Risk II
Description
The traditional game of Risk, redeveloped from scratch with improved graphics, improved AI, optional Same-Time mode, all the different options and variations, new territories (original map still available), and the new tournament mode, as you play the different games against various AI personalities. Multiplayer support LAN or MSN Zone.
Spellings
- 冒险2 - Simplified Chinese spelling
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Credits (Windows version)
28 People (26 developers, 2 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 78% (based on 27 ratings)
Players
Average score: 3.9 out of 5 (based on 25 ratings with 4 reviews)
The Good
Simultaneous attack by two or more armies is great, reduces vaste piles of units.
Should have been in Risk I, difficult with Generals I suppose.
Also two countries combining to defeat a third then fighting each other is good.
The Bad
Lack of maps. Risk I has World, Europe, America and Asia, this only has Asia.
NO SAVE OPTION!!!!!!
No Generals, no forts, no tactics!
Cruddy alliance system.
3D fighting, what a waste of time, we want strategy!
The Bottom Line
Minimal replay value. Can only win by chance of where your units start, and if you can grab a big continent before anyone else.
Windows · by David Ledgard (58) · 2005
Another example of game designers thinking they can make the game good with flashy graphics.
The Good
Well, the graphics are admittedly nice, and the map looks pretty good. Aside from that, there is so little in this game that distinguishes this from the older versions of risk (not "Risk 1" the prequel to this, but the Risk made by Virgin) that it hardly seems worth the bother. You could probably download a freeware version of risk and aside from the graphics, have it just as good.
The Bad
Ok, here we go. First of all, the combat seems to have devolved since the last game. Instead of the flanking, massed charges, tactics, forts, generals, famines, plagues, storms, prisoners of war, alliances, and revolts, this game has the boring old dice roll. Ho hum. Admittedly, there is a variant in the game called "same time risk", but this is so lackluster compared to the previous Risk one wonders why the creators even bothered to include it. When your turn begins (or ends) you will be assaulted by a wave of dialogue boxes telling you nothing you can't already see yourself i.e. it will tell you that player 2 has captured one of your territories despite the fact you just fought that battle. The "interactive battle sequences" really mean watching gigantic toy soldiers shoot at each other, hitting nothing. When you click the "roll" button, the dice will roll, and then a laser beam will shoot out of the dice, destroying the soldiers on both sides that lost the dice roll. Ohh, Ahh! Then, the dice rolls seem a bit slanted. Sometimes, the computer will defend or win against impossible odds. It's incredibly frustrating playing a game where the outcome of the battle hinges so little on your own actions.
The Bottom Line
I would avoid this. The game itself isn't terrible, but when you compare it to the previous one, it really doesn't have anything.
Windows · by James Kirk (150) · 2004
Eye candy does not make it a better game
The Good
Eye candy. The graphics, frequently translucent, overall are very nice. The opening sequence, to the pounding strains of the "1812 Overture" in very obvious stereo, is quite nice.
The Bad
I bought two copies of this game (off the closeout shelf, of course!) because the box promised LAN play and I have access to a two-computer LAN used mostly for games. Well guess what? Although the game recognizes the LAN and the other copy all right, it won't start a LAN game until at least FOUR HUMAN players on FOUR COMPUTERS show up. Can't substitute a computer player for a human one, and can't have two humans (or one human playing two humans) taking turns on one computer. Now THAT wasn't mentioned on the box!
I'd RTFM (Read The [Fine] Manual) to see if this could be changed, but I can't find a paper one in the box or an electronic one on the CD-ROM.
Well, how about "Classic" play against one or more computer opponents? The word is "slow". The graphics, particularly the zoom-in from omniscient overview to country-level shoot-out, look nice but hinder getting on with things. Pretty pictures aren't the point. Killing every opponent who dares to cross me is.
The user interface in general is not geared toward speed. Little windows pop up all the time that need to be clicked in to continue (some of these can be turned off, though). A voice repeats your selections, although what this adds I couldn't tell you. More useful would be an "undo" button to cancel mistakes, the lack of which caused my brother to give up on this game in frustration (me, I don't make mistakes!).
When I wiped out an opponent and gained a matching set of cards, I was NOT allowed to turn them in. This is supposed to be "Classic" Risk! Don't the programmers understand the rules?! How can I continue attacking, or reinforce those countries I just took over?
The Bottom Line
The programmers spent all their time on how it looks, and not on how it plays. Maybe there is a way to play it that's fun, but it's certainly not obvious.
Windows · by anton treuenfels (34) · 2004
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Contributors to this Entry
Game added by Kasey Chang.
Macintosh added by Zeppin.
Additional contributors: Rebound Boy, Unicorn Lynx.
Game added January 29, 2001. Last modified March 31, 2024.