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Syberia II

aka: L'avventura di Kate Walker: Syberia Volume 2
Moby ID: 12892
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Description official descriptions

You find Kate Walker continuing her journey exactly where the first game, Syberia, ended. Rather than return to her life as a New York attorney, Kate chooses to journey with Hans Voralberg to the frozen northlands of Syberia aboard his futuristic train.

Kate, Hans and Oscar, the humorous automaton, will travel through four locations on their way to the mythical Syberia, where Hans believes the ancient mammoth race still exists. As the three make their way through the harsh, but beautiful, wintery landscapes, many obstacles will get in their way. The player has to talk to people Kate meets and solve situation-, inventory-based and mechanical puzzles. The single-cursor interface and the visual style (3D character models and pre-rendered backgrounds) are very similar to the original game.

Spellings

  • ĐĄĐžĐ±ĐžŃ€ŃŒ 2 - Russian spelling
  • ă‚·ăƒ™ăƒȘケ æ—„æœŹèȘžç‰ˆ 2 - Nintendo product page Japanese spelling
  • è”›äŒŻćˆ©äșšII - Simplified Chinese spelling

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Credits (Windows version)

166 People (153 developers, 13 thanks) · View all

Reviews

Critics

Average score: 78% (based on 53 ratings)

Players

Average score: 3.9 out of 5 (based on 113 ratings with 6 reviews)

At last, closure! But... bleh.

The Good
The graphics and scenery in this game seemed to be much improved, and for the most part, the puzzles were more intuitive and logical than they were in the first game. The cutscenes seem to be even more detailed and beautiful than in the first game too.

The Bad
Sadly, there's a lot I didn't like.

While the puzzles were more logical this time around, there was an annoying amount of "hunt the pixel". Some of the items you're supposed to pick up blend into the background a little too well, and there are a number of "look-at" hotspots that are simply too small and too difficult to see. I had to consult a walkthrough a couple of times - not because the puzzles were confusing, but because I knew that I forgot to pick up some item somewhere.

Also, the voice actors for the main stars of the game remained the same, but the actual dialog was pretty horrendous. Much of Kate's dialog feels like it was recorded as individual lines, completely outside of context. A lot of her comments don't quite seem to logically follow one another, and they give the overall impression that Kate has a rather short memory and attention span. An example:

"I'm Kate Walker! Who are you?" "I'm Anna Voralberg, miss." "Do you know Hans?" "Hans is my brother!" "So you're Anna Voralberg, then?" "That's right!" "Do you have a brother named Hans?"

And so on. You end up exhausting all dialog choices with every character - not because their dialog is actually interesting, but because you need to hammer certain facts into Kate's head, and she can apparently only remember critical bits of information if they're repeated over and over again in different ways.

Also, for some reason, Kate is still carrying around her cellphone, though it's only used rarely, and I think it only ever needs to be used once. Kate's mom and her boss call a couple of times, but they might as well not have. It was already made pretty clear in the first game that Kate had put her old life completely behind her. The cellphone allows you to call Oscar this time around, but that's not particularly useful. It's actually more amusing than anything else, especially if you call him from the next room. "You sound so far away! Come back soon!"

Also, there are certain circumstances in this game where mild language is used, and there's a very brief scene with a half-naked (but strategically covered) Kate. While it doesn't bother me much, I was under the impression that this was essentially a kid's game...

The Bottom Line
Well, it's certainly pretty, and it completes the Syberia story. Other than that, as adventure/puzzle games go, it feels awfully half-hearted.

Windows · by Dave Schenet (134) · 2004

Lovely to behold, fun to play .. but not exceptional

The Good
This sequel should have been part of the first game .. really! In fact, I had read somewhere that Syberia 1 and 2 were made at the same time and were supposed to be released as one game. But, someone along the way decided to split them ... too long or some such silly reason. Anyway, if you haven't played either game, I would suggest you play them back-to-back.

To reiterate parts of my stellar review of the first game, Syberia II also features ..

  • Gorgeous graphical locales alive with motion and sound
  • Lovely, original orchestrated music
  • Lifelike sound effects
  • Well-integrated, logical puzzles
  • Excellent voice acting The graphics are outstanding. Detailed indoor and outdoor scenes bring everything to life. The trees and ground are laden heavily with icicles and snow - a real winter wonderland with snow falling almost continuously. You can almost feel how cold it is, and Kate even sneezes every so often to bring the point across. Realistic sound effects "immerse" you into the scenery. Listen to the wild animals and birds (the hoot of an owl and the growl of a grizzly bear) .. the briskly flowing brook, and icy wind howling by. The orchestrated music is beautiful, yes, but there seemed to be less of it in this 2nd segment. Since the woods in a winter setting are naturally very quiet, background music would have interfered with that peacefulness .. so I was happy receiving the "accomplishment" music only during the majority of game play. The best music happens during the ending segments. While you were faced with a multitude of mechanical puzzles in the first game, less of them appear in the second. Kate faces more situation and inventory type puzzles in Syberia II. Since the setting is entirely different, that makes good sense. I like the K.I.S.S. method (Keep It Simple Stupid) in game interfaces - structured for easy of use and functionality. I don't care about "frills" and, in fact, consider them as unnecessary "eye candy." Clear cursors, neat menus, uncluttered inventories, save/load one click away, minimal disc swapping etc. - that's what I prefer. In this regard ... There's not enough difference between the interaction cursors, especially those for pick up, use, and talk. So, panning around for that illusive object is the norm - just as it was in Syberia 1. I got used to it and was not overly hindered for the most part. One good thing is that Kate discards unnecessary objects when she advances to a new area. This keeps the inventory neat and tidy. Improvements I experienced may have something to do with my new P4 computer rather than in design or programming. I noticed less problems with cut-scene load time, for instance.

    **The Bad**
    The game's strict linear structure takes you back and forth, sometimes over long distances, just to ask that new question of someone. Of course, unless you know of a problem in real life, you can't ask about it. So, that makes good sense. It's only the traipsing around too far that I object to. Every once in awhile a cut-scene interrupts your wanderings - Kate's New York office is trying to find her. Those scenes didn't advance the story any, in my opinion, and appeared added in. (Kate is really not interested in her old life, after all.) Lip-sync is only fair in the few close-ups you have of the characters. I've seen much better in other games. Dialog paths and continuity needed improvement, but that was true in the first game, too (and I forgot to mention it in that review). It's like Kate's not listening or can't remember a conversation that took place only a moment before. Not a good trait for an attorney from the big Apple (some would say that's typical!).

    **The Bottom Line**
    While I enjoyed Syberia 2, it wasn't as good as the first, in my opinion. But, that said, I think that both are worth playing. Did I feel emotion like I did in the first game? ... almost.
    Was the ending satisfying? Not as good as the first and ... it left me wondering ...
  • Where will Kate go from here?
  • Will she live in Syberia for the rest of her life?
  • Is there going to be a sequel? Only time will tell.
  • Windows · by Jeanne (75944) · 2005

    Bigger and bolder than the original, though not always for the better

    The Good
    * Much more exciting storyline than the first

    • Improved visuals

      The Bad
      * Frustrating puzzles

    • Environments lack variety compared to the first game.

    • May be too far-out for some

      The Bottom Line
      Syberia II was released in 2004, 2 years after its predecessor. Originally planned to be a part of the first game, the story was eventually split into two installments. As a result of this, Syberia II picks up exactly where the original left off.

      After the events of the first game, Kate Walker, Oscar, and Hans Voralberg are traveling on the clockwork train towards the farthest reaches of Siberia in the hopes of finding Syberia (no, that’s not a typo), an island which is said to contain the last living population of wooly mammoths. After stopping in the last village in Siberia, Hans falls sick to an illness, and things just go from bad to insane from there on out. Meanwhile, Kate’s law firm have hired a detective to follow Kate into Siberia in the hopes of bringing her back to New York.

      Compared to the first game, which was much more subdued and mysterious, Syberia II is far more action-packed and episodic. There are a lot of coincidences which take place over the course of the game, bumbling villains, daring escapes, noble sacrifices, absurd deaths, and even a dash of the supernatural. Personally, I think this is a much-needed change, but it also highlights the fact that this story was really split into two games. If Syberia was all buildup, then Syberia II is the payoff. At the same time, though, this approach will understandably turn off some fans of the first Syberia. That game was unusually grounded and subtle in its implementation of fantasy elements, and arguably more mature in its themes. By contrast, some of the things that happen during Syberia II require some extremely high suspension of disbelief. Imagine watching a Hollywood blockbuster sequel to a small independent film and you have a sense of just how big of a shift this is in tone.

      It’s also a far harder game than the first one. The developers seriously cranked up the difficulty compared to the original game, and I think they might have went too far in some regards. A number of the puzzles suffer from poor visual design. There were a few times where it was impossible to accurately read a necessary clue for solving a puzzle. Some objects are so hard to see because they blend in so well with the backgrounds. The puzzles themselves seem to rely more on moon logic compared to the original game. Unlike the first game, the interactive objects aren’t highlighted, adding to the frustration. On top of that, some of the devices you have to manipulate in Syberia II are much more difficult to operate in general.

      The worst offender is the size of some of the areas which separate the puzzles, which means minutes, potentially hours, of slow, aimless wandering until you either find what you’re looking for or just look at a walkthrough. I might have criticized the lacking puzzle difficulty in the original Syberia, but Syberia II only reinforces Microids’ decision to make the puzzles in that game so easy. When you’re on the edge of your seat waiting for the next story beat, the last thing you want to do is to get stuck on a puzzle about overcoming an arbitrary obstacle.

      With the exception of the final section, the entire game takes place in an icy landscape, so the variety that was present in the first Syberia isn’t here. Nevertheless, this is undeniably a better-looking game than the first, and it ultimately ends up being a worthy tradeoff from scope to detail. The backgrounds are more alive, and there is a greater use of lighting and particle effects. Even the quality of the FMV’s has been punched up a notch. However, the 3D character animations look a bit jerky at times, and seem to get choppy whenever text appears on-screen, though this could be an issue with the Mac port. Overall, though, it’s hard not to be impressed with the improvements in the visuals between the two games.

      If you played the first game, then Syberia II is essential. If you’re getting into the series for the first time, this isn’t where you want to start. That being said, I could understand why some will prefer the first game. The difficulty is cranked up far too much and the story is much more cartoonish and unbelievable. I personally enjoyed this crazy ride from beginning to end, even if the puzzles were extremely frustrating at times.

    Macintosh · by krisko6 (814) · 2018

    [ View all 6 player reviews ]

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    hi xanthi dem Aug 25, 2007

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    Contributors to this Entry

    Game added by Jeanne.

    PlayStation 3 added by Charly2.0. Linux added by Plok. Nintendo Switch added by Kam1Kaz3NL77. Xbox 360 added by Kennyannydenny. Gloud, OnLive added by firefang9212. PlayStation 2, Android, Blacknut added by Sciere. Windows Mobile added by Kabushi. iPad, Macintosh, iPhone added by PolloDiablo.

    Additional contributors: Unicorn Lynx, Indra was here, Sciere, Stratege, Rik Hideto.

    Game added April 17, 2004. Last modified March 16, 2024.