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Heroes of Might and Magic III: The Restoration of Erathia

aka: HOMM 3, Heroes 3, Heroes of Might and Magic III: A Restauração de Erathia, HoMM3:RoE
Moby ID: 1494
Windows Specs
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Description official descriptions

Heroes of Might and Magic III: The Restoration of Erathia takes place long after the ending of Heroes of Might and Magic II: Price of Loyalty and partially concurrently with Might and Magic VI: The Mandate of Heaven. Receiving news of her father's death, Catherine Ironfist, Queen of Enroth, sails for Erathia to attend her father's funeral. Fearing the worst, she assembles a military fleet as her escort. Arriving on the coast of Erathia, Catherine finds an allied wizard's tower, devastated from battle and abandoned. There she learns Erathia is falling to its enemies. Mustering local armies, Catherine marches to Erathia's capitol, restoring lost land along the way.

The Restoration of Erathia retains the bulk of the gameplay from its predecessors, with significant additions and modifications. It features 8 entirely distinct towns with 7 creature levels each, but this time all creature levels (save for neutral-only ones) can be upgraded. Also new are war machines, a total of 122 artifacts, overhauled spell list, new and edited map locations, an alignment mechanic which affects interaction with some of the map locations and spells, and 7 single-player campaigns with a vast set of single scenarios which can be played against the AI or other human players.

Spellings

  • Герои Меча и Магии III: Возрождение Эрафии - Russian spelling
  • 魔法門英雄無敵3 (主程式) - Traditional Chinese spelling
  • 魔法门之英雄无敌III:埃拉西亚的光复 - Simplified Chinese spelling

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Credits (Linux version)

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Linux Version
  • Loki Entertainment Software
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Reviews

Critics

Average score: 87% (based on 39 ratings)

Players

Average score: 4.0 out of 5 (based on 169 ratings with 11 reviews)

This game defines "turn-based fantasy RPG strategy"

The Good
Heroes of Might & Magic III is a dangerous game. It belongs to that seemingly innocuous category of turn-based strategy games. Just one more turn... Slow, ponderous gameplay without action that should bore you to death. Of course chess is such a game and it has endured for centuries. And chess has no dragons, knights (well not ones in shining armour anyway), no magic and heroes. It hasn't any beautiful cities to build and expansive maps to explore. No music such as the truly epic score of this game ranging from Celtic pieces to gothic themes inspired by Berlioz. It represents a huge improvement to an already excellent game in almost all respects and it is dangerously addictive. Just one more turn... The different castle types vary aesthetically as much as in tactical terms and the campaigns are challenging and varied. Heroes have more skills and their specializations make them interesting and unique. Battles are a treat for any aspiring tactician and the choice of skills has a definite impact on the effectiveness of any particular strategic approach. Hot-seat is an added bonus, and it was greatly appreciated by many players. And it only adds to the game's huge addiction factor. Just one more turn...

The Bad
The music, although easily within the top 20 game soundtracks of all time is not quite as good as the stunning operatic pieces of the previous game. Some people disliked the shift from the story book, slightly comical 2D graphical look of HOMM 2 to the more "serious" pseudo-3D creatures of this game. Some creatures still look funny, such as the cute imps, but overall the creatures appear more somber than before. Some may find the resource system cumbersome and the magic system is a little imbalanced in higher spell levels. The same goes for Might versus Magic. Any hero without at least some magic is going to suffer in battle. Finally, hero specializations are interesting, but make some heroes potentially more powerful than others.

The Bottom Line
This game has dominated my life until the sequel appeared and I returned to it yet again. It's not that the sequel was not a worthy successor. It just didn'r have the same lasting appeal of its predecessor. I've brought many first-time gamers into the fold with this game and not one of them has forgotten it, not even those who mocked the game before they tried it. A Warning to the Wise: Do NOT try playing Heroes of Might and Magic III for the first time if you do not have lots of time to spare. LOTS of time.

Windows · by Silverblade (1382) · 2006

Even now a great game.

The Good
When I first saw information about HOMAM3 I was very skeptic. I thought that the second part was so good that nothing could beat it. Now I know that I was wrong. HOMAM3 takes all bugs and mistakes from first and second part and repairs it. It also adds some more features to make gameplay even better.

This game has indeed a very nice gameplay, computer may not be the smartest but we can live with that. Increasing the number of slots for units in hero's screen was a smart move, as the number of units in all castles increased as well. And units often have many unique attributes such as charge or healing. Also spells are better here. Instead of Mass Bless or Mass Curse, the amount of units affected depends on hero's skill, not by the spell itself. Combining with a lot of new spells, we can easily say that magic got stronger here. Castles changes as well. More buildings, more units. And of course more money up to 4000 gold per day for capitol or even 9000 gold for capitol with Grail. The campaign is ok but nothing special here. However the game shows it's level in multiplayer, especially in hot seat option. Playing with your friends sitting in the same room is just great.

The Bad
Multiplayer mode is indeed good. But only in hot seat option. If you want to play with your friends online, you have to have a lot of patience. Players can set a limit of time for every turn but battles are separate things and they can last for hours. Another player of course sits and watches his map getting more and more bored. Also in single player the campaign is not a very challenging one. We rarely see objectives different from "destroy all", "move your hero somewhere" or "get xxxxx gold, monsters, resources". It's a strategy game, not an RPG but still some maps could be a lot better. There are six campaigns, but the real game starts from the one number 4. Numbers 1-3 are so easy that imho they cannot be counted as campaigns.

Computer is not very smart as well. During battles, hostile archers (300 of them) attacked a group of 500 skeletons (slow and weak units) instead of Liches, Dread Knights or Ghost Dragons which could do far more harm.

The Bottom Line
HOMAM3 is definitely worth playing. It's one of those games which will draw player's attention forever. Of course it can bore you as it has some flaws but comparing to all other parts it's surely the best one.

Windows · by Ajan (262) · 2005

Very, very, VERY addictive.

The Good
It's very addictive. I'm not sure exactly WHY it has such high replay value, but even repeating the same scenarios over and over again is a lot of fun. The graphics are good, in my opinion. A turn-based strategy game doesn't NEED top-of-the-line graphics. The backgrounds and creatures are actually beautifully rendered. The only graphics that probably should have been a little more intricate are spell animations. Compared to Heroes II, the AI seems to be more on a level with what is possible for a human player to do. In the previous game, it seemed as though the AI had access to more resources than I did, and that my creatures could therefore never compare. In Heroes III, the AI is more equally matched, and sometimes your computer opponents will fail to take advantage of blatantly obvious opportunities... it's nice to be given a fighting chance. It's a fun multiplayer game for two or three people, although many more than that and it starts to take huge amounts of time to finish. The map builder is a fun feature too--makes you appreciate how difficult it is to create a challenging but win-able scenario.

The Bad
The campaigns are terrible. Each one gives you three scenarios. Without exception, the first two are so easy that they are not any fun--the sole purpose of the first two scenarios is to build up your heroes for the third one. Kind of akin to walking around purposelessly in an RPG to try to get your characters up to level 99... and I HATE doing that. And then, once you finally trudge through to the third scenerio, it is way too hard. The AI has overwhelmingly superior forces from the start. The scenarios are nice moderate levels of difficulty, it would be so nice if the campaigns had been similarly designed.

The Bottom Line
Very fun, very addictive. I didn't exactly lose any sleep over this game, but it is a great way to run out a dull afternoon.

Windows · by hikari_no_tsubasa (9) · 2002

[ View all 11 player reviews ]

Trivia

Mythology

Heroes of Might and Magic III made a complete major screw-up in Greek Mythology. This refers particularly to: the Gorgon and the Medusa.

In Heroes, the Gorgon is a fire breathing/death staring Bull from the swamps. In Greek mythology, the only creatures that closely fits this description are the Khalkotauroi. The Khalkotauroi were a pair of fire-breathing bulls forged from bronze by the Smith God Hephaistos as a gift for Aeetes, King of Kolkhis. These bulls were later killed by famous Greek hero Jason, in his quest for the Golden Fleece.

Now the Gorgon in Greek Mythology actually refered to a race known in Heroes as the Medusa. Gorgons are a race of vile creatures that had hair of live snakes, necks covered with scales, they have tusks similiar to of a boar, golden hands and bronze wings. Oh, and they're famous trade mark: anyone looking at them would be turned to stone (due to their extreme ugliness).

Initially there are 3 known Gorgons (other sources say there were more): Stheno, Euryale and their most famous sister: Medusa. Medusa was later killed by the Greek hero - Perseus.

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Contributors to this Entry

Game added by MAT.

Macintosh added by Kabushi.

Additional contributors: Indra was here, tarmo888, Xoleras, Silverblade, DarkDante, Stratege, Paulus18950, Shu Nin, Patrick Bregger, Plok.

Game added May 27, 2000. Last modified March 31, 2024.