Star Wars: Rebellion

aka: Guerra nas Estrelas: A Rebelião, Star Wars: Supremacy
Moby ID: 1144
Included in

Description official descriptions

Take command of the Rebels or the Empire in this strategy game from Lucasarts based around the Star Wars universe. Instead of a command and Conquer style game this is based on taking over planets with Diplomacy and also force. Slowly building up your empire and trying to beat your opposing force. There is no actual real-time fighting; it is all done with commands.

Groups +

Screenshots

Promos

Credits (Windows version)

24 People · View all

Reviews

Critics

Average score: 65% (based on 19 ratings)

Players

Average score: 3.2 out of 5 (based on 42 ratings with 13 reviews)

An old, misunderstood gem in the vast Star Wars game universe.

The Good
This is a truly immersive and addictive game. To actually play as the Empire or the Rebellion and try to take over the galaxy with or without force is a dream many Star Wars fans have had. To build multiple Death Stars and blow up planets at will is a first in the line of Star Wars games. As an avid fan of TIE Fighter I felt a strong desire to correct the mistakes of the Empire and bring true peace and order to the galaxy. I tried playing as the Rebels but hearing that fake Leia or Luke voice made it so annoying to play as the Rebels. The Empire was much more fun as their characters were more civilized and proper. The Imperial Star Destroyer is a great capital ship and with the Lancer Frigate and Carrack Light Cruiser can easily take on Rebel fleets fairly early in the game. The Super Star Destroyer along with a fleet of the smaller Star Destroyers with fighters and support craft make the game very engrossing.

The game diverges from so many other RTS and turn-based strategy games in that it requires the player to effectively manage political, social as well as economical and military events in the game. The lower your expenditures in the war against the Rebels the more popular you can be. Gaining support for your cause is crucial to success in this game as you only have limited resources and a big galaxy to conquer.

The Bad
It takes a very long time to build ships and send fleets to fight the enemy. The Rebels start off with a huge disadvantage as they have NO LARGE CAPITAL SHIPS. The Empire can rely on the fact that it will start the game with at least one Star Destroyer, either a smaller Victory Star Destoyer or the superior Imperial-class Star Destroyer. Very wise planning is needed in this game to achieve success as the enemy is not as dumb as they look.

The infamous interface which has so often killed the game in the reviewers' minds is not hard to learn. It is better than the interface in newer games like Star Trek Armada. Unfortunately it is terribly inefficient and can even lead to mistakes such as retiring officers prematurely or scrapping necessary ships (I've never made these mistakes in the game but came close).

The sound options are terrible as it is impossible to mute those annoying C-3PO sounds and other robot noises.

The Bottom Line
Only a four on five as it lacks proper sound and interface controls. I still recommend it to all hardcore Star Wars fans as you do get to conquer the galaxy either with an iron fist or a soft hand.

Do you have what it takes to command a galaxy?

Windows · by bb bb (25) · 2005

One of the most disappointing games ever published.

The Good
Star Wars stategic combat? Take control of the Alliance or the Empire? what a concept!

The Bad
The execution of the wonderful concept is the absolute pits.

  1. "Rebellion" has the worst interface of any game published in the last ten years. Accomplishing even the most mundane task is a nightmare of right- and left-clicking, none of which is based on any sort of logical menu algorithm. Even if the game was otherwise terrific, the interface alone is enough to make it worthless.

  2. The graphics and sound are the pits.

  3. The AI is terrible. Ten years ago I might have accepted bad AI, but for a game written in 1997 it's ludicrous. The AI acts in an essentially random fashion.

  4. Despite big promises, the game's Star Wars feel is lacking. The personalities are just Strat-o-Matic cards that you assign to uninteresting missions, for which you get text boxes stating whether the mission was successful or not. Most of the really cool characters, like Darth Vader or the Emperor or Princess Leia, are merely used on one "diplomatic" mission after another, which doesn't do anything except slightly raise your influence over a planet.

The entire game doesn't even match the Star Wars universe. The Empire starts out with virtually no military power, which just doesn't make any sense at all, and controls next to no planets; they're pretty much equal to the Rebels, which of course pretty much blows the whole "scrappy rebels vs. huge, lumbering Empire" thing right out the door. My idea of the perfect Star Wars strategy game would have the Rebel player forced the hit and run and disrupt the Empire from all corners, slowly breakign it down, while the Imperial player would have to use sheer force to try to box the Rebel player in until he had nowhere to run. Most planets are unexplored, which makes no sense in a Star Wars setting. At the beginning of the game the Empire exerts no control over the galaxy. What the heck are they an Empire OF? What are the Rebels rebelling against?

The truth is that the game HAS NOTHING TO DO WITH STAR WARS. The strategic and tactical elements of the game are no more relevant to "Star Wars" than they are to Fried Green Tomatoes. The game is merely a very, very bad abstract strategic game on which they've plastered the "Star Wars" name and put some of the character's names on the playing cards. Big whoop.

The game's tactical combat system sucks as well; the graphics are poor and the combat is uncontrollable and boring. Other types of missions have no combat at all and there's no ground combat, so you can't order General Veers to begin his attack, and what fun is that?

The Bottom Line
This game is a complete ripoff, an attempt to use the Star Wars name to sucker gamers into buying a terrible, boring and buggy game. Don't buy this game; don't take it if someone PAYS you to play it.

Windows · by Rick Jones (96) · 2001

Few games can live up to their Star Wars title, especially those with clunky interfaces.

The Good
It's a galactic game of conquest in the Star Wars universe, including all the famous ships, characters, and ground vehicles from the movies and the most popular books. What more can one ask for in a concept? Any game that allows one to assemble a fleet of Star Destroyers to scour the galaxy looking for rebels automatically scores points.

The concept of being able to capture planets through diplomacy and the use of espionage to weaken your opponent's forces is a welcome way of thinking in a universe full of 'brute force' games. The game's two sides lend themselves to two different styles of play. The Imperial forces can assemble a huge military force and just sweep through the galaxy, while the Rebel forces need to initially play a diplomatic game, with guerilla attacks to help them win battles.

The use of characters is also interesting, as characters are sometimes more important than a fleet or planet under one's control. The more powerful characters are trump cards of sort. While one would like to use them for everything, one is also afraid to lose them on an inconsequential mission. The Force-sensitive characters can detect such in other characters and train them, increasing their abilities. Who (aside from Vader, Palpatine, and Luke) are Force-sensitive is random each time, so sometimes this concept plays a major factor. For example, once I had Luke discover that nearly half the rebel characters were Force sensitive and had him train them all. What resulted was a true 'Return of the Jedi' as this band of Jedi dominated the rest of the game, nearly to the point where military conflict was no longer necessary.



The Bad
The interface is quite dreadful. One often needs to go through a number of screens to do the most simple of tasks. Planet reports open up in static, half screen windows and opening two of these will prohibit further such openings until the previous ones are closed. Nothing can be done simply and this is unfortunate, as it is the first major stumbling block in this game being a classic.

The AI is as pitiful as the interface. The computer doesn't play a smart game and often seems just to be roaming around the galaxy randomly, hoping to hurt you wherever it can, despite the side it plays. While initially it will cause a player grief because its haphazard approach causes planet losses in secure territories, once a player knows what he/she needs to do to compensate, victory is usually ensured.

The tactical space combat, while one of the things many looked forward to, actually disappoints. Another poor interface causes the battles to be annoying and confusing and one will often resort to just letting the computer figure out the results. While the idea of watching a fleet of Star Destroyers engage a rag-tag fleet of rebel cruisers with TIE and rebel fighters swarming around should be fun, the way the ships maneuver and place themselves make the battle seem stagnant and boring.

The real time pacing of the strategic portion of the game causes an odd pace, as one will often speed up time to wait for the next major event and find oneself pausing the game to deal with issues. This constant change in pace makes the game feel like a round of stop and go traffic rather than an enjoyable game.



The Bottom Line
An attempt to bring what many people wanted, a galaxy-wide strategy game set in the Star Wars universe, that falls short of being a classic because of bad design decisions. What should have been a fun conflict between an evil Empire and a small band of nobles turns into a fight between the user and the interface.

There are a few Star Wars fans that can overlook many of the games problems. If you haven't tried this yet, then chances are you're not one of those people.

Windows · by Ray Soderlund (3501) · 2000

[ View all 13 player reviews ]

Trivia

'Star Wars: Rebellion' earned Gamespot.com's nod for 'Most Disappointing Game of the Year' in 1998.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Star Wars: Yoda Stories
Released 1997 on Windows, 1999 on Game Boy Color
Star Wars: The Empire Strikes Back
Released 1992 on Game Boy, NES, 2021 on Antstream
Star Wars: X-Wing Alliance
Released 1999 on Windows
Super Star Wars: Return of the Jedi
Released 1994 on SNES, Game Boy, 1995 on Game Gear...
Star Wars: X-Wing Vs. TIE Fighter
Released 1997 on Windows
Star Wars: Rogue Squadron 3D
Released 1998 on Nintendo 64, Windows
Star Wars: The Clone Wars
Released 2002 on GameCube, PlayStation 2, Xbox
Star Wars: Empire at War
Released 2006 on Windows, 2007 on Macintosh

Related Sites +

Identifiers +

  • MobyGames ID: 1144
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Matthew Bailey.

Additional contributors: Trixter, Entorphane, Apogee IV, chirinea.

Game added March 26, 2000. Last modified January 18, 2024.