Prince of Persia 2: The Shadow & The Flame
Description official description
After having defeated the evil Grand Vizier Jaffar, the brave Prince claimed just one reward: the hand of the beautiful daughter of the Persian Sultan. However, as the Prince approached the palace, his appearance suddenly turned into that of a beggar. Someone who looked just like the Prince ordered to throw him out. It turns out that Jaffar is alive and back for vengeance. Banished from the palace, the unfortunate Prince must travel to faraway lands and find a way to defeat the villain.
Prince of Persia 2 is, like its predecessor, a cinematic platformer. Much of the gameplay is reminiscent of the first game, focusing on precise jumping puzzles, swordfighting, and overcoming many hazards in order to stay alive. Swordfighting is more prominent and features situations where several enemies attack the Prince at once. Reinforcements may arrive after the Prince has eliminated all visible enemies. Like its predecessor, the game must be completed within a time limit.
Spellings
- הנסיך הפרסי 2 - Hebrew spelling
- プリンス オブ ペルシャ2 - Japanese spelling
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Screenshots
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Credits (DOS version)
16 People
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Reviews
Critics
Average score: 74% (based on 23 ratings)
Players
Average score: 4.0 out of 5 (based on 111 ratings with 9 reviews)
Once again, don your sword and prepare for the fight.....
The Good
Graphics
The graphics were better, although I liked the more simple ones of the previous P.O.P. But the prince was still the price, dispite having a new look. The locations were drawn wonderfuly with lots to explore and do. The characters are well animated, as are the rather sick death throes in lava.
Gameplay The game was very hard, a lot of it included jumping, much more that the other version. One level even has you doing split second jumping across loose floors to get to a horse. Traps have been made more deadlyer. Ranging from the old favroite spikes to the wall mounted swing blades that took of your head. Trip darts and blocks that crush are inculded as well as many more. New features also had tunnels for you to crawl through and interesting ways to kill enemys, such as knocking a Skeleton into the lava to defeat it. Other foes are, guards, heads, snakes and shadows just to name few. The game also has the shadow, this means you turn left and right untill you crumple to the ground and leave a ghost, this means you can run around the level without getting killed. The flame also makes an interesting weapon, torch from afar. Although getting it is hard. Speaking of weapons you go through about four swords, starting with your normal sword you spend about three levels attacking with a broken sword. This makes the game much harder as you have to watch your timing or miss and get hurt.
Sound
The music is better, although it can be out of theme every now and then. The usal from the first is there : Footsteps, screams, "OW!" and more.
The Bad
The annoying save problem still exists. You can only save at certain points or at the start of a level. The enemy difficulty increases each time you fight, so if you die you then have to fight harder enemys than before. The puzzles are harder and there seems to be too much jumping than before.
The Bottom Line
Very good game, a must for people who are willing to spend all night playing it.
DOS · by Sam Hardy (80) · 2001
???? too difficult??! Its a puzzle game what did you expect..
The Good
How can this be too difficult??! Ugh!! sorry, its just it pains me to see an amazing game marked down due to "difficulty..", even though this MobyScore is irrelevant to anything..
I got the game when it was released, I beat it 2 weeks later. I was born in 1984.
-_-, Anyways, amazing game. It's a UNIQUE puzzle game, and there's nothing like bumping eagle guys into traps meant for you.. TRAPS!! !!
...
..
Puzzles required THINKING not "ability to Mario Jump"
The Bad
It was too short. More levels!
The Bottom Line
This game is so good, after reading reviews from other users, I HAD TO sign up on mobygames just to give another point of view to the the awful slander the other reviewers gave it.
DOS · by pink umbrella (1) · 2003
Great- but incredibly difficult.
The Good
This was a really awesome idea, and well done. Good artwork, sound, and motion, as well as story and concept. It was a bit on the edgy side, what with the Mortal-Wombat style deaths and the extreme violence and mysticism of the game, but this only further contributed to the game.
One can't help but think that this game is an esoteric production: were else does your in-game avatar die, then turn into a nigh-invincible flame-jinn? Or abandon his body and run through doors and distract enemies as a shadow? And if you think that's odd, wait till you get to the horse in the desert (actually, that happens before, but is far weirder).
And the game was intelligent, too...
The Bad
But it's too intelligent. The puzzles are prohibitively difficult, and, don't forget, there's a two hour clock. Oh, joy, two hours in which to get from the desert to that bastard's castle and kill him, all the while figuring out some damned tough puzzles, mazes, and traps. Better hotkey that reload button.
The arcade sequences, that is, every single sword-skirmish, are difficult, but only to the challenging-squared degree. Yes, you can fight while on a magic carpet and jump from a three story building landing on a local fishmonger after invoking Nyrlahotep. Well, not that difficult. They can be mastered. Unlike the puzzles, which happen to be on the mensa admission test.
The Bottom Line
This is like the Ayn Rand of computer games, tough, cruel, merciless. Don't worry, it'll beat you. It's mean. But that doesn't mean that it isn't good.
It's something like a sidescrolling Pulp Fiction meeting Twin Peaks.
DOS · by nathan (4) · 1999
Trivia
Development
A Sega Mega Drive version of the game, in development by Microïds, was slated to be published by Psygnosis in 1996 but it was never officially released.
Release history
Reports indicate the presence of this game as an unlockable bonus in the NTSC Xbox version of Prince of Persia: The Sands of Time, where all other console versions of that game offer the original Prince of Persia as a bonus instead (and the PC version, neither).
Awards
- Computer Gaming World
- June 1994 (Issue #119) – Action Game of the Year
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Related Sites +
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Prince of Persia 2 Centre
A well-designed and extensive site dedicated to Prince of Persia 2: The Shadow & the Flame. -
Prince of Persia Unofficial Website
This site contains information and cool stuff concerning many of the Prince of Persia games, including versions 1, 2, and 3D.
Identifiers +
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Contributors to this Entry
Game added by Trixter.
PC-98 added by Infernos. Macintosh added by Zovni. FM Towns added by Terok Nor. SNES added by James Reed.
Additional contributors: Adam Baratz, Jalal Noureddine, Pseudo_Intellectual, Maw, Crawly, Zeppin, Patrick Bregger, Kayburt.
Game added March 5, 1999. Last modified January 20, 2024.