by Tomer Gabel (4539) · 1999

They tried. They really did... ...

The Good
Activision paid big bucks for the Civ license, so of course they'd want to do a good job on the product. Sid Meier purists will call me a traitor, but there are good points about this game to be commended on. For example, the concept of stacked armies for combat makes sense. No battle in the real world was fought without coordinated military units, so why shouldn't that be the case in the Civ world? The graphics are the most beautiful in any Civ game to date, and various parts of the game are really beautiful to look at.

The Bad
Unfortunately, despite all the innovative features, the folks at Activision crashed Call to Power to the ground by bloating it with unnecessary frivilous accessories and skimping out on the real essentials. The interface is by far the greatest downfall. Activision tried to radically alter the interface in the hope that the player would be able to do things more efficiently. The interface is streamlined and almost all interactions take place in the bottom area of the screen. Such familiar items as the City Window are gone. Unfortunately, there wasn't anything wrong with the original interface, and the adage of "if it ain't broke, don't fix it" comes instantly to mind. You'll notice when playing Call to Power that you get to see the map a lot. Now where do you get that usually? Yes, in real-time strategy games. Activision slapped on an RTS interface on a Civ game, and that's why most people will not like it (myself included). The graphics, although very nice, also really put strain on the system. Animations are somewhat slow, and one gets anxious getting on to the next unit while waiting for the first to lumber along. There is no "railroad speeding" in this game (as in how units seem to zoom along railroads in Civ II or the maglevs in Alpha Centauri). The unconventional warfare units are also very annoying. Perhaps there'll be a day when I'll master unconventional warfare, but the effects of ecoterrorists and lawyers are just too large to make the game enjoyable. The tech tree also leads to extremely advanced units, which take a horrifically long time to build even the simplest defender on a conquered city, whose population will obviously be reduced to low levels to make it even more difficult to defend. The battles favour defense to an amazing level, where fresh stealth bombers can be brought down by machine gunners without any SAM assistance. This makes offensive drives extremely tedious and depressing.

The Bottom Line
The folks at Activision obviously tried very hard to put a new spin on the Civ franchise, as the massive battle and interface changes show. However, they had failed to see what made the original Civ formula so successful, and in this they have created what many see as a very disappointing product. However, the license does show promise, and one hopes at least some of the problems will be remedied in the upcoming sequel, which, by the way, does not carry the Civ title.

Windows · by Kelvin Chan (4) · 2000

A very good successor to Civilization 2 !

The Good
I've been playing Civilization since number 1. I've spent LOTS of time playing Civilization 1 & 2 and have even tried CivNet. So I think I can talk about the Civilization series and put it in perspective. Well, to me, Call To Power is a quite nice, although not perfect, successor to Civilization 2. Let me please explain why it is good before killing me ;-)

First, the graphics are nice and clean. The difference between Civilization 2 and Call To Power is far more pleasant than between Civilization and Civilization 2 (with its ugly pseudo-cultural background bitmaps). Ok, if you really search, there might be one or two units which are not splendid, but it's no graphic disaster at all. It is indeed quite nice, which is not Alpha Centauri's case (rotfl). By the way, you can play with very high resolution (I played it at 1152*864, yes, I'm sure of it) which is really useful. Sure, graphics aren't really important in this kind of game, but it's a good point nevertheless. The same goes for music.

But the fact is, there ARE lots of good innovations in Call To Power. Well, there even are so much that I'll have to be quick about each of them.

All the futuristic stuff is cool. The new scientific victory condition is amusing ; the space and robot units really add something to the game. The technologies of genetic and diamond age are not as imaginative as Alpha Centauri's, but aren't bad. Some futuristic wonders are symbolically great (who said Space Escalator ? :-) even if they don't have much impact on gameplay.

The undersea cities are a long awaited new features, as far as I'm concerned. So sad they didn't push this idea farther, but it's still a nice try.

The new public works system, although I was sad not having any more settlers at first, is really useful. The new terrain improvements are useful.

The governments : very important aspect. First, the old ones are often better balanced, like Communism which now can really be a choice. Second, the new ones are so great : long live Technocracy, Virtual democracy, and Ecotopia !Fascism is also a good point for historical credibility. Your citizens happiness is much better managed.

About the fights : stacked armies, so badly needed, are finally present. There are less absurd results (although there still are). There are a bunch of new interesting units. The different alert states for your units is a blessing for non-aggressive players.

Diplomacy has been really improved : ecology becomes a real preoccupation ; you can now have real allies and help them/be helped by them for centuries, if you are pacifist like me.

Globally speaking, the increased amount of wonder and technologies corrects some well-known balance problems and offer the good players more strategic possibilities. Hollywood and Internet, for example, are so cool :-)

But THE major innovation Call To Power introduced stand in three words : non-conventional warfare. Yes, these units are very, very powerful. Yes, the AI uses them too much (enslavers are especially irritating in the beginning). But, simply put, it opens a wide new branch of gameplay possibilities. Being myself a very pacifist Civilization player, I know how hard it is to win games at a high level of difficulty, or multiplayer games, if you don't like making war. With non-conventional units, you can compete for the first time with aggressive players. The economic aspect becomes much more important : just consider tele-evangelists combined with the Hollywood wonder. Eco-terrorists also are an excellent idea.

Let me get this straight : Call To Power deserves to be bought just for this. It's simply huge.

The Bad
The AI is not excellent, but it has always been a Civilization flaw...

There definitely are some balance problems : theocracy is too easy to obtain considering the advantages it gives, Edison's laboratory almost make multiplayer games pointless, and so on... But do you remember gunpowder and railroad impact in Civilization 2 (not to mention Galileo's Telescope) ?

The game becomes quite slow in the modern and futuristic eras when there are many AI players. But again, Civilization 2 had the same problem.

The multiplayer engine does not work very well, players are often disconnected.

Due to the bigger maps and more cities possibilities, the interface needed to be changed. The new one is not horrible once you get used to it, but it surely could have been better.

So sad there aren't undersea and space specific city buildings and technologies.

There still isn't any upgrade possibility for military units. That's definitely the next feature to include...

The Bottom Line
Civilization fan, but not too conservative ? Don't hesitate and give Call to Power a try. Written from scratch, it's a quite good Civilization 2 successor, with many new features, some of them really great. Yes, it has flaws, but I don't think Civilization-like games can be perfect : these are simply too complex ! Take time to discover and accept the various changes (how can one proudly say that he has played it only 15 minutes ?!) and have fun ! :-)

Windows · by Yeba (48) · 2001

[ View all 7 player reviews ]

Trivia

Civilization title

Call to Power is not related to Sid Meier's Civilization in any way. It is made by a completely different development team, and the only reason it shares a name is because it is based on the Avalon Hill board game Civilization. Trademark lawsuits related to MicroProse's franchise allowed one game based on the board game to be made with the Civilization name, and any sequel must drop the title. The similar gameplay is more coincidental than anything, though it may have been inspired by Sid Meier's Civilization.

Sales

In 1999, Civilization: Call to Power won the Gold-Award from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland.

Awards

  • Verband der Unterhaltungssoftware Deutschland
    • 1999 - Gold Award

Information also contributed by Xoleras and Zack Green

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  • MobyGames ID: 336
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Contributors to this Entry

Game added by Brian Hirt.

Macintosh added by Corn Popper. BeOS added by Kabushi.

Additional contributors: Michael Dionne, Paulus18950, Patrick Bregger, Evolyzer.

Game added October 30, 1999. Last modified January 29, 2024.