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Grim Fandango

aka: Deeds of the Dead
Moby ID: 201
Conversion (official) Included in

Description official descriptions

Not much is known about the life of Manuel "Manny" Calavera. It is, however, known what happened to him after he died. The Land of the Dead is where all people are reincarnated after death, turning into skeletal figures. The Land of the Dead is also very similar to the world of the living: people work, have careers, fall in love, and can even die again, turning into flowers. And they all await their final destiny - a trip to the underworld. Depending on their deeds in life, they might get a good journey or be destined to walk there without any means.

Manny works in a travel agency that takes care of such trips. But recently, something has been going wrong. Manny is unable to get good clients, and he suspects that there is a scheme to falsify the dossiers of dead people, offering the best trips to scoundrels for bribes. Manny's grand adventure begins as he steps into the world of corruption and intrigues.

Grim Fandango is a puzzle-solving adventure game that describes several years of Manny Calavera's afterlife. Influenced by Mexican mythology, film noir and Art Deco, the game combines 3D characters with pre-rendered backgrounds. The traditional mouse interaction was abandoned in favor of keyboard control for movements and actions. Manny is navigated with arrow keys, and tilts his head whenever something attracts his interest; the object or character in question can then be examined or interacted with.

As usually in LucasArts' adventure games, conversations offer plenty of different responses that can be chosen by the player. Despite the lack of the option to combine items with each other within the inventory, the game still contains many challenging puzzles that require manipulating inventory items and the environment.

Spellings

  • 冥界狂想曲 - Simplified Chinese spelling
  • 神通鬼大 - Traditional Chinese spelling

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Credits (Windows version)

188 People (187 developers, 1 thanks) · View all

Project Leader
Lead Artist
Lead Programmer
Conceptual Artist
Music Composed and Produced By
Assistant Designers
Production Manager
Production Coordinator
Programmers
Character Animation
Background Artists
[ full credits ]

Reviews

Critics

Average score: 92% (based on 55 ratings)

Players

Average score: 4.2 out of 5 (based on 412 ratings with 23 reviews)

Grim Fandango is one of those games you love or haven't played

The Good
What did I like about Grim? Well to be perfectly honest, I liked everything. Everything about the game is perfect, the characters, the story line, the puzzles are puzzling, but not blindingly obvious or mind numbingly difficult, and the music! Don't even get me started on the music, I downloaded all three songs that you can get from the home page, they're all origianl, and well, brilliant! - I like the fact that when you talk to people who have playefd the game they can say "Hey do you remember the bit where...." and you totally understand what they're talking about and can have lenghty talks on the game. - I like the fact you can play it over and over and not get tired of it (heaven forbid) - I like the way you can identify with each of the characters - I like the little details that have been added, for example, when your at the Cat racing stadium, you can stand by the balcony (where if you go to near Manny says "No, that jump wouldn't do it") and listen to the cat races, each is different, and has some witty comment in it, brilliant.

The Bad
What I didn't like about Grim was the rating this site has given it (4.2) I think it deserves higher, 4.7 at least. But don't take my word for it, play the game yourselves.

The Bottom Line
This game is a "Must Have" piece of gaming history,

Windows · by David Lafferty (11) · 2003

Ultra stylish epic, and the beauty is more than skin-deep.

The Good
Pretty much the whole thing. Superb presentation backed up with some of the best graphics in an adventure game to date. Glorious cut-scenes with beautiful sweeping camera angles, giving the game a more cinematic and film-like quality than any other game I've ever seen. Terrific characterization, to the extent where you can tell the rudimentary personality of some of the characters after about 2 lines of dialogue. The puzzles are rock-hard! Just the way they should be. Many require deep lateral thinking as well, especially later in the game. There are many deep and varied locations to visit, including the fantastic gambling port-side town Rubacava, and on the bottom of the sea bed. Our hero, Manuel Calavera, oozes charisma and charm making him a joy to control. The atmosphere is believable and immersive. Oh, and it also has the world's best soundtrack. It is Lucasarts and everything, so you can expect this to some degree. But it blends forms of Jazz with Mexican folk music in a seamless way as if the two were born to go with each other. This leads nicely onto the art work and whole theme of the game which once again, blends film noir with Mexican folklore with art-deco. If you want any proof of the incredible attention to detail and professional quality of it all, look in the inside of the CD case.

The Bad
If you're a novice when it comes to adventure games then this will take you some time. Admittingly, some of the puzzles are a bit dodgy and unrealistic. For example, the one on the roof of the Department Of Death building in the first quarter of the game. You may find the game boring as well, like someone I know. In which case see a psychiatrist.

The Bottom Line
This is how adventure games should be done. Proof that money equals results. Not to mention it's by that virtuoso games designer Tim Schafer. This one drips class. Go buy.

Windows · by Shazbut (163) · 2002

Hola, Viva La Revolucion!!!

The Good
Good graphics - 10 year later still the graphics are good and smooth for an adventure game, in which the graphics are not the primary important thing for the genre. Great story and great story telling, unique characters, clever puzzles, good reflection of the Mexican culture. Voice acting is great, especially Manny's. Music is delicious and harmonic with the atmosphere of the game (do something good for yourself, also buy the soundtrack album with the game) There are lots of things to say about this game because overall this is a wonderful piece of art.

The Bad
Is that a joke? How can I find something to dislike about this game? Well ok let me try; I think the keyboard based control system sucks a little bit.

The Bottom Line
Grim Fandango is a Lucas Arts classic, featuring all the classical Lucas Arts elements. I think this is the greatest adventure game of all times. A must-play.

Windows · by kulke (1) · 2008

[ View all 23 player reviews ]

Trivia

1001 Video Games

Grim Fandango appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut dialogue

Originally, Manny could find out the entire conspiracy in a conversation with Domino in Year Three. The audio files shipped with the game, but the dialogue tree was cut.

Gags

  • In the hallway of the DOD there is a picture of a boat. If you look at in Manny says "Not that I have a choice, but I wonder if I would be happier working on a ship. Then again I'm so competitive I wouldn't be able to rest until I was Captain." At the end of year two on the ship he is just the cleaner, and then a year later he is the captain.
  • The main character in this game is a skeleton, take a look at the side of the box and you'll see a different LucasArts logo. The usual golden figure who raises his arms (towards the sun?) is replaced by a skeleton.

References

  • The game's hero is Manny Calavera. Calaveras are actually those skeleton-dolls, which the majority of the characters in this game are.
  • One of the characters is called Olivia Ofrenda. "Ofrenda" is a Mexican celebration of the dead.
  • As in many others LucasArts games, you can find Max, from Sam & Max. Go to the tattoo parlor (in Rubacava, you must walk all the way to the right). Take a look to the poster and you will find him in the tattoo designs.
  • In year 2, there is a part of the game where you see a Blimp/Zeppelin hovering in the air above the Cat Tracks... As you cross the bridge under it, a short melody plays which is part of the opening theme to Secret Weapons of the Luftwaffe... and older World War 2 flightsim from Lucasarts (or Lucasfilm Games as it was known back then)
  • Including the references mentioned below, the game's characters have many similarities to actual Day of the Dead objects. There is, for example, Don Copal - Copal is a festive resin from tropical trees often burned in special bowls on graves during the Day of the Dead in Mexico.
  • You soon end up working for an underground organisation called the L.S.A., or the Lost Souls Alliance. As stated in the manual Grim Fandango is steeped in references to Aztec and Mayan culture and art (as well as Mexican folklore and film noir of the 1930's, 40's and 50's). LSA (for short) is the psychoactive ingredient of 'Ololiuqui' - the Aztec name for the seeds of certain plants that have been used and held sacred by the Aztecs for many years. This may or may not be intentional but trivia nonetheless!
  • The game contains a reference to Frank Herbert's sci-fi cult novel Dune. At the end of the 4th year, when Salvador bites down on a fake tooth, releasing a cloud of poison that kills both him and his victim, he alludes to an almost identical event in Dune.

Budget & Sales

The budget was a whopping 3 million dollars but the sales didn't live up to that investment. As of 2004, Grim Fandango is the only game that didn't make LucasArts a profit.

Saving screen

As you progress through the game, more of the design over the save screen will show.

Title

The game was originally going to be named Deeds of the Dead but the management at LucasArts didn't want a reference to death in the title.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Adventure Game of the Year (together with Sanitarium)
    • January 2001 (Issue #199) – Introduced into the Hall of Fame
    • March 2001 (Issue #200) - #7 Best Game Of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #87 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #41 in the "All-Time Top 50 Games" poll
  • PC Player (Germany)
    • Issue 01/2000 - Best Adventure in 1999
  • PC Powerplay (Germany)
    • Issue 11/2005 - #2 Game Which Absolutely Needs A Sequel
  • Power Play
    • Issue 02/1999 – Best Adventure in 1998

Information also contributed by Adam Baratz, Emepol, James Isaac. PCGamer77, Roedie, Scott Monster, [SDfish, [Tom Murphy](http://www.mobygames.com/user/sheet/userSheetId,66915/), [WildKard](http://www.mobygames.com/user/sheet/userSheetId,16566/), [Unicorn Lynx](http://www.mobygames.com/user/sheet/userSheetId,6226/) and [Zack Green](http://www.mobygames.com/user/sheet/userSheetId,9727/)](http://www.mobygames.com/user/sheet/userSheetId,45163/)

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  • MobyGames ID: 201
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Contributors to this Entry

Game added by Ryan Lucas.

Additional contributors: Swordmaster, Xa4, Unicorn Lynx, Jeanne, Zack Green, Shoddyan, James Isaac, Zeppin, CaesarZX, Paulus18950, Cantillon, Thomas Helsing, Patrick Bregger, Ingsoc, FatherJack.

Game added August 10, 1999. Last modified March 27, 2024.